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Aeon

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Everything posted by Aeon

  1. Aeon

    Sounds in addons

    I tried WSSEncoder, and I remember it will not encode any wav file unless its attributes are 44 kHz, 16bits, mono By the way, .WSS encode didn't compress wav, size remain the same (maybe another encoder soft has been released since last time I tried?)
  2. Aeon

    Maxspeed?

    try initTime=0, the thrust will start as soon as you fired
  3. Aeon

    Recoil

    there is recoil parameter, but there is also "aimprecision" parameter in FDF config.cpp I think it's better than dispersion parameter in weapon class, and BIS should incorporate FDF's values in OFP2
  4. Aeon

    Balistic

    yes but.. OFP2 is for 1960's, I'm not sure tank at this time was able to fire at more than 4 kilometers neither if they was outfitted with thermic view...
  5. Aeon

    Red Hammer Studios

    So is it 100% scripted ? The main problem with this kind of script is that it detect with nearestobject command and affect only class rocket/missile referenced inside your script, so your protection system could not be efficient with un-official rocket/missile addon I hope I'm wrong and you found a way to avoid this problem
  6. Aeon

    Red Hammer Studios

    About the "invisible wall", make few big holes on it (fire geometry) for the failure rate
  7. Aeon

    Red Hammer Studios

    When I thought to a cooperation between Suchey/Earl and RHS, I didn't think to an unlimited and forever cooperation neither a fusion or recruitment member. I mean... ask for permission, grab and include only their Russian Troops in your RHS infantry pack, eventually modify them, and credit their original authors.... that's all nothing else I guess you could change weapon,dammage,health,etc etc to make them not "just" a Marpat Marines favorite target. But if the problem is the texture, if textures look irrealistic with real Russian camo pattern and if you cannot retail them, just forget about that
  8. Aeon

    Red Hammer Studios

    I don't understand, wich major differences there are between your goals ?
  9. Aeon

    Red Hammer Studios

    Screenshots above are beautifull (infantry unit developped by Suchey from digitalgrenade.com, AK74's developped by Earl baconbomb.com) We would like to have an unique great Russian mod or addons pack. Will RSS work with or will have partnership with Earl and Suchey ?
  10. Aeon

    Goodbye

    ... Henceforth some wisdom vanish from here Bye the fair
  11. Aeon

    Dkm mi-28

    Remember the RAH-66 Comanche and all its features. DKM have great experience with helicopter, It will be a wonderfull addon
  12. Aeon

    Ofrp release

    So true! I hope someday this will change, Interpol is upset with this laxist attitude
  13. Aeon

    Addons at ease

    Whatever BIS could release, I hope the final release AAE installer will be available as soon as possible. Any ETA date ?
  14. Aeon

    Addons at ease!

    Whatever BIS could release, I hope the final release AAE installer will be available as soon as possible. Any ETA date ?
  15. Aeon

    Cfgsurfaces

    I have done an object, the p3d (RicePaddy.p3d) use only one texture (AEO3.pac) and I would to associate it a specific sound when walking on it, here's a sample of my code : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgEnvSounds {}; class CfgSurfaces { class Default {}; class AEOsound { files="AEO3"; rough=0.05; dust=0.000; soundEnviron="water"; }; };<span id='postcolor'> and this didn't work...Someone could explain me more about this class? how do it work ?
  16. Aeon

    Veteran/cadet mode

    Auto-hover disabling in Veteran Mode
  17. Aeon

    Operation flashpoint 2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">OFP2 has been billed as a Modern-Historical scenario, and has had several pictures of Vietnam era soldiers carrying vietnam era weaponry, so the chances of them being the same game are very slim...<span id='postcolor'> Both of this futur products are quite compatible (island jungle warfare) even if Independance Lost would add modern weapons and vehicles. I really think Independance Lost will be released as an upgrade or extension for OFP2 (like OFP:Resistance for OFP CWC), many game have official anachronic mod, Day Of Defeat isn't it a WWII mod/extension for modern CS ?
  18. Aeon

    The Iraq Thread

    ...too bad punishment  should we cry ? Maybe next Air Show we will have the "wonderful privilege" to see US planes flying over our head -without bomb outfiting this time please-
  19. Aeon

    Realistic performance attributes

    About performance, but for soldier unit, it would be nice if few heavy weapon like machine gun and launcher slow down runs
  20. Aeon

    Ai thread

    What about a "berserker" attitude ? I mean a soldier crack under pressure and fight in a crazy state like screamming running and firing at nothing and disobeying
  21. - Add Auto-Hovering parameter (enable/disable) in Difficult option for cadet/veteran mode By disabling Auto-Hover in Veteran mode will mean helicopter will be harder to drive, and restrict their use to really skilled player or with joystick, not anymore any noob dare rush on these powerfull and expensive vehicle - Add soft or personnal radar detection inside tank (infra-red radar enable/disable with cadet/veteran mode?) Many player don't take armored vehicle such BMP or M2A2, even main battle tank, because it's so easy to blow them with AT weapon hidding near in a bush Decrease AT hit value or increase armor is not a solution if you want keep the game realistic
  22. Aeon

    What is the best camo?

    German fleckarn ! Germany always had advance on the other countries as regards camouflage pattern (even in WWI & WWII) ***** I'm not german, so it isn't a chauvinistic choice *****
  23. Aeon

    Operation flashpoint 2

    M60 exist in "shorty" version (I learn it with nampack2) Left shoulder ? maybe the guy is a left-handed person, or maybe the game will include "lean" gameplay function as I saw in Vietcong game
  24. Aeon

    Operation flashpoint 2

    M60 exist in "shorty" version (I learn it with nampack2) Left shoulder ? maybe the guy is a left-handed person, or maybe the game will include "lean" gameplay function as I saw in Vietcong game
  25. Aeon

    Operation flashpoint 2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">LOL, how many times has this been posted?<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it's been mentioned on this thread several pages ago<span id='postcolor'> I bet this one has never been posted I hope BIS won't be angry but I extracted the image from the flash file (and increased contrast level)
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