Aeon
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Everything posted by Aeon
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I tried WSSEncoder, and I remember it will not encode any wav file unless its attributes are 44 kHz, 16bits, mono By the way, .WSS encode didn't compress wav, size remain the same (maybe another encoder soft has been released since last time I tried?)
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try initTime=0, the thrust will start as soon as you fired
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there is recoil parameter, but there is also "aimprecision" parameter in FDF config.cpp I think it's better than dispersion parameter in weapon class, and BIS should incorporate FDF's values in OFP2
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yes but.. OFP2 is for 1960's, I'm not sure tank at this time was able to fire at more than 4 kilometers neither if they was outfitted with thermic view...
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So is it 100% scripted ? The main problem with this kind of script is that it detect with nearestobject command and affect only class rocket/missile referenced inside your script, so your protection system could not be efficient with un-official rocket/missile addon I hope I'm wrong and you found a way to avoid this problem
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About the "invisible wall", make few big holes on it (fire geometry) for the failure rate
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When I thought to a cooperation between Suchey/Earl and RHS, I didn't think to an unlimited and forever cooperation neither a fusion or recruitment member. I mean... ask for permission, grab and include only their Russian Troops in your RHS infantry pack, eventually modify them, and credit their original authors.... that's all nothing else I guess you could change weapon,dammage,health,etc etc to make them not "just" a Marpat Marines favorite target. But if the problem is the texture, if textures look irrealistic with real Russian camo pattern and if you cannot retail them, just forget about that
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I don't understand, wich major differences there are between your goals ?
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Screenshots above are beautifull (infantry unit developped by Suchey from digitalgrenade.com, AK74's developped by Earl baconbomb.com) We would like to have an unique great Russian mod or addons pack. Will RSS work with or will have partnership with Earl and Suchey ?
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... Henceforth some wisdom vanish from here Bye the fair
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Remember the RAH-66 Comanche and all its features. DKM have great experience with helicopter, It will be a wonderfull addon
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So true! I hope someday this will change, Interpol is upset with this laxist attitude
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Whatever BIS could release, I hope the final release AAE installer will be available as soon as possible. Any ETA date ?
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Whatever BIS could release, I hope the final release AAE installer will be available as soon as possible. Any ETA date ?
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I have done an object, the p3d (RicePaddy.p3d) use only one texture (AEO3.pac) and I would to associate it a specific sound when walking on it, here's a sample of my code : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgEnvSounds {}; class CfgSurfaces { class Default {}; class AEOsound { files="AEO3"; rough=0.05; dust=0.000; soundEnviron="water"; }; };<span id='postcolor'> and this didn't work...Someone could explain me more about this class? how do it work ?
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Auto-hover disabling in Veteran Mode
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">OFP2 has been billed as a Modern-Historical scenario, and has had several pictures of Vietnam era soldiers carrying vietnam era weaponry, so the chances of them being the same game are very slim...<span id='postcolor'> Both of this futur products are quite compatible (island jungle warfare) even if Independance Lost would add modern weapons and vehicles. I really think Independance Lost will be released as an upgrade or extension for OFP2 (like OFP:Resistance for OFP CWC), many game have official anachronic mod, Day Of Defeat isn't it a WWII mod/extension for modern CS ?
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...too bad punishment  should we cry ? Maybe next Air Show we will have the "wonderful privilege" to see US planes flying over our head -without bomb outfiting this time please-
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About performance, but for soldier unit, it would be nice if few heavy weapon like machine gun and launcher slow down runs
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What about a "berserker" attitude ? I mean a soldier crack under pressure and fight in a crazy state like screamming running and firing at nothing and disobeying
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- Add Auto-Hovering parameter (enable/disable) in Difficult option for cadet/veteran mode By disabling Auto-Hover in Veteran mode will mean helicopter will be harder to drive, and restrict their use to really skilled player or with joystick, not anymore any noob dare rush on these powerfull and expensive vehicle - Add soft or personnal radar detection inside tank (infra-red radar enable/disable with cadet/veteran mode?) Many player don't take armored vehicle such BMP or M2A2, even main battle tank, because it's so easy to blow them with AT weapon hidding near in a bush Decrease AT hit value or increase armor is not a solution if you want keep the game realistic
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German fleckarn ! Germany always had advance on the other countries as regards camouflage pattern (even in WWI & WWII) ***** I'm not german, so it isn't a chauvinistic choice *****
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M60 exist in "shorty" version (I learn it with nampack2) Left shoulder ? maybe the guy is a left-handed person, or maybe the game will include "lean" gameplay function as I saw in Vietcong game
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M60 exist in "shorty" version (I learn it with nampack2) Left shoulder ? maybe the guy is a left-handed person, or maybe the game will include "lean" gameplay function as I saw in Vietcong game
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">LOL, how many times has this been posted?<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it's been mentioned on this thread several pages ago<span id='postcolor'> I bet this one has never been posted I hope BIS won't be angry but I extracted the image from the flash file (and increased contrast level)