ALDEGA
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Everything posted by ALDEGA
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Or if the air is very humid. True, I guess Sahrani has a lot of humidity
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The only time when you should see a "light-cone" is when there is dust or smoke in the air, which would reflect the light. In OFP/ArmA I'd rather have no cone at all, it feels cheap, old-skool
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In OFP, a single street light would light up an entire town (even the sides of objects that weren't supposed to be lit ) In ArmA however, it's extremely dark. The street lights barely light up anything (same for other lights, e.g. vehicle lights). However, when you switch to night-vision, you can actually see that there is signficant lighting, it's just extremely dimmed when you switch off the NVG. Maybe due to the HDR?
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Is a special symbol associated with dedicated servers, in the MP game browser? Would be interesting ...
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Windows Vista has been RTM for over a month now ...
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You mean SM2.0 (DX 9.0)? The rather old ATI9600 did not have SM3.0.
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This may have been reported in any of the 13 previous pages (is it possible to search, within a specific thread???) ... A weird thing occurred during a COOP game: - I joined the server when the mission was already running (= join-in-progress). - All was well and I could join and play the mission - At some point I was suddendly ... "transferred" into another players "body". I could see everything and switch view but I could not control the player. The "actual" player still had control. - When I typed text in the chat window it appeared as if it was written by the player whose "body" I was inside of. i.e. It didn't show "ALDEGA: yap yap yap", it showed "TheActualPlayers'Name: yap yap yap". - My "own" player was still alive - When I hit the ESCape key and clicked "respawn", my "own" player was killed. (as it is supposed to). No AI were left to respawn into, so I don't know what would have happened.
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roflmao
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1- What you are referring to is all just modelling and texturing work. If you don't like it, you can mod it. 2- With your remark, you are assuming there are no more game features than in OFP1. Who knows, this game might have a few revolutionary tricks up it's sleeve. Don't worry, there were many critics before OFP1 demo was out; after that they never spoke again :P
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Looks like a UH-60 cockpit, no?
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Finally some soldiers that did take swimming lessons
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If the OFP engine is significantly different (read: improved) then it would not be possible to have OFP1 addons compatible with OFP2. However, you can always remake addons, the texturing and the 3d model can be reused.
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AA is a good game but: a) it's not finished, it will be developed for at least some time b) it's not supposed to be like OFP, actually several maps could be straight from any R6 game
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I guess adding stamina would be good. After running a while you get too tired and you have to rest for <some time>.
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What I'd like to see are more realistic vehicles. In OFP the vehicles act much like the ones in arcade games. I know it's not feasible to go into extreme detail, but if you want to have an A-10, then it should be more realistic
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Contact codemasters. More info in the manual.
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The whole trueform thing was brought up a long time ago. I believe Maruk said that he'd investigate it and see if it's really "just one line of code". It's been many months since then
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Yep, pac results in significant image quality loss. The "dithering" is very apparent. I suggest you keep a copy of the textures in a file format (PNG would be my suggestion) until BIS improve the pac format. btw, can't you use .tga for textures?
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That cockpit just doesn't look like a real MiG29 cockpit. Needs work
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Increasing terrain detail and viewdistance takes: a - alot of memory b - alot of cpu power I don't think any pc can run Resistance with maximum viewdistance and detail. The game won't even let you do highest detail and 5000 m anyway
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You're doing so much research, while it's not really necessary. You cannot simulate modern aircraft in OFP. What exactly are you looking for? Weapon loadouts??? Just asking...
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Have you read this? http://www.theavonlady.org/theofpfaq/install/cdkeybad.htm
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Don't be so lazy, read the manual: http://pages.sbcglobal.net/psyanide/mig.htm