70gunner
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Everything posted by 70gunner
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Vietnam: The Experience - final alpha
70gunner replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Bridge prob on map vte MDSZ single tree hope this helps Map with location Can't drive on bridge some parts aren't at same high -
Thx was looking in the ammo boxes
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First addon I don't find backin the editor where to find.
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
70gunner replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Scaled model from the beach until the first bunkers on the normandian coast Included waterobstacles tankturret bunker mg bunker firecontrol bunker little gun emplacement -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
70gunner replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Tanks gunsight. I need to afjust to much to hit a standing target. Almost 1 click to the right to hit him is that normal or not. -
Is there still a server running it or what to do for the pw server?
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@Snake problem fixed thx. Got a few errors online on your server some addons that I don't have for the 1 cav mission. Nice mod
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using LowFly's EditorUpdate. doesn't help sitll got the message: downloadable contaent that has been deleted bolsaarena don't know what this object is.
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Nice addon just one question which sound is used. here you have some short action movies off the zsu23 I can't and don't know how to import the sound but if possible somebody can try.
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Another option is to use the trucks from corazal docks with a mim of tw it's a peace of a cake. And isn't there somewhere a frap with trucks in the N - Iland. Hint during a session have a support unit just outside the village
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Just hit the TOP (platform) off the tower with an at rocket is enough no lucky shots needed with that just training.
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Nice one just did a wooly bully transport bring back some memory from BFV flying a huey with a good radiosong Buono trabaja
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something that should be simple
70gunner replied to Captain_Yarr's topic in ARMA - MISSION EDITING & SCRIPTING
wp 1 pickup make it a loadwp set an inviseble H add "chopper" land "Getin" on act field wp 2 unload wp 3 move your civil give them  a get in waypoint and synchronize with wp1 off chopper -
Nice one sidemission need to be two human player, He's up and running
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Refuel/Rearm/Repair script
70gunner replied to Shadow_Spyder's topic in ARMA - MISSION EDITING & SCRIPTING
wrong thread sorry -
Looking for a delay spawn off an empty units(ex tank, hummer) when trigger conditions is met.
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http://www.ofpec.com/FAQ/faq_grps.php about groups otherwise i suppose they geztting there by a WP try to use join or join& lead.
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CTD when try to play it on server & in the editor
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Ground to Air Missiles - Possible?
70gunner replied to Shadow_Spyder's topic in ARMA - ADDONS & MODS: DISCUSSION
AA missile are made in an addon they look like a Hawk 3 missile battery. look here -
After testing the a-10 a few times seems there's nothing wrong with the gun 1 or 2 run wiht the gun and any armor is destroyed. The only thing that may be done for the looks is import the gunsmoke
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problem with my joystick logitech extreme 3dpro. My joystick is setup tha way I like it. In the beta patch he works fine until I try the A-10. Button how don't work anymore or how are adressed to different function but can't be seen in the control setup. Also not able to change them. Ex. button 2 = zoom in for air units. It works that way for all airunits except the A-10 here it is for some reason swith waepons. and can't zoom in buy any means in the A-10
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error message i'm getting whentryin to instal the path arma is not installed or is corrupted. I bought it in Belguim 505 version in an official store?
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Two missions i made are on our server BEF. Missions made by members start with BEF.
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Evolution V1.0 Large scale respawn coop
70gunner replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
1.4e error on the missions seems taht he don't find the mission -
Can you import other formations types I'm used to some who are not included in the standard formations.