![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/f2a3358bdb363725e8a3b10b2932e3cb?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
5hole
Member-
Content Count
23 -
Joined
-
Last visited
-
Medals
Everything posted by 5hole
-
I don't think during the cold war.All I know is that from watching a show on the M1 Abrams, they said the USA created the M1 to combat against USSR best tank, the T-72. Y'know, on most of the shows i've seen about the Abrams, they always make the T72 out to be an actual challenge. We know how well they did in Desert Storm. Yeah, not much of a challenge when they're crewed with poorly trained units with nonexistent morale and little to no coordination or communication...  Hundreds of T72s in well-trained first line units launching an assault into West Germany one fine morning would be something else entirely  -5hole
-
The little T80 that could. It was the new CTI set to "insane". Â After a long, hard battle for Gravette, I noticed that the T80 parked in town was not completely broken (couldn't say the same for the crew though). Â I promptly drove it back to base and fixed it up. Â My buddy and I drove it to Lemoule, where we had our heads handed to us my about two platoons of mixed armor. Â Respawning, I loaded up for bear and headed back to Lemoule. Â When I get to the outskirts, guess what I see? Â A slightly beat-up, but otherwise functional T80 (with my corpse on the turret no less). Â So I crawl up to it, hop in and get the hell out of Dodge as quickly as I can (in reverse even, at least until I get behind that little rise outside of town. Â A little repair work and we're headed back to Lemoule in this seemingly indestructible T80, with her third crew. Â Alas, while she made a valiant effort and was a decisive factor in the conquering of Lemoule, we lost her for good in that final battle. Â The prisoners. This was an old one, I think the last mission by a friend of mine before we lost him completely to EQ. Â Anyway, our little group of Black Ops paradrops in just north of... Joudov, I think. Â We're to head out from there and liberate some prisoners at a camp by the river. Â Things were going well at the beginning, even if it did get a little messy while we were neutralizing the guards. Â No one was down, mind you, it just got a little too noisy for our liking. Â We quickly accounted for all the packages, armed them up however we could from the guards, and headed out to our exfil point. Â Hopefully we could still get there by first light (it was about 0415 by now). Nothing doing. Â Our first RV out of the prison camp was in a forest just up the hill from the camp. Â Just as we got everyone rounded up there, we hear a whole lot of unfriendliness converging on the camp. Â We have to organize our subsequent departure rather hastily as there are now at least three, if not five dismounted mechanized patrols radiating from the camp area not half a klick away. Â So we head out south, skirting around a village as stealthily as we could (this is not easy when your packages are all in nice white wrappers...) and are maybe a hundred meters form another patch of forest where we find the Bad Guys, not content with foot patrols, toss an unexpected and rather nasty surprise our way. Â Two large, squat, ugly Hinds, buzzing around our route like a couple of seriously PO'd bumblees. Now let me tell you, not one other moment in this game has actually gotten the hairs on the back of my neck to stand on end. Â Nothing like crawling through the woods with these fat, nasty choppers flying deceptively lazy circles around your position. Â Nothing like trying to get your packages across a clearing when they're not looking. Â Nothing like watching the guy bringing up the rear frantically dodging cannon fire and literally diving into the woods because he was dragging ass on the crossing. Â And the whole time you're watching that sky get redder and redder, brighter and brighter, and there's not a thing you can do about it because one of those damn helicopters parked himself right in the next clearing. Â The worst is when you run out of woods and end up hiding in a barn with 3 former POWs, in broad daylight, listening to that hind chew up the rest of your section... That was by far the three most intense hours of my life (yes, it took THAT LONG to get out of there). Â I was really there in those woods. -5hole
-
This is by far the best looking 3rd world s***hole I've ever seen -5hole
-
No tutorials out there afaik. You'll just have to do it the way I do it, by editing hundreds of scripts... be prepared for a LOT of work if you're planning on making the resistance act like east and west. -5hole
-
Kalamazoo's finest. They have a great selection of stouts too: Java, Cherry, Expedition, Trumpeter's... And ales, and some seasonal brews, commemorative brews... -5hole
-
Technically it does, but any state that lowers it will lose their Federal highway funding. -5hole
-
Zone Alarm has issues with OFP for some people. It did for me. Outpost is another good free firewall and I have had no problems with it. -5hole
-
Housecall. Web-based, but should do the trick for the moment. I cannot stress enough that you really should go out and buy a good AV program. A lapdance or two is NOTHING compared to all the ones you'll miss while you're home formatting your HD... -5hole
-
After a thorough check I came up clean. I downloaded the addons at about 0200 MST today. I'd say it's soming from other sources. Looking at my firewall logs, I've been blocking a LOT of scans on port 4444 and popular and well-done as it is, I doubt all of these machines responsible for the scanning have the MH-60 pack installed. -5hole
-
**bump** Wanzer Page. It's been updated to v1.1, there's one for each side and there's a version with a walking animation. Â Already played around with them in the editor and let me tell you, the collateral damage of 9 of these things going at each other in Lipany is unbelievable! Â There's also some pics and video of a version equipped with jump jets. Â Very cool... -5hole
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ 09 May 2003,22:34)</td></tr><tr><td id="QUOTE">Because like it or not the USA is a multi cultural society, where as white Christians almost non existant in Iraq (well actually there's around 200000 there at the moment).<span id='postcolor'> They may not be white, but there certainly are a good number of Chaldeans in Iraq, and last time I checked, that's a Christian sect. Just so you know, -5hole
-
Trigger a trigger, i know its out there!
5hole replied to dustin's topic in OFP : MISSION EDITING & SCRIPTING
This is how I do it. Put an init trigger in to start a variable as false. Add a line to the on activation field of your first trigger to set that variable to true. Make the variable being true a part of the second trigger's condition. Init Trigger condition: true on activation: somevariable = false Trigger 1 condition: this on activation: whateveryouwanttodo; somevariable = true Trigger 2 condition: this AND somevariable onactivation: whateverelseyouwanttodo -
I have to say that the fast movers with all the bells and whistles, while showcasing some cool features, are about as useful as a football bat. The FM in OFP just plain sucks and there's no getting around it. However, calling down a pair of those fast movers, piloted by AI, to drop a couple sticks of napalm on Charlie's sorry ass, well that's another thing entirely So, I'm just as happy with mediocre "beta" jets as I am with with the fancy ones, 'cause they all look the same at 50m and 200 km/h and I rarely fly them myself. Now where's my Skyraider? -5hole
-
Nice, I'll have to d/l that tomorrow Now, about an Iraqi version... (or at least a wrecked one like you see on tv...) -5hole
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ April 08 2003,23:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (|crow| @ April 08 2003,06:58)</td></tr><tr><td id="QUOTE">The US military puts a tracer every fith round and in belted ammo they put five in a row at the end.<span id='postcolor'> That's good- let the enemy get a really good look at your position right before you have to reload  <span id='postcolor'> Yup, then after a couple days put 50 more rounds in the belt after the five tracers, and give them a really nasty surprise... -5hole
-
@Hellfish6 Maybe that was the MH-53 crash mentioned earlier today? -5hole
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Mar. 12 2003,03:41)</td></tr><tr><td id="QUOTE">True. It's not like all Arabs have gigantic beards, towels on their heads, and those white dress type things. The original UCE Middle Eastern terrorists were terrific because that's probably how terrorists, militia, rebels, etc, most likely dress in their location. Oh and if someone's going to make Arab's, don't make them have the default random BIS faces, people in the Middle East are going to have a tanned complexion. Make them have forced faces instead, like the TOW marines or the NVA/VC in the Nam Pack 2.<span id='postcolor'> Um, Afghans aren't arabs, and they live in Central Asia. Â But still, what we REALLY need is for BIS to put those muslims from VBS-1 into circulation... these guys right here ...or some creative type to make something similar. -5hole edit: a little off-topic, but anyone visiting Albuquerque needs to have a meal at the Tora Bora House. Afghan food is simply amazing.
-
I'd like to see a map made with several islets, all with different terrains. Like one winter, one desert, one woodland, a jungle one, etc. It might be very useful for cutscenes, mini campaigns, stuff like that. Maybe even an extended black op mission where you get deployed to all these locations throughout the mission... Just a thought. -5hole
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Buggs @ Mar. 08 2003,10:33)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (5hole @ Mar. 08 2003,04:52)</td></tr><tr><td id="QUOTE">There's also an area in the south-central part of the island where the road kind of dips into the forest; my jeep did not take kindly to that at all.<span id='postcolor'> Can you Give me a Grid reference. Cheers<span id='postcolor'> Ej_55. Look in the north part of the sector, right where the angled bit of forest is near the road. There are several pine trees in the road. -5hole
-
Very nice island, I agree on the bridge thing. There's also an area in the south-central part of the island where the road kind of dips into the forest; my jeep did not take kindly to that at all. It also seems that Trinitians must like to walk. I found only 3 gas stations on the entire island and those were at the airfield and a couple of bases. Other than that the terrain is very nice. Some very interesting features on that island. -5hole
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Beno @ Mar. 07 2003,08:17)</td></tr><tr><td id="QUOTE">What about Jungle Malden?? It's like Jungle Everon but bigger and to me (at least) it feels more tropical than Jungle Evereon.<span id='postcolor'> With all the churches and other default buildings, Jungle Malden seems more like a Latin American/Caribbean kind of tropical though. Probably why I went in and renamed all the towns It's a significant blow to the immersion factor when your Marines are engaging the Cubans in the Grenadine village of Long Thang... For your question, I guess it depends on the forces you are using. If you want wide-open armored engagements, then go with Everon. If you want tense, hellish infantry engagements, go with the Ia Drang. -5hole
-
Has anyone tried using the soldier class for these? Just make a mech as a really big infantry unit? Can it be done? I'm sure it would bring about it's own set of problems, but it could certainly solve the mobility issue... -5hole
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (stoppelhopser @ Feb. 23 2003,19:14)</td></tr><tr><td id="QUOTE">i also read some complaints about different weapons hardcoded to the addons... well as far as i know you can just use "removeallweapons" and assign the ones u wanna use... cheerz<span id='postcolor'> Heh, that was me. Good to see you're using Upminder's pack. Regardless of where it all came from, they are nice-looking weapons, they shoot straight, and they just "feel" right when you use them. One can only hope that others follow your lead. Yes, I do know how to change kit though script, but to be honest, it's a total PITA to do it for more than one or two squads per side. Not to mention that if someone ends up with a poor host connect, they're bound to come across that one rifle that doesn't quite fit with the rest. The bigger issue however is spending my 500MB of Addons folder on cool new WWII stuff instead of so-and-so's versions of the exact same weapons that I already have. Now, the big question. Not that I dislike your German weapons, in fact most of them look rather nice, but are there any plans to retrofit your Landsers to use Up's weapons? Now that I've got your (absolutely amazing) Russians, I also have the weapons already... -5hole