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456820

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Posts posted by 456820


  1. Well to be honest ArmA I've never really liked ArmA, first time I played it, it felt buggy, boring and just plain crap and even with the patches it doesn't feel much different. I know everyone will say OFP was like that without it's patches but when I used to play OFP and didn't know what a patch was I still had a lot more fun then I ever had playing ArmA.

    Where as a lot of people will give the exact opposite of what I said. It's all down to opinion. Since ArmA II is apparently near maybe you should stick with what you have played and what you know you like and buy ArmA II when that's out.


  2. I'm just wondering about dual monitors, is it worth to get them? I'm soon moving into a new room in my house and I wont have TV so I'm going tog et a TV tuner card for my computer and then watch TV on my computer but then I'll miss out on using my computer at the same time. So I'm thinking about getting a second monitor to have TV/films/games/videos etc on one screen and then doing all my usual stuff on the other.

    It sees to be a lot cheaper to get two 17" monitors rather then getting one big 34" monitor.

    Also how do I tell if my computer is able to run two monitors?

    cheers.


  3. Well OFP didn't really have the best graphics did it and I was still playing that for 5 years onwards which is more I can say for Crysis or Call of Duty 4. And teh graphics in OFP 2 are a lot better then OFP 1 so providing the gameplay has improved I'll be happy.

    Plus I also quite like the nitty gritty look of OFP 2 it's something I missed in ArmA where everything looked 'clean'. In OFP the bad graphics kind of added to the feel.


  4. Just another small question...

    I heard that buying RAM the speed is divided up between the amount of sticks it comes in. So 2GB at 800mhz with 1gb per stick then the speed of each stick would be 400mhz. Is this correct?

    If so would there be problems buying just 1gb at 800mhz and mixing it in with 2 sticks at 400mhz each?


  5. @CzingerX

    I've actually got the exact same problem as you right now. For me I have found out that my keyboard "-" button is being 'held down' and that's what makes the beeping noise but I have no reason why that stops start up, so all I do is when I hear the beeps I press the "-" button and that stops it and it works.

    Not sure if your problem will be down to a random button being held down but for me it is.

    @Ch_123

    Thanks for the advice, I might even sell my old hard drive and then get a 1tb version especially since it's at a special deal of £67 at the moment. biggrin_o.gif


  6. Quote[/b] ]As for hard drives... The exact amount of cache is largely irrelevant, what matters is overall performance. Even then, I doubt the boost you'd get would be worth your time backing up and reinstalling. What model are you thinking of getting anyway out of curiosity?

    I already have a Samsung 320gb 7200RPM 8mb cache, the one I plan on getting is a 500gb Samsung 7200RPM 16mb cache.

    Also what do you think about the dual core patch posted in my post?

    Thanks.


  7. Just wondering about 64bit XP, is it worth getting. At the moment I'm on 32 bit and everything is fine but if I upgraded would I get a noticeable performance increase and would all my games still work or are there some compatibility issues with it?

    Also would it be worth trying this dual core patch from Microsoft? Has anyone given it a go yet and is there a performance increase and also are there any compatibility issues with it?

    And one quick final question, In the upcoming days I am getting a new hard drive with a 16mb cache, would it be worth installing my OS onto that drive or should I just save the hassle and leave it on my 8mb cache drive?


  8. I've always wanted realistic civilian behaviour, since theres these new big houses that we get in ArmA and not seeing a single civilian in an entire mission is a little bit odd I reckon. Well at the end of the day it is down to the mission designer and I wouldn't want civilian 'pre-placed' on the map.

    And I've always wanted small and really detailed islands with a realistic town/city and not just like 20 buildings per town, I've never been wowed by all this 20km square sized islands.


  9. Ahh yeah the script is for MP, so will I just need to add

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? !(local server) : exit

    To the front of the script to make it run just on the server?


  10. Just wondering how I can remove a certain amount of fuel from a large list of vehicles. Since there is no 'getFuel' command so I can't get the amount of fuel and then remove say 0.30 fuel so just wondering are there any other ways of doing this?

    Or am I just missing something really obvious which is most likely since I have not done much scripting for ArmA in a long time so I'm a tad rusty.


  11. Well change the time zones in the trigger to something like 120 as min and then just chose anything you want for the other two this will insure that strikes won't be called in any more times then once in 2 minutes.

    Then on activation I THINK should be

    [this] exec "script.sqs"

    In script.sqs you would have something like

    _firePos = _this select 0

    And then you could look at a different artillery script to see how they create the shells then just do that but make sure you tell them to create at _firePos as that would be the coordinates of the squad that was detected.

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