Jump to content

4 IN 1

Member
  • Content Count

    4638
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by 4 IN 1

  1. 4 IN 1

    6.5 mm and recoil management in game

    The problem is, it just isn't natural.
  2. 4 IN 1

    Changing weapon while moving?

    As much as the animation system making progress, there is still a lots of stupid shits that are here since the day of OFP, this is just one of it, shame FPDR But we are talking about not being able to do that even with normal rifle, wasn't it?
  3. 4 IN 1

    6.5 mm and recoil management in game

    This! However given that the animation ain't what I called "A good stance neither, maybe we have to assume that our avatar have a poor recoil management?
  4. I'd say they better first fix the ludicrous loading time when opening and exiting map
  5. All in all, it should work like how we do it in Close Combat titles, only this time we do it in first person view. Is it really that hard to understand?
  6. 4 IN 1

    6.5 mm and recoil management in game

    The problem is that the game seems to be doing the old school "active" recoil management where you have to pull down and in ward towards body center of mass, and that is how people do things back into 90s, time had changed and now more and more people and trainers turn towards using more "passive" recoil management where they use their body to absorbs most energy transferred from the gun.
  7. 4 IN 1

    Did BI push an update?

    STEAM do auto update unless you op not to, also you can choose to be a part of experimental build. All is done my right clicking the game title and select properties.
  8. yeah, transition to sidearm while moving is a must
  9. 4 IN 1

    Did BI push an update?

    Is MP performance improved?
  10. Anyways, would be nice to put it on bug tracker as features request or something.
  11. 4 IN 1

    Grenade system

    Now, lets be very clear on this, the above quote does not mean they will "do all the things" but atless you know they are aware of it.
  12. 4 IN 1

    The Fictional MX Rifle series, why?

    As the matter of fact US did look back onto caseless ammo recently. They even through up a LMG design. But with all the cuts they face it is not looking well.
  13. I like using walk toggle but I think the OP have a point when the same apply to temperate walk, sometimes you just want to go between these two(like in close quarter range)
  14. 4 IN 1

    Metric System Option

    Also many scope are using mil system now, which is a metric system.
  15. As far as I know they ain't, they are trying to but it is not a their main focus.
  16. 4 IN 1

    The Fictional MX Rifle series, why?

    Then keep on dislike, but do not expect it to be change because unlike programing and UI, art work and design are not easily subject to be change when time and money and efforts have been put on it.
  17. Further more did anyone open bug tracking tickets for this?
  18. 4 IN 1

    We need this to be optimized.

    What do you think when I say about things being "added and running smoothly?" Again, as far as optimization goes there should only be minor ones while alpha stage is still on going, things are subjected to be changed /added/fixed making huge optimization for the sake of optimization rather pointless.
  19. 4 IN 1

    The Fictional MX Rifle series, why?

    The rifle doesn't fire beams of "lazer", looks Magpul-ish enough, and there for it is tarticool, nuff said. Well, Magpul is also working on a quad stack polymer magazine so I won't jump on it, The ballistic characteristics is the real question, or through I seems to remember both 6.5 and 6.8 are looking for a similar ballistic compared to 556 I don't think they are that close neither.
  20. 4 IN 1

    We need this to be optimized.

    Actually being alpha normally means that the dev want to make sure basic function are add and running smoothly, general optimization is what beta stage are for where the things needed to be add have been added, this is when the time most suitable to optimizate. Telling devs to heavily optimizate the game in alpha where there is still tons of things to be change/add generally means that you don't know shit about software development.8
  21. 4 IN 1

    Not a fan of the HUD's aesthetic

    You do know that you can turn off cross hair in game opinion do you?
  22. Contact BI CS via Email with your email receives order number and/or paypal payment details. (Is it really that hard to think of contact Customer support first? They even posted it on fb and twitter for christ sakes)
  23. AI needs a lots of CPU power for calculation, hence the performance drop, and keeping everything synchronized is more important then raw computer power, hence the bottleneck, atless this is where I think the problem lies.
  24. Ah crap, forum system decided to double post for me ---------- Post added at 08:17 ---------- Previous post was at 08:16 ---------- Well I brought it in Bi store, have to say it toke a lots of waiting to get payments done and a lots more to get the code, not that it is unexpected through. But surely they could have done better, on the bright side atless we do not need to be afraid to subject to the ludicrously long queue that Scamcity have;) also since buying standard and DD from BI STORE do not subject to US VAT it is cheaper that way, it is still worth waiting.
  25. 4 IN 1

    Can't buy supporter edition?

    well you have already finish the paying part, of cause you cannot see it in your cart
×