Jump to content

19KiLo

Member
  • Content Count

    17
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About 19KiLo

  • Rank
    Private First Class
  1. Hi all, With the recent release of all these sound mods for Arma, it got me thinking about dusting off one I was spending too much time on about 6 months ago. It's called ArmAural and it's basically a complete sound modification, with over 1600 custom sounds. I was never planning to release it in any formal fashion, but I started using it again personally and think it's worth giving it to the community. I made a short YouTube clip below, please let me know what you think. There's just too many sounds to try and capture in a video really. Thanks, Kilo88
  2. 19KiLo

    Extended Voice Addon. v0.9.1 WIP

    I assume that sound mod is Virtual Operations, or VopSound? Is that going to be released to the public, and if so, when? Best sounds I've heard, period. Thanks, KiLo
  3. 19KiLo

    Hifi Sound FX V1.00 Released

    Just wanted to say, great work so far! Some sounds are just "right on". The only suggestion I have is to add more "umpff" to some of the sounds (Maybe just volume levels). I see in ver 1.1 you beefed up the m4, good. While checking the mod yesterday I thought it odd that the magazine change was louder than the actual rifle shot -KiLo
  4. 19KiLo

    PROJECT'85 TOPIC

    Being a tanker from the mid-late 80s in Germany, I can say with some authority that it depends on the tank. While using the M60a3 tank, the greasegun was standard equipment (one issued per tank). The M1 series brought forth the M16A2 for us (also one issued per tank, stowed in the loader's station). The personal weapon of the U.S. tanker of that era was either the 1911a1 .45 or the Beretta 9mm, carried in a shoulder/chest holster. -KiLo
  5. 19KiLo

    19k Total Immersion Pack

    Thanks for the insight Malick, I'm sure you're right in this matter sir. I removed the links above. It's probably more prudent to separate out my original work and release them as stand-alones. -KiLo
  6. 19KiLo

    19k Total Immersion Pack

    Well, this is the reason I really didn't want to release anything. I'm not trying to steal others hard work and release it under the guise of my own. I've given as much credit for the included work of others as I know how. I've seen others post problems with using different mods together, so I made an easy to use package of the most popular. There really is a huge grey area in regards to what is intellectual property of game modifiers. The only legally copyrighted material I've seen in any modification for Arma is the use of music in the XAM mod. I'm sure they don't have permission to use the music from these artists. Isn't that re-packaging others property without permission? At any rate, I'm not here to offend others, or use something they made against their wills. If any of the authors of any material used wish me to remove this pack from public use, please send me an email and I will do so happily. My goal was only to let others enjoy what i feel is a great Arma experience. -Kilo
  7. Removed, please delete thread. -KiLo
  8. 19KiLo

    Dynamic Voices Mod

    Sounds like the paths in your config aren't right. Thank god for "find/replace". Yeah, I'm having second thoughts about trying to package all my changes into a mod. Alot of the original script-work was done by others, and I just reverse-engineered stuff and added my own sounds/config changes. Even though I think my changes are superior to what was original, it'd be a pain to sort out everything. Basically, I "personalized" many of the popular addons of the day. "Hey, this is a cool addon...... now it's cooler" hehe. I may release seperate stuff that's my own scripting, i.e. Smoke Generators for M1/T72. -19KiLo I just thought of something. try removing the "/" from the beginning of your path statements.
  9. 19KiLo

    Dynamic Voices Mod

    Ok, this is what I initially did to get XAM's dynamic voices working on their own. It may not be *exact*, but you'll get the idea hopefully. 1. Setup your own Mod directory etc. within your Arma folder. 2. From within XAM, un-pbo XAM_Sounds and copy over (to your new mod folder) the Dynamic Voices folder. 3. From within XAM, un-pbo XAM_engine and copy over (to your new mod folder) the Soldiers/Dynamic Voices folder. 4. Create a new "config.cpp" within your new mod folder and add the following info into it (change paths where appropriate): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Man : Land {}; class CAManBase : Man { class eventhandlers { Â fired = "_this exec ""\DynamicVoices\US\firegrenade.sqs""; _this exec ""\DynamicVoices\RU\firegrenade.sqs"";" init = "_this exec ""\DynamicVoices\US\safevoices.sqs""; _this exec ""\DynamicVoices\US\combatvoices.sqs""; _this exec ""\DynamicVoices\US\awarevoices.sqs""; _this exec ""\DynamicVoices\US\contactvoices.sqs""; _this exec ""\DynamicVoices\RU\contactvoices.sqs""; _this exec ""\DynamicVoices\RU\combatvoices.sqs""; _this exec ""\DynamicVoices\RU\safevoices.sqs"";" Â Â Â Â Â Â animchanged = "_this exec ""\DynamicVoices\US\needreload.sqs""; _this exec ""\DynamicVoices\RU\needreload.sqs"";" hit = "_this exec ""\DynamicVoices\US\hitvoices.sqs"";" }; class CfgSounds { Â Â Â Â class NeedReload1 { name = "needreload1"; sound[] = {"\DynamicVoices\US\Combat\reloading1.wss", 0.01, 1.0}; titles[] = {}; }; class NeedReload2 { name = "needreload2"; sound[] = {"\DynamicVoices\US\Combat\reloading2.wss", 0.01, 1.0}; titles[] = {}; }; class FireGrenade { name = "firegrenade"; sound[] = {"\DynamicVoices\US\Combat\firegrenade.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_ahh { name = "DVUS_ahh"; sound[] = {"\DynamicVoices\US\Combat\Combat\ahh.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_allrightfollowme { name = "DVUS_allrightfollowme"; sound[] = {"\DynamicVoices\US\Combat\allrightfollowme.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_attack { name = "DVUS_attack"; sound[] = {"\DynamicVoices\US\Combat\attack.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_coveringfire { name = "DVUS_coveringfire"; sound[] = {"\DynamicVoices\US\Combat\coveringfire.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_getcover { name = "DVUS_getcover"; sound[] = {"\DynamicVoices\US\Combat\getcover.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_gogogo { name = "DVUS_gogogo"; sound[] = {"\DynamicVoices\US\Combat\gogogo.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_helpme { name = "DVUS_helpme"; sound[] = {"\DynamicVoices\US\Combat\helpme.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_icoveryou { name = "DVUS_icoveryou"; sound[] = {"\DynamicVoices\US\Combat\icoveryou.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_move { name = "DVUS_move"; sound[] = {"\DynamicVoices\US\Combat\move.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat1 { name = "DVUS_combat1"; sound[] = {"\DynamicVoices\US\Combat\combat1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat2 { name = "DVUS_combat2"; sound[] = {"\DynamicVoices\US\Combat\combat2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat3 { name = "DVUS_combat3"; sound[] = {"\DynamicVoices\US\Combat\combat3.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat4 { name = "DVUS_combat4"; sound[] = {"\DynamicVoices\US\Combat\combat4.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat5 { name = "DVUS_combat5"; sound[] = {"\DynamicVoices\US\Combat\combat5.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat6 { name = "DVUS_combat6"; sound[] = {"\DynamicVoices\US\Combat\combat6.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat7 { name = "DVUS_combat7"; sound[] = {"\DynamicVoices\US\Combat\combat7.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat8 { name = "DVUS_combat8"; sound[] = {"\DynamicVoices\US\Combat\combat8.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat9 { name = "DVUS_combat9"; sound[] = {"\DynamicVoices\US\Combat\combat9.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat10 { name = "DVUS_combat10"; sound[] = {"\DynamicVoices\US\Combat\combat10.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat11 { name = "DVUS_combat11"; sound[] = {"\DynamicVoices\US\Combat\combat11.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat12 { name = "DVUS_combat12"; sound[] = {"\DynamicVoices\US\Combat\combat12.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat13 { name = "DVUS_combat13"; sound[] = {"\DynamicVoices\US\Combat\combat13.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat14 { name = "DVUS_combat14"; sound[] = {"\DynamicVoices\US\Combat\combat14.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat15 { name = "DVUS_combat15"; sound[] = {"\DynamicVoices\US\Combat\combat15.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat16 { name = "DVUS_combat16"; sound[] = {"\DynamicVoices\US\Combat\combat16.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat17 { name = "DVUS_combat17"; sound[] = {"\DynamicVoices\US\Combat\combat17.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat18 { name = "DVUS_combat18"; sound[] = {"\DynamicVoices\US\Combat\combat18.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat19 { name = "DVUS_combat19"; sound[] = {"\DynamicVoices\US\Combat\combat19.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat20 { name = "DVUS_combat20"; sound[] = {"\DynamicVoices\US\Combat\combat20.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware1 { name = "DVUS_aware1"; sound[] = {"\DynamicVoices\US\Aware\aware1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware2 { name = "DVUS_aware2"; sound[] = {"\DynamicVoices\US\Aware\aware2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware3 { name = "DVUS_aware3"; sound[] = {"\DynamicVoices\US\Aware\aware3.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware4 { name = "DVUS_aware4"; sound[] = {"\DynamicVoices\US\Aware\aware4.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware5 { name = "DVUS_aware5"; sound[] = {"\DynamicVoices\US\Aware\aware5.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware6 { name = "DVUS_aware6"; sound[] = {"\DynamicVoices\US\Aware\aware6.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware7 { name = "DVUS_aware7"; sound[] = {"\DynamicVoices\US\Aware\aware7.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware8 { name = "DVUS_aware8"; sound[] = {"\DynamicVoices\US\Aware\aware8.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware9 { name = "DVUS_aware9"; sound[] = {"\DynamicVoices\US\Aware\aware9.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware10 { name = "DVUS_aware10"; sound[] = {"\DynamicVoices\US\Aware\aware10.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware11 { name = "DVUS_aware11"; sound[] = {"\DynamicVoices\US\Aware\aware11.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware12 { name = "DVUS_aware12"; sound[] = {"\DynamicVoices\US\Aware\aware12.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware13 { name = "DVUS_aware13"; sound[] = {"\DynamicVoices\US\Aware\aware13.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware14 { name = "DVUS_aware14"; sound[] = {"\DynamicVoices\US\Aware\aware14.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware15 { name = "DVUS_aware15"; sound[] = {"\DynamicVoices\US\Aware\aware15.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware16 { name = "DVUS_aware13"; sound[] = {"\DynamicVoices\US\Aware\aware16.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware17 { name = "DVUS_aware17"; sound[] = {"\DynamicVoices\US\Aware\aware17.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact1 { name = "DVUS_contact1"; sound[] = {"\DynamicVoices\US\Contact\contact1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact2 { name = "DVUS_contact2"; sound[] = {"\DynamicVoices\US\Contact\contact2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact3 { name = "DVUS_contact3"; sound[] = {"\DynamicVoices\US\Contact\contact3.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact4 { name = "DVUS_contact4"; sound[] = {"\DynamicVoices\US\Contact\contact4.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact5 { name = "DVUS_contact5"; sound[] = {"\DynamicVoices\US\Contact\contact5.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact6 { name = "DVUS_contact6"; sound[] = {"\DynamicVoices\US\Contact\contact6.wss", 0.01, 1.0}; titles[] = {}; }; Â Â class DVUS_contact7 { name = "DVUS_contact7"; sound[] = {"\DynamicVoices\US\Contact\contact7.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact8 { name = "DVUS_contact8"; sound[] = {"\DynamicVoices\US\Contact\contact8.wss", 0.01, 1.0}; titles[] = {}; }; Â Â class DVUS_contact9 { name = "DVUS_contact9"; sound[] = {"\DynamicVoices\US\Contact\contact9.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact10 { name = "DVUS_contact10"; sound[] = {"\DynamicVoices\US\Contact\contact10.wss", 0.01, 1.0}; titles[] = {}; }; Â Â class DVUS_contact11 { name = "DVUS_contact11"; sound[] = {"\DynamicVoices\US\Contact\contact11.wss", 0.01, 1.0}; titles[] = {}; }; Â Â class DVUS_contact12 { name = "DVUS_contact12"; sound[] = {"\DynamicVoices\US\Contact\contact12.wss", 0.01, 1.0}; titles[] = {}; }; Â Â class DVUS_contact13 { name = "DVUS_contact13"; sound[] = {"\DynamicVoices\US\Contact\contact13.wss", 0.01, 1.0}; titles[] = {}; }; Â Â class DVUS_contact14 { name = "DVUS_contact14"; sound[] = {"\DynamicVoices\US\Contact\contact14.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact15 { name = "DVUS_contact15"; sound[] = {"\DynamicVoices\US\Contact\contact15.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact16 { name = "DVUS_contact16"; sound[] = {"\DynamicVoices\US\Contact\contact16.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_clear1 { sound[] = {"\DynamicVoices\US\Contact\clear1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_clear2 { sound[] = {"\DynamicVoices\US\Contact\clear2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_hit1 { sound[] = {"\DynamicVoices\US\hit\hit1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_hit2 { sound[] = {"\DynamicVoices\US\hit\hit2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_safe1 { sound[] = {"\DynamicVoices\US\safe\safe1.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe2 { sound[] = {"\DynamicVoices\US\safe\safe2.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe3 { sound[] = {"\DynamicVoices\US\safe\safe3.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe4 { sound[] = {"\DynamicVoices\US\safe\safe4.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe5 { sound[] = {"\DynamicVoices\US\safe\safe5.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe6 { sound[] = {"\DynamicVoices\US\safe\safe6.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe7 { sound[] = {"\DynamicVoices\US\safe\safe7.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe8 { sound[] = {"\DynamicVoices\US\safe\safe8.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe9 { sound[] = {"\DynamicVoices\US\safe\safe9.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe10 { sound[] = {"\DynamicVoices\US\safe\safe10.wss", 0.0005, 1.0}; titles[] = {}; }; Â Â class DVRU_needreload1 { sound[] = {"\DynamicVoices\RU\Combat\reloading1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_needreload2 { sound[] = {"\DynamicVoices\RU\Combat\reloading2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_firegrenade1 { sound[] = {"\DynamicVoices\RU\Combat\firegrenade1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_firegrenade2 { sound[] = {"\DynamicVoices\RU\Combat\firegrenade2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat1 { sound[] = {"\DynamicVoices\RU\Combat\combat1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat2 { sound[] = {"\DynamicVoices\RU\Combat\combat2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat3 { sound[] = {"\DynamicVoices\RU\Combat\combat3.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat4 { sound[] = {"\DynamicVoices\RU\Combat\combat4.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat5 { sound[] = {"\DynamicVoices\RU\Combat\combat5.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat6 { sound[] = {"\DynamicVoices\RU\Combat\combat6.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat7 { sound[] = {"\DynamicVoices\RU\Combat\combat7.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat8 { sound[] = {"\DynamicVoices\RU\Combat\combat8.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat9 { sound[] = {"\DynamicVoices\RU\Combat\combat9.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat10 { sound[] = {"\DynamicVoices\RU\Combat\combat10.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat11 { sound[] = {"\DynamicVoices\RU\Combat\combat11.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat12 { sound[] = {"\DynamicVoices\RU\Combat\combat12.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat13 { sound[] = {"\DynamicVoices\RU\Combat\combat13.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat14 { sound[] = {"\DynamicVoices\RU\Combat\combat14.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat15 { sound[] = {"\DynamicVoices\RU\Combat\combat15.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat16 { sound[] = {"\DynamicVoices\RU\Combat\combat16.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat17 { sound[] = {"\DynamicVoices\RU\Combat\combat17.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat18 { sound[] = {"\DynamicVoices\RU\Combat\combat18.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat19 { sound[] = {"\DynamicVoices\RU\Combat\combat19.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat20 { sound[] = {"\DynamicVoices\RU\Combat\combat20.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat21 { sound[] = {"\DynamicVoices\RU\Combat\combat21.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat22 { sound[] = {"\DynamicVoices\RU\Combat\combat22.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat23 { sound[] = {"\DynamicVoices\RU\Combat\combat23.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat24 { sound[] = {"\DynamicVoices\RU\Combat\combat24.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact1 { sound[] = {"\DynamicVoices\RU\Contact\contact1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact2 { sound[] = {"\DynamicVoices\RU\Contact\contact2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact3 { sound[] = {"\DynamicVoices\RU\Contact\contact3.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact4 { sound[] = {"\DynamicVoices\RU\Contact\contact4.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact5 { sound[] = {"\DynamicVoices\RU\Contact\contact5.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact6 { sound[] = {"\DynamicVoices\RU\Contact\contact6.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact7 { sound[] = {"\DynamicVoices\RU\Contact\contact7.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact8 { sound[] = {"\DynamicVoices\RU\Contact\contact8.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact9 { sound[] = {"\DynamicVoices\RU\Contact\contact9.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact10 { sound[] = {"\DynamicVoices\RU\Contact\contact10.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact11 { sound[] = {"\DynamicVoices\RU\Contact\contact11.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact12 { sound[] = {"\DynamicVoices\RU\Contact\contact12.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact13 { sound[] = {"\DynamicVoices\RU\Contact\contact13.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact14 { sound[] = {"\DynamicVoices\RU\Contact\contact14.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact15 { sound[] = {"\DynamicVoices\RU\Contact\contact15.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact16 { sound[] = {"\DynamicVoices\RU\Contact\contact16.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact17 { sound[] = {"\DynamicVoices\RU\Contact\contact17.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_safe1 { sound[] = {"\DynamicVoices\RU\safe\safe1.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe2 { sound[] = {"\DynamicVoices\RU\safe\safe2.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe3 { sound[] = {"\DynamicVoices\RU\safe\safe3.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe4 { sound[] = {"\DynamicVoices\RU\safe\safe4.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe5 { sound[] = {"\DynamicVoices\RU\safe\safe5.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe6 { sound[] = {"\DynamicVoices\RU\safe\safe6.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe7 { sound[] = {"\DynamicVoices\RU\safe\safe7.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe8 { sound[] = {"\DynamicVoices\RU\safe\safe8.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe9 { sound[] = {"\DynamicVoices\RU\safe\safe9.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe10 { sound[] = {"\DynamicVoices\RU\safe\safe10.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe11 { sound[] = {"\DynamicVoices\RU\safe\safe11.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe12 { sound[] = {"\DynamicVoices\RU\safe\safe12.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe13 { sound[] = {"\DynamicVoices\RU\safe\safe13.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe14 { sound[] = {"\DynamicVoices\RU\safe\safe14.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe15 { sound[] = {"\DynamicVoices\RU\safe\safe15.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe16 { sound[] = {"\DynamicVoices\RU\safe\safe16.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe17 { sound[] = {"\DynamicVoices\RU\safe\safe17.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe18 { sound[] = {"\DynamicVoices\RU\safe\safe18.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe19 { sound[] = {"\DynamicVoices\RU\safe\safe19.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe20 { name = ""; sound[] = {"\DynamicVoices\RU\safe\safe20.wss", 0.0005, 1.0}; titles[] = {}; }; Hope you get the gist of how things point to each other here. If you have issues, just post here and I'll try and help if possible. -19KiLo
  10. 19KiLo

    Dynamic Voices Mod

    Yeah, I meant to say the same thing about permissions, etc. I've tried to make most everything my own (just using ideas set by other mod teams). Certain things, however, are pretty much public domain (like the vehicle radio chatter from XAM). I'm pretty sure they don't own the trademark on US radio chatter recorded during the Vietnam War. Course, I'm always wrong, so who knows. Anyway, I'll post how I integrated dynamic voices later tonight when I have more time. -19KiLo
  11. Doesn't the "drop" command play havoc in Multiplayer? I started out using the drop command and have lately been toying with somehow switching the vehicle "Exhausts". This way, I'm just tweaking the game engine. -19KiLo
  12. Doesn't the "drop" command play havoc in Multiplayer? I started out using the drop command and have lately been toying with somehow switching the vehicle "Exhausts". This way, I'm just tweaking the game engine. -19KiLo
  13. 19KiLo

    Dynamic Voices Mod

    I've already integrated the vehicle radio sounds, dynamic voices, fdf weapon sounds, maddmatt's particle effects, tracers, blood as well as many self-customized sounds and models into a package I'm planning to release after I get this damned smoke generator script working. -19KiLo
  14. I've been driving myself crazy for 3 days trying to figure out how to change 2 Exhaust styles for a vehicle back and forth. I can enable one via the "class Exhaust1..." under the vehicle config, but I wish to script a change to another. Basically I'm making a smoke generator mod, and I've tried at least 3 different ways to attch this smoke effect to no avail. Any help is very much appreciated, as always. -19KiLo
  15. I've been driving myself crazy for 3 days trying to figure out how to change 2 Exhaust styles for a vehicle back and forth. I can enable one via the "class Exhaust1..." under the vehicle config, but I wish to script a change to another. Basically I'm making a smoke generator mod, and I've tried at least 3 different ways to attch this smoke effect to no avail. Any help is very much appreciated, as always. -19KiLo
×