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Posts posted by 1212PDMCDMPPM
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Thx for the info and solving the black blob issue ! :)
I never realized N'ziwasogo is larger than Song Bin Tanh... How embarassing.. :wacko:
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Excellent, Bus !!
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What was really weird is that Song Bin Tanh has more trees but took far less time to process (or my Athena managed to level up a few times processing the other maps and put all her points in speed :) )
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Tanoa?!, So u mean that only people who bought tanoa dlc could play at your map in the future?
You want a jungle map to use outdated assets from yeeeaaars ago when some top notch jungle vegetation will be available ?
Besides, Bis never said that the Tanoa objects won't be available to everybody.
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@pook - any chance of you waving your pookie wand over these 2?
I should have not tried to picture that... :)
Beside my soon to-be insanity, thx for all the progress reports ! Bravo will be so good !! Can't wait to put my hands on it !
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AKA are most of the classnames/objects that were in alpha release the same?
IIRC, the Unsung team already said that bravo will have a lot of classname changes from alpha.
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Bus, for the AAR version of Athena, do we have to use a separate addon ?
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Hello,
IIRC, when playing in MP, the non-Zeus players received some kind of message when somebody activated the Zeus mode.
Recently (or not so recently), this type of message is not appearing anymore.
Did I dream about this message ? if no, how is it configured to appear/not appear.
Thx !
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You don't have to be sorry ! It's just me that realized I may sound like the guy that keeps asking things. :)
"In fact, I've even work on how to hide the default arma map to replace it with a more inacurate one" - Oh, you mean the ingame arma map? lol
Yes. Here's what I manage to do:
I'll try to find some time to index other maps and don't worry if I have to do it again ! :)
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Thx for your quick reply !
Mana is available here:
http://www.armaholic.com/page.php?id=12629
For Thirsk, I noticed that the gas station is also missing.
EDIT:
Just to be clear, I'm not asking for Athena to display all buildings, I'm just trying to give you all the feedback I can.
In fact, I've even work on how to hide the default arma map to replace it with a more inacurate one ;)
Do you want me to index more maps or shall I wait because you might update the indexing part of Athena ?
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About:
- N'Ziwasogo: I didn't pause the game. Just alt-tab and started playing Diablo 3. Before going to bed I realized the map was indexed :)
- Daryah: there's nearly no roads on this map. And I think the default altitude is much higher than zero.
- Sông Bin Tanh (from the same map maker than N'Ziwasogo): more trees but took far less time.
- SMD Sahrani: more enterable buildings, supposed to be of less quality than the CUP version. Still working fine.
About color map and zero altitude: I was refering to the issue in Daryah. The fact that no point are starting as green (choosing render mode - height map color).
I've added Takistan, Bystrica, Aliabad, HazarKot, Zargabad and Mana (same link).
Zargabad seems to have missing buildings (in the main city), same for Mana. I didn't checked the other maps.
EDIT:
just tried on Thirsk Winter (also added) and I confirm that a lot of (A2?) buildings are missing.
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Can you try this link ?
https://drive.google.com/folderview?id=0B851cXnpd7EMNER3cW1wT3Bfd0E&usp=sharing
EDIT:
Maps included:
- SMD Sahrani
- Daryah
- N'Ziwasogo
- Sông Bin Tanh
- Isla Duala
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Small update: I manage to generate N'Ziwasogo, it just took between 3 to 6 hours (can't tell, I was not staring at the PC :) ).
Another thing: color heightmap is hard to use on maps that are at 0 m as default altitude. Daryah is such a map. Takistan should be in the same situation.
Do you want me to upload the generated maps somewhere ?
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skruis,
I just tried the test version:
working like a charm with SMD Sarhani and Daryah, import stuck at "processing tree data" on N'Ziwasogo (but there's really a LOT of trees on this map).
I need to do more test with markers to make sure hidden markers (by script) are really hidden in Athena.
Also, a small letter coding with french characters (cf mission name):
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Thx eggbeast !! That's just perfect ! ;)
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This is sooo promising !! :)
One quick question: those sniper nests (in the tree), are they terrain objects (hardcoded postion in the map) or editor objects that mission maker can place anywhere ?
Thx !
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Any Infos for 3.1 ? You said few days ago in a day or so since them nothing happends :(
Are you aware that IT days or Arma days are not using the regular 24h per day standards ? This also applies to minutes like in "it's a five minute job" or hour, "should be done in an hour".
The usual conversion table is to switch to the next time increment, or two.
Example: IT/ArmA "day" is refering to "week" or "month" for common people.
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skruis, it looks really promising ! great job ! :wub:
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Just clique on "terrain" one time to have them in alphabetic order, or twice to have them in reverted alphabetic order. Example.
Thx for the advice !! :)
I meant the screen before but it's still a small improvement !
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@Bohemia: would it be possible to have the island list in alphabetical order when choosing a mission or starting the editor ?
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@lodu: your vegetation is just incredible !
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It can make tea.
A flamethrower !!?? That's great !! :)
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Are there a few config lines that can be included in an small addon to enable the new lightning on non vanilla islands ?
I'm pretty sure I saw something about that recently but I'm unable to find it...
Thx !
[IceBreakr/IBIS] Lingor & Dingor for A3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Sadly tsunamis are also a good way to die from wave height.
Back on topic: icebreakr, do you plan to release a Lingor version using Tanoa assets or do you prefer to stick with the current version/assets (and may be use the new tress and vegetation for a different project) ?