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Posts posted by 1212PDMCDMPPM
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1 hour ago, road runner said:Again, your preaching to the converted, but at the end of the day, what's the alternative?
Open source the engine ? If each one of us was correcting a small issue (no more black borders in the editor, alphabetical sort of the maps, "signaling flare"...etc), I think A3 would be better at a faster pace than what we currently have.
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Impressive !!
Do you know if it's possible to get a white sky ? May be with some heavy fog 200m above the players ?
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Did you try this command ?
https://community.bistudio.com/wiki/velocity (to get the velocity of your plane)
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4 minutes ago, zagor64bz said:Too bad the MOD is been removed/no longer supported.
Give me few days (I'm really busy IRL) and I'll pack you the script.
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11 hours ago, schmoking said:another question.... is there a way to make the barrel intherit the velocity of the plane when its dropped?
Use velocity to get ... the velocity :) of the plane and use setvelocity on your barrel
The nuke script seen in the video I linked has been included in the mod Ivory Aircraft.
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It was not that easy to find it. I'll search for a link in the next few days.
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I know it's always rewarding to debug and adapt old scripts but why are you not using a more recent nuke script ?
The one I used last year (shouldn't be broken...):
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Hello,
it seems that the difficulty setting is affecting the icon color in "high command" mode but I've been unable to pinpoint which settings is affecting it.
Instead of having the regular bluefor/opfor/indep/civ color, every icons are light blue like this:
Can anybody help me ?
Thx !!
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Hello tmynott,
I have the exact same issue (cyan color instead of blufor/opfor color in high command on dedicated server). Did you manage to solve your issue ?
Thx !
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You can reduce the view distance. If you're crawling in the jungle, 1000m is more than enough ! :)
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1 minute ago, ManiekSTW said:But further crashes my server because of the "Addon DaKrong requires addon 'A3_vegetation_F.Exp' '
Buy Apex. You need it.
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2 minutes ago, sammael said:Today I found that that with CUP terrains I can play any arma 2 comunity made map (play around 4 hours at arma 2 Fallujah map).
Is it know features of CUP ?
Yes, since the first release of the previous project, AiATP.
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The "thread starter" label is also gone. Can we have it back ?
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I've played with camouflageCoef to decrease the AI ability to detect players during a sandstrom (created through fog and particle use). It's useless once the player is detected but it definitively decrease the ability for the AI to identify the player as a ennemy (or see it at all).
The issue with your script is that the sniper is setCaptive as soon as he's lying and not moving. I think it's too easy to break "aggro" from the AI, even with a 1-3 second sleep.
Also, not sure if the first comment is still valid:
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I should be far easier to play with the camoufflage coefficient:
ex:
player setUnitTrait ["camouflageCoef",0.5];
https://community.bistudio.com/wiki/setUnitTrait
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2 hours ago, tortuosit said:- Forum software wastes so much screen space
Agreed !
We need a different theme with less wasted space, an easier to read font and no grey text on grey background.
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In fairness, 11GB is pretty huge to those with limited Bandwidth, and poor internet speeds ;)
That's about the size of the 1.66 patch... :)
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Unintended change, thanks for pointing it out, should be back to normal now ;)
Thx and congratulations for such a quick fix !
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Hello,
I'm getting a new (ugly) font on the forum. Is this a temporary situation ? Something that I can undo on my end ?
Thx.
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Is there going to be topless uniform at some point?
As soon as women are implemented by BI ! :)
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Oops, sorry, I just forgot the OP.
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Here's a function I'm using to but AI in "rout" mode:
// rout.sqf // input: group of AI to set in rout mode, marker to flee toward to // return: nothing // effect: for all units of a group: disable all combat behabiour, delete all waypoints, add a WP to a place to flee to // dans l'init.sqf, faire: wz_rout = compile preprocessFile "func\rout.sqf"; // exemple d'appel de la fonction: [groupe_att_7_1, "att7_1"] call wz_rout private ["_grp", "_mkr_flee", "_wp"]; _grp = _this select 0; _mkr_flee = _this select 1; { _x commandWatch objNull; _x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x disableAI "SUPPRESSION"; _x disableAI "AUTOCOMBAT"; } forEach units _grp; while {(count (waypoints _grp)) > 0} do { deleteWaypoint ((waypoints _grp) select 0); }; _wp = _grp addWaypoint [getMarkerPos _mkr_flee, 20] ; _wp setWaypointSpeed "FULL"; _wp setWaypointBehaviour "AWARE"; _wp setWaypointType "MOVE";
[AI BUG - VIDEO] Dancing AI
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
"Dancing" AIs don't necesseraly need boats:
https://www.youtube.com/watch?v=riQcn5oOs5g&index=76&list=PLpaK3-xCoiHnhTrd_VRUIEcKQUzwOkhD3
or
https://www.youtube.com/watch?v=qXa3XCfjIQI&list=PLpaK3-xCoiHnhTrd_VRUIEcKQUzwOkhD3&index=57
We never bothered to find a repro...