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1212PDMCDMPPM

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Posts posted by 1212PDMCDMPPM


  1. Hello,

    I need some help here as I've reached the limit of my knowledge (not that hard ^^). 

     

    I managed to adapt some kind of old "hands up" fsm where AI is surrendering when you look at them. It's working in Arma 3 (I had to modify some animation stuff) and make it work in multiplayer.

     

    I now want to try to prevent the animation if the guy is handcuffed through ACE.

     

    My issue: how, within the FSM, can I check the "ace_captives_isHandcuffed" variable that is attached to the AI ?

     

    the missionNamespace getvariable is unable (as far as I know) to request the variable belonging to an objet.

    the with missionNamespace do {} that is supposed to return a value is generating an error when you want to get this value

     

    I'm out of options that I'm aware off.

     

    Thx for your help !


  2. But indeed the result is more realistic (faulty and lacking in precision) maps :)

     

    Yeah, I like that !! I just need to give a little bit more intel on one of my mission were the guys are supposed to check villages but none are located on the map ! :) 

     

    Just for info, the full moon night is just too dark compared to before1.60 (impossible to see without NVG) but I suppose we are all waiting for BI to release the doc on how nigh lightning is supposed to be configured and fix it anyway as it's far too dark.


  3. Thanks for this new release !! :) 

     

    I did a quick test on Omaha and had a really weird bug:

    - I'm playing as LIB_GER_mgunner

    - INDEP are hostile to BLUFOR

    - I have a US infantry group in front of me ( LIB_US_smgunner, LIB_US_mgunner, LIB_US_medic, LIB_US_corporal ...etc), 40 m away

     

    I'm detected as hostile but not fired at except if I'm standing 1m away in front of a US guy (being on the side is not enought to be attacked).

    Every 30 sec (about), some guys are sending grenades to try to kill me.

     

    Mods: CBA, IF v10.

    Repro mission available.

     

    Am I doing something wrong ?


  4. Funnily enough at this moment, I mainly play Arma MP Coop 90% and 10% SP, but I haven't been able to convince any of my friends, coop mates and sim-group mates, to play the APEX protocol with the nowadays game-play design (even if most of them, as Arma enthusiasts own APEX and have the dev installed).

     

     

    The only friends I managed to convince to play the campaign (before beta release) are the ones that are barely playing Arma at all. In a way, this "campaign" is perfectly designed: a low grade hastly done fragfest that managed to get two sales (ie my 2 friends) and that will be forgotten the 15th of July...

    • Like 1

  5. I think he meant to draw lines on the map in the editor so they are visible to every player at mission start (just like editor placed markers).

     

    Yes, that's correct.

    Lines drawn in preview mode are not kept as editor placed markers in the mission.


  6. One quick request: can you enable line drawing within the editor ?

    As mission maker, I'd like to be able to draw lines to be able to produce better results on the briefing map than what I manage to do with the current set of markers.

     

    Thx !

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