1in1class
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Everything posted by 1in1class
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Wow lovely pics, looks awsome. On the island should make it like an island with out any thing except trees bushs or what not like an all in all desert fight. We got a lot of desert islands out there but not big in wide desert land size, im saying building or what not. All in all an plane desert island for an battle of tanks convoys or open desert fight.
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iv got an where is the ammo crates?
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because it just makes it alot easy for people to use the ammo box. If some one could make it to an ammo box with an script or some what that would be lovely
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is there any way for u to put the weapons in an ammo box for the guns like what Jakel did for his weapon pack?
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lovely Plz though units with the back pack give them an option to take them off. Like Bloods UKF units, it gives them more feel to real combat, more freedom for the units like taking helments off back pack helps out alot and make it more fun for the gamer. Plz LSR make some option for these new units PLz
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well the PLA SF how many units are in there, i only have that comander in brown with no weapons in there? Im talking about the east side of the PLA not west or the othere i dont have all the units that are in the read me file im missing a lot here maybe put up an fresh like on here or check it plz. I dl it from OFP.info so plz put up an fresh like here or check the mod for this because im missing units.
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awsome work i just dont like those caps they wear. could give them something els.
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also on the PLA SF i only got an comander in there nothing els its just an comander with no weapon or any thing all in brown? wtf im missing all the goods here?
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ok thx but im missing the TZBDA rexon force units i only got 2 when there should be four? Also im missing some other units like in the for the stelth unit is there only post to be one because he is just and weapon?
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love this stuff but got some ? for ya tony do i have to have the last VME full pack for this to work right? Also iv just dl the new 2.0 and well im missing some of the VME units like the TZBDE special forces units i only got 2 of them in the read me its says like 4?? plz help me out here
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hay peoples just would like to know where to find so up to date NVG's, i would like to use them in an diffrent sky pack then llaumax sky packs. Plz help me find some NVG's PLZ.
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what do u mean? extract ICQ's what for the skypacks what do i extract from it. If u mean the NVG's iv done that iv extract all NVG's stuff that i can find in the skypack and nothing, is there something else i need to extract that i dident? Or is there an NVG's addon out there that i can just dl where do i find it? Plz help guys
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what do u mean? extract ICQ's what for the skypacks what do i extract from it. If u mean the NVG's iv done that iv extract all NVG's stuff that i can find in the skypack and nothing, is there something else i need to extract that i dident? Or is there an NVG's addon out there that i can just dl where do i find it? Plz help guys
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There's a subtle method of implementing scripts lines in the class eventhandlers, you have to make sure that "" or """ or {} or ; are put in the right place, otherwise your script won't be activated. Thanks for the kind words zaphar. Best Regards Thunderbird84 so for me to use the intit line for this script for say a Lost Brothers tank what shuld i type for the tracers to work.
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thats cool but should this work like the wolf mans one like all in all its the same scripting right? I just dont know why i cant use the script in the intit line, i even dl the wbe tracers and tryed replaceing it over your one but same thing i just cant use the scripts for other units or cars ect..... on the 2005 one that is comeing out can u make it like easyer for useing the script like the just to type in the intit line for any chopper car ect.... thx for the info and all
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Best Regards Thunderbird84 yes thx but thats what i tryed fist off and dident work For some reason i dont know i think its diffrent for ur mod because i tryed it out on CSLA mod and it workd fine. I did as u listed in this last post witch is the readme file and it worked with CSLA mod but when i tryed it out on FFUR 2005 it says tracers not found???
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ok so i give u the config but i got like new addons in ur mod. that will not show up in the config will it? Im just trying to use the intit for the tracers to work, just like wolf mans addon like i showed in the post befor, im not trying to put it in my config. like i just wont to use it like once in an mission or what not. or is this script totaly diffrent then wolf mans? all i would like is to use it in the intit line for some missions that i would make in the editor plz help if can.
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plz if can just give me an example like say i wont an chopper with the tracers what do i type in the intit line.
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e.g <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { init="[(_this select 0),1,0,2,{yellow},0,0.6] exec {\wbe_tracerfx\wbe_tracerfx.sqs}"; }; Edit: you might change the color of the tracers if you want'em red or green. e.g Best Regards Thunderbird84 ok so i type this in the intl line for any unit class like this type [(_this select 0),1,0,2{yellow},0,0.6] exec {wbe_tracerfx\wbe_tracerfx.sqs}";};[/code] thats what i type in the intel line or did i do it wrong? What do i just type in the intel line for any unit class to use the tracer plz thx.
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wow first off been playing the mod for since they came out but iv got an problem im trying to use the tracers for the wbe script since its whats used in ffur2005, and i cant get it to work it says not found for this, [this,1,0,1, "yellow"]exec "wbe_tracerfx\wbe_tracerfx.sqs" thats what i put in the intal line for what ever unit or car that im going to use. I even tryed dl the wolf mans addon its self but same thing i cant get it to work. Plz help me on this i would like to use the tracers on other units,cars ect.... plz or is there an script that u made just for this mode and its diffrent then that script that i just showd. Plz help.
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ahh come on some one if any one plz help on this issue
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hay people im haveing truble with this script i tryed useing it on FFUR but it does not work, I put the right script in the intl line and when i try to play it says missing Script wbe_tracerfx plz if any body knows what the problem might be plzy help me.
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ya like adding more equipment to the unit make ammo belts,ex.... that would be great to put more ammo belts or equipment arond the unit plz do. love ur guys work
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plz help me on this one? I dl the wilco's Static animations pack and cant get it to work. iv read the readme and no help on that, it says create a waypoint on an unit and type this switchmove "w_down1" . Where do i put this? iv used it in the Int line and script but it dont work plz help me on this im trying to make an good SP mission.