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.pablo.

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Everything posted by .pablo.

  1. .pablo.

    WOOSAA, look what me find

    ~15mb for the small one, ~50mb for the big one
  2. .pablo.

    WOOSAA, look what me find

    now that is a teaser! the "battle" sequence at the end is fantastic, and that one shot of the officer advancing with the tank rolling right behind him is just pure genius! bravo! edit: i just couldn't help it after watching that, i'm downloading EECP now!
  3. .pablo.

    Has anyobody tried 3d Glasses?

    here's an email i wrote to edimensional in the hopes of getting a refund: it turns out i was over the 30 day limit, so i didn't get the refund; i still have 'em, but haven't really used them since. i'll try using them again today to remind myself of what it's like, but then i predict they'll go back on the shelf for a long time. whatever, no regrets .
  4. .pablo.

    Sinews of War - The New Resistance Campaign

    i suggest you set up a test date and time, and just have people come then; you could use the zeus server, and have the match on like friday or saturday evening. just a suggestion
  5. .pablo.

    Who is playing WWIIOL ?

    i play every time there is a free trial, even though my comp can barely handle the game (1ghz )
  6. .pablo.

    Two quick questions

    question 1: this setbehaviour "careless" or this disableai "move" question 2: i'm trying to remember...
  7. that's what i thought, but when i searched for OMON units on ofp.info, i was brought to a BIS thread where you announced the ORCS OMON units, but i didn't know if it meant you guys were working together, or what... another question: i was comparing your infantry units to those of ORCS, and i noticed that they have these bright flak jackets on, while yours are less noticeable. i was just wondering where you get your reference pictures from, because i can't find any pictures of modern russian infantry, so i can't figure out what is realistic and what isnt... http://ofp.gamezone.cz/news/pics2/mrif2.jpg anyway, thanks for the answers!
  8. did you release the RFMI as "motorized" because of the Raz66? would i be wrong to use them as regular infantry or mechanized infantry? also, are you guys working alongside ORCS, or are you guys going to release your own OMON/NavalInfantry units? thanks!
  9. i was just cruising the CoC forums when i saw a link to this video: the video is of an island made by the swedish military in which they used aerial photographs as the textures for the island (which look very good). i always thought that islands had to use repeating textures to reduce lag; if that's not the case, then why haven't people been using aerial photographs as textures for their islands? edit: 100th post!
  10. .pablo.

    Sounds

    sorry to dig this up, but i really like the way bn880 explained the problem [with sound in ofp] in a post he made on ofpec: i think that is a huge problem that seriously needs to be fixed; i'll give two examples of why: i was just today playing a mission where i was several km from a battle, but the clarity and high-frequency of the sounds of the gunshots that reached me made it seem as though the fighting were going on only 200-300m away...i also remember playing cti with a guy whose strategy to find the enemy mhq was just to go to a quiet place in the middle of the map and turn his volume all the way up, to the point where he could here the mhq across the island; that just isn't realistic. even if a person could "turn up" his hearing in real-life, the sound of a tank would be clouded by background noise at such long ranges; this needs to be simulated in ofp! the solution to these problems is exactly what bn880 posted: "Distance attenuation should be represented by a logarithmic factor drop in sound volume and almost linear drop rate of frequency with distance, thus also introducing bass into any sound effect." here's some more reading for those who are interested: An Introduction to Sound Basics Psychophysics of Human Localization
  11. what does that mean? i see what you mean (by the screenshot), but then how did the swedes get it to look so good? awesome link, the pics of steelbeasts 2 on the right hand side are amazing! i figured as long as 3d buildings were placed over the 2d buildings in the textures, there wouldn't be a problem, right?
  12. .pablo.

    War of the Worlds

    just watched it today, and i was disappointed for basically the same reasons that everyone else has already laid out (although i didn't read anything about the movie until afterwards).
  13. ah, that's exactly what i wanted to know; now i have only one more question: can ground textures be stretched across more land than they were originally intended? and what is the default amount of space that a texture covers (100m^2?)? thanks!
  14. .pablo.

    A good urban combat island?

    http://ofp.gamezone.cz/index.php?showthis=8476
  15. what have you tried? (the code)
  16. i just watched the movie "Glory" today, and it was amazing. but when i went to play civilwarmod, the gun smoke just jumped out at me again; it's way too thick!! other than that it was great, bayonetting people in the woods is intense!!
  17. .pablo.

    Operation Weasel

    warn people that this is a cpu-heavy mission! i have a 1ghz and was getting 1-3 fps in the heli at the beginning (i didn't go any further for obvious reasons). the intro and briefing were nice, although there were some grammar issues you could fix if you cared to.
  18. .pablo.

    C&C Tiberian Sun Updates

    awesome work, this mod is going to be kick-ass when its done
  19. .pablo.

    Gta san andreas

    It's not developer's fault really, you try cramming hi-res textures into 32 megs of RAM. Even XBOX ports of playstation games have to have those blurry textures, arrgh. i think you may have misunderstood what he was saying; san andreas' developers claimed to have originally made high-resolution textures for everything in san andreas, and then scaled them down for the ps2; then they would use the original (high resolution) textures in the pc version, since there would be more resources. shadow was saying that he hasn't seen anything that looks high res. i don't necessarily agree, but i do think that gta tends to look better on the ps2 than on the pc; it seems that on the pc, everything looks extremely "clean," and the high resolution settings available really make the low detail of buildings and other stuff stand out. just my two cents.
  20. .pablo.

    Zeus Gaming Nights

    when i've played on the zeus server they've used either FDF or WGL
  21. .pablo.

    DMA Animation Pack 1.0

    Yo , I think I've found a way to fix this , at least in FFUR though... I just carried out small changes in the cpp in the goal to give another animation to all men who carry only handguns Have a look on the result with the patrol animation pack Before (new Sanc' animation pack) And now after the change carried out in the cpp of the config FFUR v5.0 (still new Sanc' animation pack) This seems better , no ? Regards Tb84 what did you change? can anyone confirm that this works?
  22. .pablo.

    Virtual Combat Convoy Training

    from video 1: "In just 183 days, working through nights, weekends, and three hurricanes, they designed, developed, and delivered the first trainer of its kind." you don't find that impressive?
  23. .pablo.

    Operation Black Mamba - UPDATED!

    look for where it says this: Den kompletten Testbericht gibt es hier: Missionsdatenbank click on "Missionsdatenbank" it will ask you to log in or register; do one of them once you are logged in, you can d/l the file if you are unsure about what an exact word/phrase means, use this site: http://babelfish.altavista.com/
  24. .pablo.

    Poseidon II , the ultimate engine?

    I'm sorry if this has already been asked, but does anyone know how the added complexity of ofp2's physics engine will affect multiplayer (lag)?
  25. .pablo.

    CiA co-op night

    jinef made an fdf mission like that, its on the zeus server and its called "bridge assault" or something like that. these kinds of missions are fun when both sides play seriously, and can be very aggravating if someone doesn't follow orders.
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