-TL-
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Everything posted by -TL-
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Playing the demo, I've been joining three box servers and having 800 ms pings! Â I'd like to know my actual ping value, please.
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Playing the demo, I've been joining three box servers and having 800 ms pings! Â I'd like to know my actual ping value, please.
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I downloaded the demo, it runs fine for me, although I am having the occasional loud engine sound bug. The only other complaint I have is I can't find a low-pinging server. What do the boxes in the ping column mean?
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Aint' that the truth!
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Can you hear officers of other squads giving orders to their squads?
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Americanized.  (But yeah, a US publisher would be  )
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Apparently not through 505, but since the 505 list doesn't include any of our hemisphere, I expect BIS is planning on getting another publisher for North and South America.
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Might have meant this: http://www.youtube.com/watch?v=j-OtZKzEKVk
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Aye, that's good.
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I think he is speculating the same thing that another thread starter just asked several threads down...
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There's really nothing wrong with the position of the gun, but it looks wrong because everything in the picture is in focus -- if you were to severely blur the dustcover, move the hands, and blur the peripheral vision, it would be close enough to real for me.
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And, to quote Placebo again, (granted, Placebo did delete yesterday's thread on starforce)
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I've never had problems with AI targeting and attack, don't know why anyone else would.
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They work fine for me... When you laze a point, a "lasertarget" vehicle is created, which can be locked onto with a laser guided bomb the same way as a missile.
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Maybe you were thinking of Joint Operations? You can even keep cars on top of these things... I'd call that taking the ability to walk on moving vehicles a bit too far...
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-edited- Thank you for the mirror.
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Actually, at least one is visible, on the left side. (It looks like the smoke from a little explosion, rather than the brown spurts from ofp)
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Well, if I recall right, BIS has said that ArmA will have VOIP, and OFP's VOIP has a direct speaking channel. (I've never used it though -- is it directional, or just local?)
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Actually, I don't think Espectro changed any of the video speeds -- they were that way in his sources if I remember correctly. I do think the trailer should have more good stuff at the beginning though. If I wasn't already a fan of ArmA, I'd have skipped though a lot of the video.
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I'm pretty sure it is an old one, since the town has so little detail in it.
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Yeah, I love OFP for the unparallelled freedom it give us to just screw around...
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If you are talking about the thing on the closest side of the valley, I think it is an asphalt road with a gravel shoulder -- notice that it intersects with another such feature off to the left.
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Which was?.....at least tell us   JO grass disappears beyond about 25 m or so, but anything in the grass turns the same color as the terrain, so you are hidden, no matter what the range.  The only problem with the grass is that you are only hidden when the background is the same color as the terrain.
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In OFP, you could get shot through those (especially by AI (I think)).
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Water and models look very good, but the trees look a little strange. I hope that's the next thing we see improved.