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-radkeff-

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Everything posted by -radkeff-

  1. -radkeff-

    Ofp combat photography. No pics over 100kb.

    Matrix Flashpoint Whoa Hay Kihap <Another image removed> Poow <offensive image removed> Ooops wrong button
  2. -radkeff-

    Liberate template

    From ur site: biblereader ?! lol  ...now thats vital for todays modern stressed christian... now im gonna test the template..
  3. -radkeff-

    Gaz-24

    hmm...i've seen this fella before...*thinks*....yes i know...KGB drove them in that old blockbuster "Firefox" starring clint eastwood
  4. -radkeff-

    The ultimate c-130 from hawk

    i can very much agree with that...the ground textures are beautiful...not to mention the planes...*drool*
  5. -radkeff-

    Ofp combat photography. No pics over 100kb.

    Hey ! Im the new employee...now - obey me  Â
  6. -radkeff-

    Ofp combat photography. No pics over 100kb.

    yaikes..me bored..Heres some-zombie pics Suck this mr zombie ! Hmm..im not sure of his face expression...does he panick ? or like it ? All hail buffy the vampire slayer ! A can salute you too, boys....what ?
  7. -radkeff-

    Nz man building cruise missile

    oh god lord..he looks precisely like my grandpa  Â
  8. I want a script to be executed when picking up/using a weapon..heres the code, check the last rows:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class Bizon { units[]={"SoldierESaboteurBizon"}; weapons[]={"Bizon"}; requiredVersion=1.260000; }; }; class CfgAmmo { class default {}; class BulletSingle: default {}; class BulletSilencedSingle: BulletSingle {}; class Bizon: BulletSilencedSingle { hit=7 indirectHit=1 indirectHitRange=0.100000; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class BizonBase: Riffle { scopeWeapon=1 scopeMagazine=1 model="\Bizon\Bizon"; modelOptics="\Bizon\optika_Bizon"; picture="\bizon\w_bizon.paa"; count=64 optics=1 opticsZoomMin=0.350000; opticsZoomMax=0.350000; distanceZoomMin=300 distanceZoomMax=300 displayName="$STR_DN_ADD_BIZON"; displayNameMagazine="$STR_DN_ADD_BIZON_MAG"; shortNameMagazine="$STR_DN_ADD_BIZON"; drySound[]={"weapons\M16dry",0.003162,1}; modes[]={"Single","Fullauto"}; class Single { ammo="Bizon"; multiplier=1 burst=1 displayName="$STR_DN_ADD_BIZON"; dispersion=0.010000; sound[]={"\Bizon\bizon",0.000316,1}; soundContinuous=0 reloadTime=0.100000; ffCount=1 recoil="riffleSilenced"; autoFire=0 aiRateOfFire=0.500000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; class FullAuto { ammo="Bizon"; multiplier=1 burst=1 displayName="$STR_DN_ADD_BIZON_AUTO"; dispersion=0.015000; sound[]={"\Bizon\bizon",0.000316,1}; soundContinuous=0 reloadTime=0.070000; ffCount=1 recoil="riffleSilenced"; autoFire=1 aiRateOfFire=0.500000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; }; class BizonMag: BizonBase { scopeMagazine=2 picture="\Bizon\m_bizon.paa"; }; class Bizon: BizonBase { scopeWeapon=2 magazines[]={"BizonMag"}; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man {}; class SoldierEB: Soldier {}; class SoldierESaboteur: SoldierEB {}; class SoldierESaboteurPipe: SoldierESaboteur {}; class SoldierESaboteurBizon: SoldierESaboteurPipe { displayName="$STR_DN_ADD_BIZON_SOLDIER"; weapons[]={"Bizon","NVGoggles","Throw","Put"}; magazines[]={"BizonMag","BizonMag","BizonMag","BizonMag","PipeBomb","PipeBomb","PipeBomb"}; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyBizon: ProxyWeapon {}; }; class EventHandlers { init = [this] exec "\bizon\cp.sqs"; }; }; Now im sure this is something very basic..whats wrong ??
  9. Will real artificial intelligence ever be possible ? By that i mean will computers ever think, learn and solve problems by themselfs ? I serously doubt it...
  10. -radkeff-

    Cpp probs, eventhandler

    Oh joy and glory...i finally got it to work, thanks for the help bratz  now if anyone is interested it was by removing these brackets:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man {}; class SoldierEB: Soldier {}; class SoldierESaboteur: SoldierEB {}; class SoldierESaboteurPipe: SoldierESaboteur {}; class SoldierESaboteurBizon: SoldierESaboteurPipe { displayName="$STR_DN_ADD_BIZON_SOLDIER"; weapons[]={"Bizon","NVGoggles","Throw","Put"}; magazines[]={"BizonMag","BizonMag","BizonMag","BizonMag","PipeBomb","PipeBomb","PipeBomb"}; };  <----------------------------this class EventHandlers { init = [this] exec "\bizon\cp.sqs"; };<----------------------------this }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyBizon: ProxyWeapon {}; }; };
  11. -radkeff-

    Cpp probs, eventhandler

    Now im sure this is something very basic..whats wrong ?? eventhandlers is a derivative of cfgvehicles put it in your cfgvehicle class ie: can have seperate eventhandlers for each vehicle class you configure when i try this code ofp kicks me into desktop without a error msg...c'mon guys..*sniff*..im getting depressed here
  12. -radkeff-

    Cpp probs, eventhandler

    unfortunately i thought of that too...cp.sqs is:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop hint "hora" ~1 goto "loop" i guess i could try with another eh....
  13. -radkeff-

    Cpp probs, eventhandler

    hmm...it didnt work...the strange thing is that i dont get a single error msg !...any more ideas ?
  14. -radkeff-

    Is artificial intelligence possible ?

    I guess that game would make some serious threat to multiplayer Nah..i'd think i would blast away...even if they could be conscious, i guess humans would make a diffenrence of someone standing next to you and someone living in a box (computer) I think you would even rate animals higher because if that ai was in a game then you could create and delete that ai like we are creating and deleting ofp's ai...
  15. -radkeff-

    High detail weapon pack released!

    this is sooooo nice...very good job
  16. -radkeff-

    Is artificial intelligence possible ?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">radkeff, so intelligence in your view is basically only a human quality.<span id='postcolor'> First of all i never claimed that...second i never claimed that my list was definite...however cant you have more or less of a skill ?..like 0.03 analysing, 10 learning and 7 problem solving ? maybe a cheesy example but you get the point.. now lets debate
  17. Check Ofpec's tutorials out...
  18. -radkeff-

    Is artificial intelligence possible ?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yes according to that definition any such system would constitute artificial intelligence (,a level thereof). But seeing as artificial intelligence by that definition is already a reality, the question of this topic 'is artificial intelligence possible' would seem to be a rather stupid one.<span id='postcolor'> Yes according to that ai exists today would make the topic title stupid...but i have actually defined what i meant with artificial intelligence : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Will real artificial intelligence ever be possible ? By that i mean will computers ever think, learn and solve problems by themselfs ? I serously doubt it... <span id='postcolor'> And That dont exist today... Now to enhance the defininition of the intelligence im writing down some words that i think should be included when defining intelligence: -Reasoning- -Analysing- -Language-understanding- -Learning- -Problem-solving- Ofcourse even these are a vague definition intelligence and im sure more can be added to the list...But to point out what i meant is will humans ever create something that is as smart or smarter than the human brain ? Edit: Or create something that can do all or nearly all the things on the list above
  19. -radkeff-

    Is artificial intelligence possible ?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Anyhoo, i think they will make AI (as it is Artificial, not actual intelligence), but prolly only when some good chemical based computers are made.<span id='postcolor'> I can agree with that...
  20. Im doing a map where i want patrols to start at random locations. Actually its more than four positions but i keep it simple...heres the code </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _group = _this select 0 _ran = random 4 ?_ran < 1 : goto "a" ?_ran < 2 : goto "b" ?_ran < 3 : goto "c" goto "d" #a _g setpos (getmarkerpos "p") exit #b _g setpos (getmarkerpos "p_1") exit #c _g setpos (getmarkerpos "p_2") exit #d _g setpos (getmarkerpos "p_3") exit <span id='postcolor'> Now...I want to move the whole group to one location..so is there a command to execute this for the whole group with one array like; [group hora] exec "random.sqs" ? or are there any other close solutions ? thx
  21. -radkeff-

    CoC Combat Swimmer

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ 20 May 2003,17:49)</td></tr><tr><td id="QUOTE">is ti pusible to change the uniform while playing<span id='postcolor'> If you mean like changing skin Im pretty sure you cant...
  22. -radkeff-

    Is artificial intelligence possible ?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">OF COURSE IT WILL BE INVENTED!<span id='postcolor'> Well...im not so sure about that...computers are completly logical right ?? they do what we tell them to do...the only way i can think of is like deep blue(ibm's chess comp.) compairing maps of different stances, but even thats not real ai...i dont think its possible
  23. -radkeff-

    Ofp combat photography. No pics over 100kb.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ok. Are you Swedish?<span id='postcolor'> Klart man är svenne
  24. -radkeff-

    The random command

    oh..ok thx
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