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-Parabellum-

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Everything posted by -Parabellum-

  1. I prefer Photoshop. On the surface, PSP may appear to be comparable to PhotoShop, but it lacks many of PhotoShop's advanced features. I would not use PSP for anything more than basic image editing, if even that much.
  2. -Parabellum-

    p3d to 3ds

    That utility doesn't work for me. When I follow the instructions, I just get a message saying p3d open OK. Then nothing happens.
  3. -Parabellum-

    DXDLL 1.0 (not Geforce MX compatible)

    I guess it would work but it would need some work specifically for that game. Kegetys ported dxdll at least for Richard Burns Rally, and I tried writing generic version that would work with every DX8 game but it just isn't so simple, it seems. Darn. That would have been nice.
  4. -Parabellum-

    DXDLL 1.0 (not Geforce MX compatible)

    How would one go about utilizing something like DXDLL for other games, such as Ghost Recon?
  5. -Parabellum-

    Cfgtexturetomaterial only for mods?

    Update: Problem solved. After some more tinkering, I figured it must be something to do with the actualy models. I decided to "recalculate all normals", and that did the trick.
  6. -Parabellum-

    jasc paint shop pro 8.10

    I don't know about 8.x, but older versions of PSP couldn't save alpha channels in TGA format for TexView to read.
  7. -Parabellum-

    Cfgtexturetomaterial only for mods?

    Yes, I've put the ODOL in the PBO. Yes, Hardware T&L is on - BIA weapons, and even my own character models have proper lighting. Just not my weapons. I'm not sure what you mean by being outside any other CFG scope. My texuretomaterials section is the 1st section after the common defines.
  8. -Parabellum-

    Cfgtexturetomaterial only for mods?

    I'm trying to get this to work, but I'm having zero success. Here's what my cfg sections look like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgTextureToMaterial { class PRA_Weapons { textures[]= { "pra_sof\t\m4.pac","pra_sof\t\m68.pac","pra_sof\t\m68_mt.pac","pra_sof\t\m68mt.pac", "pra_sof\t\mag.pac","pra_sof\t\peq.pac","pra_sof\t\reflex.pac","pra_sof\t\ris2.pac", "pra_sof\t\ris_1.pac","pra_sof\t\grip.pac" }; material="#PRA_RifleMetal"; }; }; class CfgMaterials { class PRA_RifleMetal { ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; specular[]={0.7200000,0.7200000,0.7200000,0}; specularPower=10 emmisive[]={0,0,0,0}; }; }; I can't see that I'm doing anything wrong there. If that's the case, could it be an issue with Oxygen? A particular setting that the models needs to have? I have binarized the addon, but still no luck.
  9. For beginning digital artists, Paint Shop Pro is an OK choice. It's got some of the basic functionality of PhotoShop. Once you get into advanced digital art, though, you'll find that Paint Shop Pro just doesn't measure up to PhotoShop. There's a reason PSP is only $99, and Photoshop is nearly %600; PSP simply doesn't have the advanced tools that PhotoShop has.
  10. -Parabellum-

    O2 quit working

    I'm glad that fixed your problems. Always remember to back up your registry before you mess with it. If you don't, and you mess something up, your system may become unusable.
  11. -Parabellum-

    O2 quit working

    If you want to back up the registry, fire up regedit.exe, click on the 'registry' tab, and then select 'export registry file'. Select 'all' from the tab at the bottom, select a location/file name, and hit 'OK'. Your registry will then be exported and backed up. Proceed.
  12. -Parabellum-

    O2 quit working

    I found and removed the registry entries for Oxygen, which will allow you to get back into Oxygen. For my PC, running Windows 98 SE, the registry entries are located at HKEY_CURRENT_USER\Software\Bohemia Interactive Studio\OBJEKTIV2LIGHT. Make a backup of your registry, and then delete that entire key. That will allow you to get back into 02. Once you do that and get things running again, don't forget to back up your registry again, so that if things go south, you can restore that setting.
  13. -Parabellum-

    O2 quit working

    The error message above is, AFAIK, related to a mis-identified .dll folder within Oxygen's options menu. I've had the same problem, and I tracked it down to that particular cause.
  14. -Parabellum-

    Paa and pac formats

    PAA format also creates the 'blotchy' look that so many people complain about on OFP textures. PAC format is, IMHO, more suitable for opaque textures where complex alpha channels aren't needed.
  15. -Parabellum-

    Press 'a' in 4 view start = ctd

    If you've gotten the newest version of Buldozer, you don't need a CD in the drive. It's supposed to run without the OFP CD present.
  16. -Parabellum-

    Press 'a' in 4 view start = ctd

    I have the same problem. One day, 02 decided not to work right. Pressing 'F9' once Oxygen has loaded will set it to default MAX layout, and you should be able to apply textures then. I can't start in 4 views, or I'll get the CTD if I try to texture. But, I can switch to 4 views once I'm in Oxygen, and I don't have any problems. I hope that helps some. I really don't know what the cause of the problem is, but that seems to be a viable workaround.
  17. -Parabellum-

    M203

    You can use the same .p3d model. To find out how to set up your config.cpp, open up the cfgweapons.hpp that's included with BIS commented configs.
  18. -Parabellum-

    Do-it-yourself m4 pack

    I always wondered where those guys got the model from.
  19. -Parabellum-

    Do-it-yourself m4 pack

    No. I don't even know what deadlok is. I came from Ghost Recon. I did alot of modding there with a team called =DRAG=, and I also did the ballistics work on War of Infamy 2.0, and I'm doing ballistics/audio for Canadian Ops 2.0
  20. -Parabellum-

    Recording real gun sounds

    I wouldn't recommend recording the weapon any closer than 10 to 15 feet from the weapon. If you record too close, the SPL's will ruin the incoming sound, even if you turn the trim down very low. You'll end up with a very muddy fwump, rather than a nice sounding weapon firing.
  21. -Parabellum-

    Do-it-yourself m4 pack

    I read recently that some of the original authors of the models used in this pack, such as Ironclad and SixShooter, are getting very annoyed that people from other gaming communities are using their work without express permission.
  22. I'm having a bit of trouble with Oxygen (again). Â I had to reinstall Windows last night (thanks to OFP), but I didn't need to reformat. Â I've uninstalled/reinstalled all of my drivers, including an extra AGP driver needed by my mobo. Â As I recall, I had some trouble with Oxygen crashing a while ago when I tried to load textures, because I needed this driver. However, Oxygen has begun crashing again when I press 'A', or try to load textures via the proper on-screen button. Â I'm certain that all of my drivers are up-do-date, and I'm stumped. Â I seem to recall reading about another 'fix' somewhere, but I can't find it, as it wasn't in a topic that really had to do with Oxygen. So, here's the rundown: ---O2 crashes when I try to load textures. ---I've updated my drivers ---I deleted the proper registry entries to eliminate any possible conflicts between .dll's and registry entries ---I reinstalled both Oxygen and Buldozer ---O2's options are set correctly Are there any other possible causes for this error? Thanks in advance. EDIT I've managed to get Oxygen to load textures properly now, by uninstalling and re-installing my graphics drivers, but only if I don't have "Start in four views" selected within Oxygen's options. Before Friday night, I could load and apply textures with all four windows open. So now, even though the situation is getting better, I'm really stumped!
  23. -Parabellum-

    Can't seem to load textures

    I had a similar problem, and I discovered that it was my video card causing the problems. My mobo required additional drivers to fully support AGP, and until I got them, I couldn't texture in Oxygen.
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