-=RA=- DarkMan -Pvt-
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Everything posted by -=RA=- DarkMan -Pvt-
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Hi I'd like to set up a trigger where on a condition being met a helicopter evacuation begins at the same time as a column of enemy tanks begins moving, at which point a squadron of planes attacks the tanks.... What is the best way of achieving this?
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Hi! I'm working on a mission where Resistance forces have captured a SCUD launcher - The only prob is that the AI resistance troops attack it and I don't want them to! The SCUD has been placed on the map as an empty unit - anyone have any ideas on how to stop them from destroying it?
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Ai attacks an empty unit
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in OFP : MISSION EDITING & SCRIPTING
Thanks! I tried it, but they still wanted to attack the vehicle - aaaarrrgghh!!!! Anything else I could try? -
Hi everyone! I've been coming across a few posts with players' views on the longevity of OpFlash - my own opinion on this is that with all the mission editing and modding etc possible, this game will be around for a good while yet! I've been playing since December 2001, and I feel I have only just scratched the surface of its potential - the general quality of the graphics and environments explains why the US government are so interested in adapting the idea for military use! Anyway - I also found a preview of a game called Battlefield 1942 on GameSpy which was raving about the fact that battles could take place simultaneously on land,sea and in the air - for OFP players, this is no big news... Along these lines, I thought it might be nice to suggest a couple of units that would be lovely in the game: CH-130 Hercules transport plane B52 bomber Bear bomber various US fighter planes : F16, FA18, F15, F14, Phantom etc Russian MiGs Submarines Aircraft carriers Battleships More Russian small arms Just a thought! What does everyone out there think? Best wishes DarkMan
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Jungle everon team deathmatch
-=RA=- DarkMan -Pvt- posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi everyone! I've designed a map using Ebud's excellent Jungle Everon 1.20 Island as the setting - I would like to make it into a Team DeathMatch type game with one of the sides declared winner when they have got a certain amount of kills etc...as there is no wizard template for the island (well, not that I can find one!, does anyone have any suggestions of how I can script it or where I can find a good TDM tutorial... Look forward to hearing from you! DarkMan -
Team deathmatch scripting?
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in OFP : MISSION EDITING & SCRIPTING
Hi Copperhead! Thanks for the reply to my message - I would love to be able to use the wizard, but my map takes place on the Jungle Everon 1.20 custom Island and there are no templates for it to merge with that I can find... Any idea what I should do next? DarkMan -
Hi everyone! What a great forum this is - you're all so helpful! My map-making has improved immensely since I started visiting this site... Anyway, I've designed a map and I'd like to make it into a Team Deathmatch type game with East against Resistance...I guess as I've already set up the map, using a wizard will be no use, so could anyone point me to a good tutorial or give any advice on this...I've looked at the ofpec.com tutorial, but it only covers free-for-all DM play as far as I can see... Look forward to hearing from you DarkMan
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Description.ext - aaarrrgggghh!
-=RA=- DarkMan -Pvt- posted a topic in OFP : MISSION EDITING & SCRIPTING
HI! I've gone and done something really really dumb! I've changed the application to handle .ext files to Notepad in Folder Options (Windows XP Home) - and now OpFlash won't recognise them when I export my missions - I've tried reverting but it doesn't seem to do anything...how can I get them to work again?...now the description.ext files of the maps I'm making aren't loaded! Please help - I'm desperate! DarkMan -
Hi! I'm makiing a Multiplayer DM map with East against Resistance forces - I've given each base the following marker names: East : Respawn_East Resistance: Respawn_West and set respawn in the description.ext file to "Base" The only prob is that the east forces respawn in their base correctly, but the Resistance respawn where they died - how can I change this so that they start in their base as I had intended? Look forward to hearing from you DarkMan
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Hi Everyone! Nearly finished my first mission thanks to all the help from this forum...but now I need to know one last thing to complete it! How do you set up mission objectives in the briefing/debriefing section? I've managed to create triggers OK for my objectives, but how do I configure them properly? In my map, the two objectives are to assassinate a character then blow up some choppers - how do I get the ticks to appear once these have been carried out? Also, I had to create individual triggers for each of the 5 helos to be destroyed as they were empty unitson the map and hence could not be grouped - is that right? Look forward to hearing from you Dark
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Hi Everyone! Nearly finished my first mission thanks to all the help from this forum...but now I need to know one last thing to complete it! How do you set up mission objectives in the briefing/debriefing section? I've managed to create triggers OK for my objectives, but how do I configure them properly? In my map, the two objectives are to assassinate a character then blow up some choppers - how do I get the ticks to appear once these have been carried out? Also, I had to create individual triggers for each of the 5 helos to be destroyed as they were empty units on the map and hence could not be grouped - is that right? Look forward to hearing from you Dark
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Hi everyone! Just a couple of quick questions... I'm designing a mission where the objectives are to; 1 :assassinate an AI character 2 :destroy a group of helicopters using satchel charges 3 :escape to a pre-defined extraction point I know I will need "ending" type triggers to set this up, but am not sure how to use them exactly..can anybody help me with this so that when the first two objectives are met, then the third one if completed ends the mission... How could I get my group of AI soldiers to plant and detonate the satchel charges - what sort of script should I use? Also, anyone know of any in-depth tutorials on how to st up briefing files- I'd like to use the nice links you see on others' maps which will tae you to the correct spot on the map when clicked on (like villages and objectives etc) Look forward to hearing from you Dark
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Hello everyone, I'm looking forward to setting up my first MP coop mission - I'd like it to begin with the players getting into a chopper which then leaves and takes them to the insertion point on the map, dumps 'em and flies back to base and lands... If poss, the chopper ride would be an automatic sequence of events with it being controlled by the program...ie pilot and gunner as AI As I'm completely new to OF map editing, can anyone give me a hand or any ideas on how to achieve this simple task? Wll, simple to you guys anyway... Hope to hear from you, DarkMan
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A couple of easy questions!
-=RA=- DarkMan -Pvt- posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi everyone! Couple of quick questions.... How can I adjust mission success parameters? for example I would like mine to have been won when a specific enemy soldier has been neutralised and some choppers blown up...Any ideas guys? How can you lengthen the time between waypoints used by AI units...ie add a delay before the next action is carried out? Finally, how can you make units like SpetNatz use their satchel charges to blow stuff up? Look forward to hearing from you! DarkMan -
Chopper Insertion
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in OFP : MISSION EDITING & SCRIPTING
One other thing though... The tutorial worked really well, but how can I adapt it to an MP mission - when I export my map and test it the chopper powers up and flies off on it's own if the AI leader is not selected...ie he's giving the orders to load all the cargo soldiers. What can I do to make it so that if real players were trying the map, the chopper would wait for them all to get in and then fly to the destination and unload... Also, how do you then make the chopper actually land back at base and not hover over it? Hope anyone can help Best wishes Dark -
Chopper Insertion
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in OFP : MISSION EDITING & SCRIPTING
Cheers for your help Intruder! The tutorial looks great! Should sort out my problems with no worries! Dark -
why is OF such a buggy piece of poo
-=RA=- DarkMan -Pvt- replied to asha2323's topic in TROUBLESHOOTING
Interesting thread this... With the diversity in PC building, it's inconceivable that a game or any app for that matter will run the same on everybody's machine - I'm sure the BI guys will have tesed everything in as far asthey could...so I cannot possibly condone asha doodah's posting...he/she did not come here actually wanting to be helped I feel, just to vent some anger... Many of us have had many problems with many games at one time or another - that's just the nature of the beast...God knows I've had some grief starting MP games via GameSpy with OF - but I can only say I LOVE this game - It's so engrossing and well developed - just the scenery alone is breathtaking! As to our friend Asha, well, there's always one! Cheers! Dark -
Hi everyone! I've got a real prob wth OpFlash 1.4 - I love the game to bits but just can't get it to start half the time... Nearly every time I try to start (particularly via GameSpy 1.08) the CD has problems spinning up and just freezes or I get persistent "Illegal Operation" warnings... I'm running Win98 , 256 Mb RAM, ATI Rage Pro 128, PIII 450 It's getting really frustrating as sometimes it works fine, but it seems to be a complete lottery as to when it decides to play OK... What should I do? Please help as I'm desperate to get fragging! DarkMan
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Guys, I posted a few days ago regarding probs I was having launching 1.4 : Well, since then I have upgraded my ASPI settings as suggested by the avonlady FAQ section, but it still hasn't helped much...I can launch the game OK from the desktop shortcut, but when trying to join/host games via GS, the CD just seems to hang EVERY time! This is getting really frustrating now as I want to play pretty badly, but can't... What should I do now? Comp : PIII 450 256 Mb RAM ATI Rage Pro 128 32Mb 52x CD Drive Please help! DarkMan
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Well guys... I'm getting thoroughly hacked off with this now...Pusher's situation sounds similar to mine : OpFlash will work via GameSpy about 1 in 10 times. The rest being made up of freezes and "lllegal Operation" messages - in short I've never had so many problems with any one game, and it sucks! I like the game itself but not all this MP grief...I think future versions MUST have a proper built in client/server setup system like CS/HL etc... Anyway, I forgot to mention I'm running Window 98SE and have also totally uninstalled & reinstalled 1.4 about a billion times! Maybe one day it might work! Sorry to be so negative...it's just that I really, really want to play! Dark
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1.4 CD Startup problems
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in TROUBLESHOOTING
OK - I think my ASPI setup has gone to sh*t - here isthe report from ASPIcheck: LOG0143: ***************************************************************** LOG0144: Starting ASPICHK1 installer on Thu Jan 10 13:03:57 2002 ASPICHK0438: OS = Windows 95 (4.10.2222) UPGRADE1004: c:\windows\system\wnaspi32.dll dated 04/23/1999 22:22:00, 36864 bytes. UPGRADE1062: c:\windows\system\wnaspi32.dll version 1.0.0.1 UPGRADE1004: c:\windows\system\winaspi.dll dated 04/23/1999 22:22:00, 3536 bytes. UPGRADE1062: c:\windows\system\winaspi.dll version 1.0.0.65 UPGRADE1004: c:\windows\system\iosubsys\apix.vxd dated 04/23/1999 22:22:00, 29497 bytes. UPGRADE1062: c:\windows\system\iosubsys\apix.vxd version 4.0.0.952 UPGRADE0965: File c:\windows\system\aspienum.vxd does not exist UPGRADE0369: No existing file to compare, upgrade recommended ASPICHK0522: Inconsistent version numbers among components ASPICHK0592: ASPI installation has problems LOG0218: Closing installer log on Thu Jan 10 13:03:57 2002 LOG0219: ***************************************************************** What the hell do I do now - I don't know the first thing about this! Dark -
1.4 CD Startup problems
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in TROUBLESHOOTING
These were the last two reports from the .rpt file : ===================================================================== == C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\OPERATIONFLASHPOINT.EXE ===================================================================== Exe version: Tue Dec 25 22:21:18 2001 file: CUR_MP world: abel campaign: battle: mission: ===FROZEN====>>>>>>BEG Version 1.40 Fault address: 004545A0 01:000535A0 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\OPERATIONFLASHPOINT.EXE Prev. code bytes: 02 04 3F 42 3C 99 7F 02 04 20 2C 3F 3A C8 75 08 Fault code bytes: 84 C9 75 DC 33 C0 5E C3 0F BE D0 0F BE C1 2B C2 Registers: EAX:10075961 EBX:00000017 ECX:13941D61 EDX:1007599D ESI:1007599D EDI:00000958 CS:EIP:018F:004545A0 SS:ESP:0197:0099EEA4 EBP:10075998 DS:0197 ES:0197 FS:1277 GS:1366 Flags:00000246 ===FROZEN====>>>>>>END What do they mean? Dark -
1.4 CD Startup problems
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in TROUBLESHOOTING
Avon, Thaks very much for the reply again...I looked at your FAQs - but the link to the ASPI checker was broken. I also don't know how to run the .rpt file/app... OpFlash seems to work marginally better when I have DMA enabled on my CD drive! I'm running Red Hammer if that's any help... Cheers! Dark -
1.4 CD Startup problems
-=RA=- DarkMan -Pvt- replied to -=RA=- DarkMan -Pvt-'s topic in TROUBLESHOOTING
Hi Avon. Thanks for the reply - I've got 256Mb RAM on board - surely that should help! Any ideas what to try next? Dark