Jump to content

kuIoodporny

Member
  • Content Count

    1093
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by kuIoodporny

  1. True. IMO BIS should focus on making weapon attachment system reliable and flexible, so any 3rd party weapon can be added with ease.
  2. kuIoodporny

    Robalo's ACE configs

    ACE WOB feature :)
  3. kuIoodporny

    ACE for OA 1.12

    We could try adding AI muzzles for various types of rockets, but that would mean AI able to fire 2 rounds of different types instantly. I don't think it's particularly desired for infantry.
  4. kuIoodporny

    ACE for OA 1.12

    Thanks for note, I'll add more tolerance for warning sound conditions so AI turning off the engine on its will won't trigger it.
  5. kuIoodporny

    ACE for OA 1.12

    @mr.g-c: I was unable to catch Vigilante so far unfortunately. I think unless we get contribution from external source, we won't apply anything that would work outside BIS locking on system (cursorTarget or incomingMissile EH).
  6. kuIoodporny

    ACE for OA 1.12

    Excuse me sir, please write private message to me in Polish about what You want to achieve. Your posts in so called... "English" don't make much sense, I don't understand it a bit.
  7. kuIoodporny

    ACE for OA 1.12

    W ACE jest jak w rzeczywistości: broń "Javelin" to teraz tylko "tuba" z rakietą, aby z niej strzelać potrzebujesz wyłącznie CLU w ekwipunku w slocie lornetkowym. Sorry for not writing in English, situation needed it :)
  8. kuIoodporny

    ACE for OA 1.12

    http://ace.dev-heaven.net/wagn/Disposable_Weapons
  9. kuIoodporny

    ACE for OA 1.12

    There's a problem with High ROF vehicle weapons regarding latest OA betas. You can notice particle effects dropped @ some place in front of the muzzle, notably causing view obscure for Mi-24D/V gunner and spoiling muzzle flash FX when AI fires KPVT. http://dev-heaven.net/issues/22560
  10. kuIoodporny

    ACE for OA 1.12

    Done :) Still a couple of vehicles don't support the change completely - that will change in next update - but in general AI ammo management made its efficiency skyrocketed!
  11. kuIoodporny

    CMcD Cannon/Main Gun Tweaks

    This looks very interesting. I'm giving it a try now.
  12. kuIoodporny

    ACE for OA 1.12

    We're working on it just now. There'll be option to disable the unit type displayed for players (enabled by default). Eventually one will be able to switch to "generic" unit types instead of detailed for own group.
  13. I believe A3 will have regular Patria, not Rosomak variants of this APC. Unless BIS prepares us a surprise ;)
  14. kuIoodporny

    ACE for OA 1.11

    Er, it might be just not seen by gunner when inside. The effect is surely added for KPVT.
  15. I'd add this one. http://dev-heaven.net/issues/3626 And corrected link. http://forums.bistudio.com/showthread.php?t=121275
  16. kuIoodporny

    ACE for OA 1.11

    There are various possible MP/gameplay issues with WarFX due to the way it's built (FX added bulletwise instead of weaponwise, extra bullet classes). JSRS is rather OK, and offers better modularity than ACEX_SM for instance. Regarding bugs, there was an issue with FFAR sounds causing CTDs, dunno if it was fixed.
  17. kuIoodporny

    ACE for OA 1.11

    Yes, just please don't blame us for undocumented features of mods mentioned :)
  18. kuIoodporny

    ArmA3 Wishlist and Ideas

    Regarding my wishes about A3: - fixed controllers. Driving vehicles in A2 suffers very much from enforced xbox compatibility of controllers like driving wheels. Now, that hands moving with steering wheel are confirmed, I'd like to see the driving smooth as well, with no annoying understeering issue. - working parallax sights. I really don't think that reticles painted on the glass are convincing people about game being realistic military simulation. - even better modding ability, for example programmable custom animation sources, fire control systems, missile guidance and countermeasures :)
  19. kuIoodporny

    J.S.R.S. 1.5

    I have another source :cool: sJhizoRIXwg
  20. kuIoodporny

    ARMA 2: OA beta build 83780

    Another issue is the Fired EH occuring lately on vehicles equipped with high RoF weapons using bursts: L6LtYxqDppQ This one particularly affects Mi-24 turret gun in ACE :) http://dev-heaven.net/issues/23695 The ticket: http://dev-heaven.net/issues/22560
  21. kuIoodporny

    J.S.R.S. 1.5

    Check out ACEX_SM please then :P
×