kuIoodporny
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Everything posted by kuIoodporny
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What weapons/vehicles would you like to see in ArmA 3?
kuIoodporny replied to archaon98's topic in ARMA 3 - GENERAL
True. IMO BIS should focus on making weapon attachment system reliable and flexible, so any 3rd party weapon can be added with ease. -
ACE WOB feature :)
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We could try adding AI muzzles for various types of rockets, but that would mean AI able to fire 2 rounds of different types instantly. I don't think it's particularly desired for infantry.
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Thanks for note, I'll add more tolerance for warning sound conditions so AI turning off the engine on its will won't trigger it.
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@mr.g-c: I was unable to catch Vigilante so far unfortunately. I think unless we get contribution from external source, we won't apply anything that would work outside BIS locking on system (cursorTarget or incomingMissile EH).
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Excuse me sir, please write private message to me in Polish about what You want to achieve. Your posts in so called... "English" don't make much sense, I don't understand it a bit.
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W ACE jest jak w rzeczywistości: broń "Javelin" to teraz tylko "tuba" z rakietą, aby z niej strzelać potrzebujesz wyłącznie CLU w ekwipunku w slocie lornetkowym. Sorry for not writing in English, situation needed it :)
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http://ace.dev-heaven.net/wagn/Disposable_Weapons
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There's a problem with High ROF vehicle weapons regarding latest OA betas. You can notice particle effects dropped @ some place in front of the muzzle, notably causing view obscure for Mi-24D/V gunner and spoiling muzzle flash FX when AI fires KPVT. http://dev-heaven.net/issues/22560
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Done :) Still a couple of vehicles don't support the change completely - that will change in next update - but in general AI ammo management made its efficiency skyrocketed!
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CMcD Cannon/Main Gun Tweaks
kuIoodporny replied to CameronMcDonald's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This looks very interesting. I'm giving it a try now. -
We're working on it just now. There'll be option to disable the unit type displayed for players (enabled by default). Eventually one will be able to switch to "generic" unit types instead of detailed for own group.
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Georgian Armed Forces Mod 1.2 (now with non ACE config)
kuIoodporny replied to sas troop's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats on release. -
What weapons/vehicles would you like to see in ArmA 3?
kuIoodporny replied to archaon98's topic in ARMA 3 - GENERAL
I believe A3 will have regular Patria, not Rosomak variants of this APC. Unless BIS prepares us a surprise ;) -
Er, it might be just not seen by gunner when inside. The effect is surely added for KPVT.
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Render to Texture shader ported from Take on Helicopters to ArmA 2 OA.
kuIoodporny replied to welcome to hell's topic in ARMA 2 & OA - SUGGESTIONS
I'd add this one. http://dev-heaven.net/issues/3626 And corrected link. http://forums.bistudio.com/showthread.php?t=121275 -
There are various possible MP/gameplay issues with WarFX due to the way it's built (FX added bulletwise instead of weaponwise, extra bullet classes). JSRS is rather OK, and offers better modularity than ACEX_SM for instance. Regarding bugs, there was an issue with FFAR sounds causing CTDs, dunno if it was fixed.
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Yes, just please don't blame us for undocumented features of mods mentioned :)
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Regarding my wishes about A3: - fixed controllers. Driving vehicles in A2 suffers very much from enforced xbox compatibility of controllers like driving wheels. Now, that hands moving with steering wheel are confirmed, I'd like to see the driving smooth as well, with no annoying understeering issue. - working parallax sights. I really don't think that reticles painted on the glass are convincing people about game being realistic military simulation. - even better modding ability, for example programmable custom animation sources, fire control systems, missile guidance and countermeasures :)
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Ready!
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I have another source :cool: sJhizoRIXwg
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A.C.M. (Advanced Chat Mod)
kuIoodporny replied to J-Guid's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice idea! -
Another issue is the Fired EH occuring lately on vehicles equipped with high RoF weapons using bursts: L6LtYxqDppQ This one particularly affects Mi-24 turret gun in ACE :) http://dev-heaven.net/issues/23695 The ticket: http://dev-heaven.net/issues/22560
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Check out ACEX_SM please then :P