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zerg63

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Everything posted by zerg63

  1. zerg63

    game stops bug

    i used colonel_klink's BinarizeIT (in bis binarize folder) bin.bat file <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">@echo off @if "%1"=="" ( echo Usage: bin addon_name goto :EndOfFile ) @rem Model file optimization rem Cemove current content rd /s /q Opt\%1 rem Create target directory mkdir Opt\%1 rem Perform binarization binarize -textures=Opt -exclude=Opt\exclude.lst %1 Opt\%1 rem Copy all except model and textures xcopy %1 Opt\%1 /exclude:exclude.txt rem Note: textures referenced from other addons or pbo files rem can be found in corresponding Opt subdirectories (like Opt/Data) :EndOfFile [betasol(MLOD) in C:\binarize] convert -> [betasol(ODOL) in C:\binarize\Opt]
  2. zerg63

    LCWF MOD

    yeah, 4 packs. infantry, armored, air, weapon. but, small addons.. LCWF MOD < PLA MOD, BOH MOD..
  3. zerg63

    LCWF MOD

    new WL helmet texture..
  4. zerg63

    LCWF MOD

    thanks.  um. i think uniform patterns too big and dark.. but, it's too late; all textures finished .. and, i was just trying made new uniform pattern.. but, failed..  sorry.. anyway.. some update 'old & new winter,woodland set' ROKMC, Frontline DMZ MP, Patrol old set marine  well, i waiting for serial killer's help.   Infantry Pack1 : 98% ~~ Air Pack1 : 95% ~~ (F-5E Tiger II, F-4E Phantom, AH-1S, UH-60P)
  5. ADDONS : FFUR2006, NIM cloud, LCWF F-4E (BASE : FOOTMUNCH'S F-4E GREY)
  6. ah.. sorry. i forgot it for Armed Assualt addon hyundai aerocity bus ah, not.. polygons. fixed it. faces : 8942 Â (in oxygen)
  7. zerg63

    'ArmA' BUS addon

    i think.. wheel models too high poly.. maybe, must fix it.
  8. zerg63

    LCWF MOD

    yes but, have a random face bug.. that's big problem..
  9. South Koreans Armed forces http://legion1985.com/zeroboard/data/screen/1152966671/GS0024.jpg ------------- addon : LCWF MOD InfantryPack1, LCWF K1 tank, Weapons Pack1(unreleased)over 100kb
  10. zerg63

    LCWF MOD

    soon. ROKMC PATROL K1A SMG (light,ACOG) K7 SD lsr acog, eotec model,tex
  11. zerg63

    LCWF MOD

    1990~ old type X suspender.. Infantry Pack1 90%( problem : random face setting) Armored Pack1 85%( K200A1, XK-2, M48A5K, K1, K1A1) Air Pack1 70%( F-15K, UH-60P, AH-1S) Marine!! (HYK's [grenade, suspender])
  12. zerg63

    OFP videography

    LCWF MOD MOVIE-2 LCWF MOD MOVIE LINK Other link
  13. zerg63

    LCWF MOD

    no   please make use of rezin's North Korean troops beta Ver. i have a big problem.. i can't make a random faces script or config, LOD. some on tell me how to do it? AH-1S ROKArmy( BASE : BOH MOD - AH-1S MODEL, CONFIG, SCRIPTS) UH-60P ROKArmy( BASE : BAS,CSLA MOD - MH-60K, HH-60 MODEL, CONFIG, SCRIPTS, TEXTURES) USA, ROK, JAPAN Alied Forces K2, K201 TAKE A PICTURE!!
  14. zerg63

    LCWF MOD

    download link temporary link INFANTRY PACK1 0.9 BETA
  15. zerg63

    Facestex2.pbo update

    i got a solution. thank you but.. still have one problem.. all the same face!
  16. zerg63

    Facestex2.pbo update

    script error.. why? I don't know anything about this problem.. Config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierWB: Soldier{}; class ROKsoldierWB: SoldierWB { displayName="Soldier"; vehicleClass = "ROKA/Man"; model="\betasol\rok_sol2beta4.p3d"; weapons[]={"DaewooK1a","strokegun","binocular","Throw","Put"}; magazines[]={"DaewooK1a","DaewooK1a","DaewooK1a","DaewooK1a","DaewooK1a","strokegun"}; hiddenSelections[]={"jsa","mic1"}; class EventHandlers { Init = (_this select 0) exec "\facestex2\c_asn_faces.sqs" }; Animated=1; class animations { class Fset { type="rotation"; animPeriod=0.01; selection="Fset1"; axis="Fset2"; angle0=0; angle1=1; } }; }; c_asn_faces.sqs in facetex2.pbo <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; ; camo asian faces ; facecount = 9 ; _unit = _this select 0 _Fis = _unit animationPhase "Fset" ?_Fis == 1: Exit _frand = random(8) _frand=_frand-(_frand mod 1) _facetype = "llm_face_cn" ; pad with leading zero if needed... ?(_frand < 10): _facetype = _facetype + "0" _fpick = format ["%1%2", _facetype, _frand] _fpick_d= format ["%1%2D", _facetype, _frand] #again _unit setface _fpick _unit animate ["Fset", 1] _delay = 1 + random(0.5) #loop ~_delay ?!(alive _unit): goto "deadstate" _Fis = _unit animationPhase "Fset" ?_Fis == 0: goto "again" goto "loop" #deadstate _unit setface _fpick_d exit
  17. zerg63

    LCWF MOD

    Desert unit(OLD TYPE) [Je-ma, Seo-hui in Afganistan] Des unit
  18. retextured My ROK ARMY soldier Korean Power Llaumas Head textures 2.0 LCWF MOD Phase-1 INFANTRY PACK (unrelease) LCWF MOD K1/A1 TANK BETA1 OFPL 707 SF
  19. zerg63

    Facestex2.pbo update

    looking good!!
  20. zerg63

    LCWF MOD

    F15K SlamEagle 'Example' (original model : Footmunch's F15E) Retona K131 , K1A1 Armor crew Panzerfaust 3 Retona jeep with K4 40mm(turret base : CBT addon?) Xk-2 KD-II K200a1 The Last Coldwar Front MOD or ROK MOD 3D Modeler : zerg63 , mrkooker , defcon Texturer & Config : mfcooldan, zerg63 , mrkooker 4 men........... Â Â Â
  21. zerg63

    LCWF MOD

    Today's work... M48A5K (105mm) 'first' M48 Tank addon in OFP
  22. zerg63

    LCWF MOD

    Today's work... M48A5K (105mm) 'first' M48 Tank addon in OFP
  23. zerg63

    LCWF MOD

    thanks zerg62->zerg63 um, 'SKS Desert Sky' in ofpc.de or ofpbase.com it is beta version
  24. zerg63

    LCWF MOD

    thanks zerg62->zerg63 um, 'SKS Desert Sky' in ofpc.de or ofpbase.com it is beta version
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