zerg63
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Everything posted by zerg63
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i used colonel_klink's BinarizeIT (in bis binarize folder) bin.bat file <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">@echo off @if "%1"=="" ( echo Usage: bin addon_name goto :EndOfFile ) @rem Model file optimization rem Cemove current content rd /s /q Opt\%1 rem Create target directory mkdir Opt\%1 rem Perform binarization binarize -textures=Opt -exclude=Opt\exclude.lst %1 Opt\%1 rem Copy all except model and textures xcopy %1 Opt\%1 /exclude:exclude.txt rem Note: textures referenced from other addons or pbo files rem can be found in corresponding Opt subdirectories (like Opt/Data) :EndOfFile [betasol(MLOD) in C:\binarize] convert -> [betasol(ODOL) in C:\binarize\Opt]
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yeah, 4 packs. infantry, armored, air, weapon. but, small addons.. LCWF MOD < PLA MOD, BOH MOD..
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new WL helmet texture..
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thanks.  um. i think uniform patterns too big and dark.. but, it's too late; all textures finished .. and, i was just trying made new uniform pattern.. but, failed..  sorry.. anyway.. some update 'old & new winter,woodland set' ROKMC, Frontline DMZ MP, Patrol old set marine  well, i waiting for serial killer's help.   Infantry Pack1 : 98% ~~ Air Pack1 : 95% ~~ (F-5E Tiger II, F-4E Phantom, AH-1S, UH-60P)
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OFP photography - No images over 100kb - Pictures only, NO comments
zerg63 replied to Major Fubar's topic in GENERAL
ADDONS : FFUR2006, NIM cloud, LCWF F-4E (BASE : FOOTMUNCH'S F-4E GREY) -
ah.. sorry. i forgot it for Armed Assualt addon hyundai aerocity bus ah, not.. polygons. fixed it. faces : 8942 Â (in oxygen)
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i think.. wheel models too high poly.. maybe, must fix it.
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yes but, have a random face bug.. that's big problem..
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OFP photography - No images over 100kb - Pictures only, NO comments
zerg63 replied to Major Fubar's topic in GENERAL
South Koreans Armed forces http://legion1985.com/zeroboard/data/screen/1152966671/GS0024.jpg ------------- addon : LCWF MOD InfantryPack1, LCWF K1 tank, Weapons Pack1(unreleased)over 100kb -
soon. ROKMC PATROL K1A SMG (light,ACOG) K7 SD lsr acog, eotec model,tex
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1990~ old type X suspender.. Infantry Pack1 90%( problem : random face setting) Armored Pack1 85%( K200A1, XK-2, M48A5K, K1, K1A1) Air Pack1 70%( F-15K, UH-60P, AH-1S) Marine!! (HYK's [grenade, suspender])
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LCWF MOD MOVIE-2 LCWF MOD MOVIE LINK Other link
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no   please make use of rezin's North Korean troops beta Ver. i have a big problem.. i can't make a random faces script or config, LOD. some on tell me how to do it? AH-1S ROKArmy( BASE : BOH MOD - AH-1S MODEL, CONFIG, SCRIPTS) UH-60P ROKArmy( BASE : BAS,CSLA MOD - MH-60K, HH-60 MODEL, CONFIG, SCRIPTS, TEXTURES) USA, ROK, JAPAN Alied Forces K2, K201 TAKE A PICTURE!!
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download link temporary link INFANTRY PACK1 0.9 BETA
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i got a solution. thank you but.. still have one problem.. all the same face!
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script error.. why? I don't know anything about this problem.. Config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierWB: Soldier{}; class ROKsoldierWB: SoldierWB { displayName="Soldier"; vehicleClass = "ROKA/Man"; model="\betasol\rok_sol2beta4.p3d"; weapons[]={"DaewooK1a","strokegun","binocular","Throw","Put"}; magazines[]={"DaewooK1a","DaewooK1a","DaewooK1a","DaewooK1a","DaewooK1a","strokegun"}; hiddenSelections[]={"jsa","mic1"}; class EventHandlers { Init = (_this select 0) exec "\facestex2\c_asn_faces.sqs" }; Animated=1; class animations { class Fset { type="rotation"; animPeriod=0.01; selection="Fset1"; axis="Fset2"; angle0=0; angle1=1; } }; }; c_asn_faces.sqs in facetex2.pbo <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; ; camo asian faces ; facecount = 9 ; _unit = _this select 0 _Fis = _unit animationPhase "Fset" ?_Fis == 1: Exit _frand = random(8) _frand=_frand-(_frand mod 1) _facetype = "llm_face_cn" ; pad with leading zero if needed... ?(_frand < 10): _facetype = _facetype + "0" _fpick = format ["%1%2", _facetype, _frand] _fpick_d= format ["%1%2D", _facetype, _frand] #again _unit setface _fpick _unit animate ["Fset", 1] _delay = 1 + random(0.5) #loop ~_delay ?!(alive _unit): goto "deadstate" _Fis = _unit animationPhase "Fset" ?_Fis == 0: goto "again" goto "loop" #deadstate _unit setface _fpick_d exit
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Desert unit(OLD TYPE) [Je-ma, Seo-hui in Afganistan] Des unit
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OFP photography - No images over 100kb - Pictures only, NO comments
zerg63 replied to Major Fubar's topic in GENERAL
retextured My ROK ARMY soldier Korean Power Llaumas Head textures 2.0 LCWF MOD Phase-1 INFANTRY PACK (unrelease) LCWF MOD K1/A1 TANK BETA1 OFPL 707 SF -
looking good!!
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F15K SlamEagle 'Example' (original model : Footmunch's F15E) Retona K131 , K1A1 Armor crew Panzerfaust 3 Retona jeep with K4 40mm(turret base : CBT addon?) Xk-2 KD-II K200a1 The Last Coldwar Front MOD or ROK MOD 3D Modeler : zerg63 , mrkooker , defcon Texturer & Config : mfcooldan, zerg63 , mrkooker 4 men........... Â Â Â
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Today's work... M48A5K (105mm) 'first' M48 Tank addon in OFP
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Today's work... M48A5K (105mm) 'first' M48 Tank addon in OFP
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thanks zerg62->zerg63 um, 'SKS Desert Sky' in ofpc.de or ofpbase.com it is beta version
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thanks zerg62->zerg63 um, 'SKS Desert Sky' in ofpc.de or ofpbase.com it is beta version