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zovirl

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Everything posted by zovirl

  1. I'm sure this has been asked before but I couldn't find it anywhere. How can I make invincible units without the allowdammage command?
  2. Ok, I want to make a base with patrols walking around it and an alarm. However, I don't just want it to be a simple "west detected by east" alarm. Here's how I want it to work: If any east patrol sees either a west unit or a dead body, they will call to the base in about 5 seconds and the alarm will be set off. If they are killed before the 5 seconds then nothing happens (no alarm). This would let the black-ops guys actually quietly take down patrols and hide the bodies without being detected... Ok, so here are a couple triggers that will show how this can be done with two east units (patrol1 & patrol2) and one west unit (west1): Patrol1DetectTrigger: Condition: Patrol1 knowsabout West1 > 0 Countdown: 5 On Activation: detectedByPatrol1 = true Patrol1BodyOfPatrol2Trigger: Condition: (Patrol1 knowsabout Patrol2 = 4) and !(alive Patrol2) Countdown: 5 On Activation: detectedByPatrol1 = true Patrol1AlarmTrigger: Condition: detectedByPatrol1 and alive Patrol1 On Activation: alarm = true There should be 3 other triggers for Patrol2, but this gives the idea at least. Basically, once the west unit is detected, it starts a 5 second timer. When the 5 seconds is up, if the patrol is still alive the alarm goes off. With the body one, if Patrol1 is looking at Patrol2 (knowsabout = 4) and patrol2 is dead, then the body has been found. Again, a 5 second delay until patrol1 sets off the alarm. Now here is the problem: How do I do this with lots of guys? With only 3 units this takes 6 triggers. How do I do it for maybe 10 patrol units and 5 west units? There must be some way to make a clever script for this but I don't know how to get a list of all the units so I can do the checks...
  3. zovirl

    Can't patch past 1.20

    My brother can't patch past 1.20 on his computer. When he tries, the splash screen comes up, then goes away, and nothing happens. There are no error messages, nothing. In the past, he had 1.30 installed, but when the 1.40 patch came out it wouldn't install (same problem) so he reformatted his hard drive and reinstalled. Now he can't get 1.30 to install. His computer is an Asus A7B with an Athalon thunderbird 950. Windows 2000 (NTFS). Creative labs GeForce 256. He has the latest VIA drivers. Any ideas people? He really wants to play MP with the rest of us...
  4. zovirl

    Can't patch past 1.20

    Just to let people know, we got around the problem and got him playing. We simply copied the game directory off my computer and then he was able to start the game.
  5. zovirl

    Can't patch past 1.20

    Thanks for the ideas. I will tell him to try those. This splash screen that comes up, by the way, is when we try to install the patch not when we try to run the game. Perhaps it is the same problem though. I will let you know...
  6. zovirl

    host file for IP Addresses

    Reddeath, I expect the docs are correct and what you are seeing is a feature of windows. By default it hides the extension for known file types. You can turn it off by going to the folder options. Probably when you saw a file called "hosts.txt" windows was hiding one extra extension from you and the actual name was "hosts.txt.txt"
  7. zovirl

    Server password hack?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MitchSchaft @ Jan. 12 2002,00:59)</td></tr><tr><td id="QUOTE">Just to let you guys know. Â When someone votes an admin and then the real admin comes and logs in, the voted admin still has some powers. I've run tests on it. The voted admin still has the ability to kick people, except for the real admin. Something to think about. I have this line in my server.cfg to keep people from being admin: voteadminplayers=99;<span id='postcolor'> what does voteadminplayers do anyway? I can't find that in any of the documentation...maybe I'm just not looking in the right place
  8. zovirl

    Scripting reference

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Jan. 12 2002,11:18)</td></tr><tr><td id="QUOTE">XML is used because: - one file is used for both index and full command view - formatting is kept separate from content From the reasons above, maintenance (like adding new commands or changing them) is much easier. Command reference is also much smaller than it could be if implemented as HTML.<span id='postcolor'> Hey, that IS cool Guess I should go learn XML then...sounds sweet.
  9. zovirl

    Version 1.4 Joystick Bugs

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Heyvern @ Jan. 07 2002,22:57)</td></tr><tr><td id="QUOTE">NOT every sim I've played has been like this.<span id='postcolor'> Hmm, guess I need to play some more simes
  10. zovirl

    Scripting reference

    Is there a good reason it is in XML format instead of boring HTML? What is the advantage of XML?
  11. zovirl

    OFP Postmortem

    Gamasutra is the best site Worth the free registration. They always have interesting articles by the programmers about the development of recent games. Also lots of good game programming info for those who are into such... Here is the title & direct link: Postmortem: Bohemia Interactive Studios' Operation Flashpoint by Marek Spanel and Ondrej Spanel [12.19.01] http://www.gamasutra.com/features/20011219/spanel_01.htm
  12. zovirl

    Cheating in OFP

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LeadPoison @ Jan. 10 2002,23:56)</td></tr><tr><td id="QUOTE">There was one person on my server that caused every player to die istantanious. This happened right at the start of the game where it would be absolutly impossible to seek out our chinook especially when we were on the other side if the map (miles and miles away). After this cheater wiped out all of my soldiers the moron left the game.<span id='postcolor'> Don't be so sure this was a cheat. We have seen a similar bug in co-op lan games. Here is what happens: Game starts, everyone starts running around. One person's game gets out of sync, and he doesn't see anything happening (he sees everyone just standing around). He gets bored. He throws a grenade at the ground. Suddenly, everyone gets killed. Everyone gets pissed at the out-of-sync person for being a team killer. The out-of-sync person claims that no one was doing anything. Finally it all gets sorted out and is funny. Haha.
  13. I got it to work like you would expect. Even got it to do some cool things like lights that blink colors. I was going to try to make runway lights with them, but then I found out that flares make really annoying lights (with that lensflare thing) plus you can't have them too close to the ground or they go out (I have to keep them about head height) so it didn't look right anyway. If you want the scripts I could mail them to you...
  14. The 1.40 patch is out...it is after Christmas...it must be a quiet time at BIS, so maybe someone could answer my question now (Yeah, I know, they are probably already hard at work again...)
  15. Could someone tell me what algorithms are used in OFP to calculate sunrise/sunset, moonrise/moonset, moon phase, and tides? I have looked at the sunrises and they do not seem to be generated by a "real" sunrise algorithm. I expect that means BIS used a simpler algorithm. The length of the day seems to be a simple sine curve, but I can't figure out an easy formula for the time of sunrise. I could figure out a complex formula...after all you can approximate any curve with a complex enough formula. But I expect BIS used something easy. So...what is it? I wanted to make a simple calculator program that would tell you what times certain things would happen. Useful for mission makers who want to have a certain thing happen in their mission (i.e. want to make a mission with a full moon just coming over the horizon...)
  16. I played around with this a while ago. You have to keep making new flares. On top of this, the flares take a little while to start making light (maybe 2 seconds) so you have to create them early and keep them offscreen for a while before you bring them in. Do the new create commands let you create objects? If you could create a real lamppost that would of course be a much better solution...
  17. zovirl

    rocket launcher

    Nah, some non-brits get the joke. Maybe it was the aussie in our class at school though, always calling us tossers...hmm...
  18. zovirl

    Version 1.4 Joystick Bugs

    1) Agreed 2) Also agreed. I don't have much trouble with it, but I have a large HOTAS throttle. I would imagine it would be a real pain with anything smaller... 3) I'm not sure what your complaint is here. Of course things change when you let the stick go back to the center. Every sim I have played has been like this. This is what you would expect from a real airplane (don't know about a real chopper). I don't think the problem is with the joystick settings, but rather the lack of a trim control. Of course, trim would be most useful for level cruise flight, not the low, terrain-hugging flying that is typical for OFP. It seems easy enough to stay at tree-top level when flying in OFP...
  19. zovirl

    Joystick vs. Keyboard

    It is because you get a different flight model if you use a joystick. Here is a breakdown: Keyboard & Mouse: You get a very simple, arcade flight model in planes & helicopters. Joystick (no throttle): You get a better flight model for planes & helicopters. You can do loops and rolls in planes. Choppers are still height-limited. Joystick w/ throttle: You get a fairly decent flight model (still not sim quality, but passable). Choppers are no longer height-limited, but landing take a LOT of skill and a little luck. I don't find switching controls to be difficult in the middle of the game, since there is a slight pause as you board the plane/chopper anyway (gives you time to move your hands). Using a throttle has mixed benefits. On one hand, you do get extra height, on the other hand you have to be really good to be able to land as well as the guys using no throttle...
  20. How do you get respawn markers for the resistance & civilian sides? What are the names to use?
  21. I like the new paintball mission, but have a suggestion: When guys respawn outside of the arena, they should be set to captives, so the AI doesn't shoot at them...
  22. zovirl

    Oh No!  *** is down! (over & over)

    We had the same problem when playing MP tonight. This happen *occasionally* before, and it only repeated it several times. Now it just seems to be continuous and happens *often* Version 1.40, on the hostage rescue mission
  23. zovirl

    Multi Play Missions

    If I can ever figure out how to make a non-buggy MP mission I want to make a DM mission with several modes like classic, last man standing, king of the hill, etc. all in one mission (you would choose which one using parameters. Of course, that would screw dedicated servers because they don't get to pick params automatically, but maybe BIS will fix this by the time I figure out MP mission making)
  24. I think you are supposed to add ammo before you add the weapon that uses it. That makes them come fully loaded when you grab them I think. I know there was some good reason to do the ammo before the weapon....
  25. Ok, I know that on a dedicated server you can set paramaters for missions in your mission cycle using the config file. However, once the #missions command has been used to choose a mission, the player should be able to choose the parameter himself. I realize that there might be a problem with deciding WHO on the server gets to do the choosing, but surely someone should be able to. I want to make a deathmatch map that uses one of the paramaters to control game style (classic deathmatch, last man standing, king of the hill, etc.) but currently players on dedicated servers would not get to choose the style.
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