zovirl
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Just to let people know, we got around the problem and got him playing. We simply copied the game directory off my computer and then he was able to start the game.
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Thanks for the ideas. I will tell him to try those. This splash screen that comes up, by the way, is when we try to install the patch not when we try to run the game. Perhaps it is the same problem though. I will let you know...
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My brother can't patch past 1.20 on his computer. When he tries, the splash screen comes up, then goes away, and nothing happens. There are no error messages, nothing. In the past, he had 1.30 installed, but when the 1.40 patch came out it wouldn't install (same problem) so he reformatted his hard drive and reinstalled. Now he can't get 1.30 to install. His computer is an Asus A7B with an Athalon thunderbird 950. Windows 2000 (NTFS). Creative labs GeForce 256. He has the latest VIA drivers. Any ideas people? He really wants to play MP with the rest of us...
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Reddeath, I expect the docs are correct and what you are seeing is a feature of windows. By default it hides the extension for known file types. You can turn it off by going to the folder options. Probably when you saw a file called "hosts.txt" windows was hiding one extra extension from you and the actual name was "hosts.txt.txt"
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MitchSchaft @ Jan. 12 2002,00:59)</td></tr><tr><td id="QUOTE">Just to let you guys know. Â When someone votes an admin and then the real admin comes and logs in, the voted admin still has some powers. I've run tests on it. The voted admin still has the ability to kick people, except for the real admin. Something to think about. I have this line in my server.cfg to keep people from being admin: voteadminplayers=99;<span id='postcolor'> what does voteadminplayers do anyway? I can't find that in any of the documentation...maybe I'm just not looking in the right place
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Jan. 12 2002,11:18)</td></tr><tr><td id="QUOTE">XML is used because: - one file is used for both index and full command view - formatting is kept separate from content From the reasons above, maintenance (like adding new commands or changing them) is much easier. Command reference is also much smaller than it could be if implemented as HTML.<span id='postcolor'> Hey, that IS cool Guess I should go learn XML then...sounds sweet.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Heyvern @ Jan. 07 2002,22:57)</td></tr><tr><td id="QUOTE">NOT every sim I've played has been like this.<span id='postcolor'> Hmm, guess I need to play some more simes
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Is there a good reason it is in XML format instead of boring HTML? What is the advantage of XML?
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Gamasutra is the best site Worth the free registration. They always have interesting articles by the programmers about the development of recent games. Also lots of good game programming info for those who are into such... Here is the title & direct link: Postmortem: Bohemia Interactive Studios' Operation Flashpoint by Marek Spanel and Ondrej Spanel [12.19.01] http://www.gamasutra.com/features/20011219/spanel_01.htm
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LeadPoison @ Jan. 10 2002,23:56)</td></tr><tr><td id="QUOTE">There was one person on my server that caused every player to die istantanious. This happened right at the start of the game where it would be absolutly impossible to seek out our chinook especially when we were on the other side if the map (miles and miles away). After this cheater wiped out all of my soldiers the moron left the game.<span id='postcolor'> Don't be so sure this was a cheat. We have seen a similar bug in co-op lan games. Here is what happens: Game starts, everyone starts running around. One person's game gets out of sync, and he doesn't see anything happening (he sees everyone just standing around). He gets bored. He throws a grenade at the ground. Suddenly, everyone gets killed. Everyone gets pissed at the out-of-sync person for being a team killer. The out-of-sync person claims that no one was doing anything. Finally it all gets sorted out and is funny. Haha.
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simulating a light at night via flare
zovirl replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
I got it to work like you would expect. Even got it to do some cool things like lights that blink colors. I was going to try to make runway lights with them, but then I found out that flares make really annoying lights (with that lensflare thing) plus you can't have them too close to the ground or they go out (I have to keep them about head height) so it didn't look right anyway. If you want the scripts I could mail them to you... -
Question about astronomical algorithms used by OFP
zovirl replied to zovirl's topic in OFP : MISSION EDITING & SCRIPTING
The 1.40 patch is out...it is after Christmas...it must be a quiet time at BIS, so maybe someone could answer my question now (Yeah, I know, they are probably already hard at work again...) -
simulating a light at night via flare
zovirl replied to vitoal125's topic in OFP : MISSION EDITING & SCRIPTING
I played around with this a while ago. You have to keep making new flares. On top of this, the flares take a little while to start making light (maybe 2 seconds) so you have to create them early and keep them offscreen for a while before you bring them in. Do the new create commands let you create objects? If you could create a real lamppost that would of course be a much better solution... -
Nah, some non-brits get the joke. Maybe it was the aussie in our class at school though, always calling us tossers...hmm...
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1) Agreed 2) Also agreed. I don't have much trouble with it, but I have a large HOTAS throttle. I would imagine it would be a real pain with anything smaller... 3) I'm not sure what your complaint is here. Of course things change when you let the stick go back to the center. Every sim I have played has been like this. This is what you would expect from a real airplane (don't know about a real chopper). I don't think the problem is with the joystick settings, but rather the lack of a trim control. Of course, trim would be most useful for level cruise flight, not the low, terrain-hugging flying that is typical for OFP. It seems easy enough to stay at tree-top level when flying in OFP...