Jump to content

yurapetrov

Member
  • Content Count

    224
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by yurapetrov


  1. Hey man, nice work. I just wanted to let you know that Blackhawks are not black. That seems to be a popular

    misconception in the ArmA community. I spent eight years in the Army and the only black Blackhawk I've ever seen is the one that's operated by U.S.

    Customs. This doesn include the Blackhawks operated by the 160th. They are also not black. I'm not trying to badmouth your work and please do not

    get offended. I have respect for all addon makers because I know what goes in to making them. I'm just offering some knowledge. Good luck on your

    project, I hope it goes smoothly for you.

    <a href="http://www.ballisticaddonstudios.com/users/monty/OIF%20(351).JPG" target="_blank">ME (ON THE RIGHT) AND MY HAWK, BAGHDAD INTERNATIONAL, WINTER

    2005</a>

    thanks. I never seen the Blackhawk in real world. Its a problem to select realistic color for textures, because two things.

    First, the color of Blackhawks on photos consist of color of sunlight, ambient lighting and Blackhawk color. On every photos the Blackhawks has

    different tints. I dont know what the base color of Army's Blackhawks and Blackhawks operated by the 160th. Example, on the photo left part of your

    hawk, wich is lit by sun, has color #7C6955 (olive), right part, wich is not lit by sun, has color #7C6955 (looks like navy grey). What is the base

    color of your hawk? Dont understand what color i must use in textures :-(

    Second, Arma engine counts lighting from texture color, environment ambient, main directional light(sun or moon) and parameters in RVMAT file

    (Ambient, Diffuse, specular etc). I dont know how, and cant to choise the right parametrs in RVMAT and texture color so that the Blackhawk in Arma

    has the same tint as in the real life. I spend some time to guessing its but unsuccessful :-(

    The one color, wich i think looks realistic, is the color of VH-60.

    I noticed a rappel hook in the one picture. Is there any possobility that you are going to include rappel

    functions in any of your releases?

    Pic looks vary nice biggrin_o.gif Keep it up, could you put fast roping to this chopper?

    maybe, i dont think about it yet


  2. yurapetrov u forgot something , a one little detail on main rotor , those wires or something like that on top , if u do it that , rotor will be 100% smile_o.gif

    its wip pics. I will think about adding wires and other small details later. I dont want to increase number of poligons. Rotor with blades allready has about 1.5k poligons.

    i nearly forgot to post a new wip pic :-)

    arma2008031022094267dj4.jpg


  3. Rotors didn't rotating :-(

    Maybe somebody say me, why it can be? What's wrong? What's needs for this?

    it is a matter of skeletons definition in the config

    i had this problem with the adf replacement pack and i finally i fixed this.

    if you want, you can send me the config, i'll take a look at it

    oh, btw, your models and textures are beautiful !

    thanks, i think the problem in model.cfg with skeletons definition


  4. i'll post later other wip pics.

    Planned choppes:

    s-70a firehawk, uh-60l(us and australion versions), mh-60k(long and short range versions), mh-60l (will be in BHD mod), uh-60q, sh-60b (old and modern versions), sh-60f, mh-60s, mh-60r, hh-60h, hh-60j, hh-60g (camo), mh-60g gray with external guns mount, vh-60n.

    I have no idea about a release date. I cant solve a lot of problems like helicopters animations, scripts, damage system, cargo etc.

×