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yurapetrov
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Posts posted by yurapetrov
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Yay glad to see you are still around, always liked the detail of your birds from texture to model (especially being a rotorhead), if you don't mind me asking how many textures are you using for the exterior? And do you think down the line you will be releasing for A2 or will you be holding up for A3 next year?
I want to release for A2 =)
Exterior use 18 (6-surface textures; 6-specular; 6-normal) textures size 2048x1024. All textures used in seahawk have filesize 25 megabites
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Great detail Yurapetrov! Are you using high-res textures for this one, or just a (say) 4096x4096 normal map?I'm using 1024X1024 textures with same res normal and specular maps.
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;1675085']Stunning!!! No words at the moment to describe the beauty of york work!Great job yurapetrow...
PS. Can't wait to give'em a try in the game. Hope that'll come soon...
PS2: When they're done I'll be very happy to do a replacement config for them...
PS3: Any HH-60G in the works/plans? :D
Thanks!
Of cource HH-60G in works - all blackhawks and seahawks family in works!
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I moved in Arma 2
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The FLIR turret is going to have FLIR? (dumb question, OMG)
Is it going to have a laser designator also?
I want to make the FLIR with laser designator. The copilot will operate with it.
Do you have plans to create a sonobuoy system?
Yes! I will make some different versions of the seahawk. One of them will be with working sonobuoy launcher for submarine hunting. Another two will be anti-ship role.
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Some pics of armed seahawk
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Big thanks!! It's work!
Ok, what you'll have to do is make a sub-animation of the main rotors and attach the folding animation to it. You can get the animationphase of your main rotor animation, then manually animate this sub-animation to the correct position.I looked over this and I think it will work so as long as the mainRotor_turnfold animation is coded to turn in the opposite direction than the main rotor.
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guys sorry i cant help, but maby you should contact rocket! he made his hh-60 for his USEC Mod, have folding rotors and all!http://forums.bistudio.com/showthread.php?t=70100&highlight=usec
I downloaded his USEC Mod. It has the same problem :-(
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After stopping rotation of the rotor blades turned in the wrong direction. How i can rotate main rotor manually using script?
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I'm making the rotor blades and tail fold and spread script. But i never seen how the real seahawk folds. How long does it take? In what order are fold blades and the tail?
After landing and turn of the engines the blades is still rotating, how to stop it? _this animate ["mainRotor",0]; - dont work. How to turn the blades in the right position after stop?
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=cIsipaShNyE&hl=ru&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=cIsipaShNyE&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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yurapetrov i can help you with that because i got your MH60L beta ingame arma2i want to see it in arma2
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looking good great work I hope this gets ported to arma2I dont have arma2 :-(
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Added the flare launchers.
WIP Seahawk in Arma.
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Tigercats and Warlords seahawks.
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Another seahawk WIP pics.
WIP: Stuff you are working on 2!
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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seahawk pilot view