yurapetrov
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Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, it should be 25. I did not pay attention to this, i can ask Mandoble to increase sonobuoys number in next release Mando Missile. I planning to release: - olive'85 UH-60A with M60 machineguns for CWR2; - SH-60F; - MH-60G gray and camo with M134 miniguns; - HH-60H two versions - one with two miniguns and second with hellfires; - MH-60K; - UH-60L two variants - one with M60 machineguns, other with wings and fueltanks; - MH-60L three variants - one without pilot doors, second with pilot doors and refuel probe, third with attached wings and variable arnaments (DAP); - UH-60M with M134 miniguns; - HH-60M medevac; - VH-60N; - MH-60R; - MH-60S 3 variants - one with M134 miniguns, second with hellfires and third with anti-mines equipment; - HH-60T; - MH-60T; - Firehawk. I have a question: I watched lots of pictures in the Internet, but at no one photo did not see seats layout in front of cabine. I only know whan three seats are located behind the backwall, and two gunner seats located in the middle as shown on pics. So, the qusetion is: How many seats in front of cabine and where is its located and its direction? -
US Coast Guard HH-60J Jayhawk by Yura Petrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for mirror, but it should be putted in choppers section, not planes :confused: http://www.armaholic.com/page.php?id=15977 -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I working on SH-60F - it can carry 6 passangers, and HH-60H armed with two miniguns can carry at least 4 or 5 passangers. Maybe in future i add one or two passangers sitting on floor to each version. -
US Coast Guard HH-60J Jayhawk by Yura Petrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Updated to version 1.1 Changes: - Added blur to rotation blades texture; - Added transparency to chopper's icon. - Airframe turned back by 3 degrees, so then stable hover blades are level to the ground; - Placed missing texture; - Moved higher the headlights, so player can see the way in front a bit better; - Changed bottom texture, fixed sign "US CG"; - Blades turned up when rotating; - Added animation for resque hoist: to hide hoist call "<heli> animate["HoistHide",1];", to unhide "<heli> animate["HoistHide",1];"; - Added Murtoo air winch script and test mission (requires Arma2 1.5); - Added litter model; Download 15MB HH-60J Jayhawk beta v1.1 http://www.gamefront.com/files/21191568/yup_hh60j_beta11.rar -
US Coast Guard HH-60J Jayhawk by Yura Petrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry - its my first icon, i forgot to add transparency ;) I promise to fix as soon as possible! ---------- Post added at 23:50 ---------- Previous post was at 22:50 ---------- Murtoo air winch script and test mission with my HH-60J Jayhawk and resque basket. DOWNLOAD LINK http://www.gamefront.com/files/21188751/CoastGuard_Mission1.utes.rar -
US Coast Guard HH-60J Jayhawk by Yura Petrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi! Maybe you can help me with winch script? -
US Coast Guard HH-60J Jayhawk by Yura Petrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi ALL! Thanks! I agree with you. Just needs to add blue to blured blade texture =) Thanks! I have not thought about it. I do not have this game :-( But if you wish, we can try together! I asked Macadam Cow for help with winch. Hope he will reply soon. Thanks to all for your feedbacks!!! ---------- Post added at 21:57 ---------- Previous post was at 21:34 ---------- I maked the basket =) -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Use action "Spread blades and tail" from pilot's place. p.s. released one of seahawk modifications - us coast guard HH-60J Jayhawk here: http://forums.bistudio.com/showthread.php?t=129932 -
US Coast Guard HH-60J Jayhawk by Yura Petrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
addon pics: -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! I forgot to pack damage materials :-( Allready fixed. Update link in this thread on first page. http://www.gamefront.com/files/20870727/yup_sh60_beta_v13.rar -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Fixed! Bouncing still exists, but much more smaller. battlecats and warlords reskins updated. Added new reskin: grandmasters! Download 15MB SH-60B Seahawk beta v1.3 http://www.gamefront.com/files/20870727/yup_sh60_beta_v13.rar BONUS: UPDATED SH-60B from HSL-43 "Battlecats" Required original SH-60B Download 5MB http://www.gamefront.com/files/20870609/yup_sh60b_battlecats_v11.rar UPDATED SH-60B from HSL-51 "Warlords' Required original SH-60B Download 5MB http://www.gamefront.com/files/20870604/yup_sh60b_warlords_v11.rar NEW SH-60B from HSL-46 "Grandmasters' Required original SH-60B Download 5MB http://www.gamefront.com/files/20870611/yup_sh60b_grandmasters_v1.rar -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! Awesome video! -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Confirm. I tested landing on LHD - no problem. Landing on Nimitz - small bouncing effect. Fixing now. -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Spawn on ship? Set spawn pos a bit higher. EDIT: found bug - folded version spawn incorrectly, rear wheel is underground and helicopter lying on the tail. -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The skin of the aircraft i leave unchanged. Too many textures needs to repaint. I'd better spend the time to develop other versions of helicopter, like Jayhawk or Blackhawk. No door version will not. Tail rotor i'll make more blur a bit later. Then i buy new computer and arma 3, then i'll post seahawk to arma 3 ;) Headlight adjusted, check newest version. (beta 1.2) Maybe i'll make animation for windshield wipers :-) Thanks. You are correct! I'm making Jayhawk version =) It will be released later. How the pilot in real life can open the cargo door? But you can open cargo door by script: this animate[""MoveCargoDoor"",1] Close the cargo door: this animate[""MoveCargoDoor"",0] Thank to all for good comments. Sorry, that did not respond for a long time. ---------- Post added at 04:31 PM ---------- Previous post was at 04:29 PM ---------- Updated SH-60B "Seahawk" to version beta 1.2 Requred addon Mando Missile Features - Folding rotors - FLIR turret - Working Missiles and Torpedoes - MMA friendly Located under BLUEFOR -> US Navy -> Air -> SH-60B Seahawk BLUEFOR -> US Navy -> Air -> SH-60B (AGM-119B Penguin) BLUEFOR -> US Navy -> Air -> SH-60B (3 x MK-54 Torpedo) BLUEFOR -> US Navy -> Air -> SH-60B Seahawk (folded rotors) CHANGE LOG beta 1.2: - Fixed bouncing effect, when landing on Nimitz or LHD; - Moved higher the headlights, so player can see the way in front a bit better; - Instruments more accurate. beta 1.1: - Added version with folded rotors, please do not place it on the air :-) - Changed thrusttime for penguins, now it sets to 24; - Added radar warning and countermeasures for Arma2&OA, but Arma2 users got an error message "class CMFlareLauncher not exist"; - Fixed small bug in one normal map texture; - Added small test mission. Download 15MB SH-60B Seahawk beta v1.2 http://www.gamefront.com/files/20847107/yup_sh60_beta_1.2.rar -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I updated beta to version 1.1 and included seahawk version started with folded rotors. Cant make by myself. I need good scripter guy who helped me to make scripts for torpedoes and other, like HEFS (Helicopter Emergency Flotation System) ---------- Post added at 12:14 AM ---------- Previous post was Yesterday at 11:36 PM ---------- SH-60B "Seahawk" beta 1.1 released CHANGE LOG beta 1.1: - Added version with folded rotors, please do not place it on the air :-) - Changed thrusttime for penguins, now it sets to 24; - Added radar warning and countermeasures for Arma2&OA, but Arma2 users got an error message "class CMFlareLauncher not exist"; - Fixed small bug in one normal map texture; - Added small test mission. Download 15MB http://www.gamefront.com/files/20760575/yup_sh60_beta_v1.1.rar BONUS: SH-60B from HSL-43 "Battlecats" Required original SH-60B Download 5MB http://www.gamefront.com/files/20760592/yup_sh60b_battlecats_v1.rar SH-60B from HSL-51 "Warlords' Required original SH-60B Download 5MB http://www.gamefront.com/files/20760597/yup_sh60b_warlords_v1.rar -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I use the same source as the BIS. BIS MH60 don't bounce? -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! I'll change thrusttime to 24. I can use torpedoes only with mando missile addon. First drop sonobuoy by Left Win key, then switch to torpedoes HUD by Left Control, then lock target - Tab, then fire - Left Win. BIS Dampers animation works only for TranslationY types. My addon has "Rotation" and "Translation" type. I tried damper source, but unsuccessful :-( Here some sources class dampers { type="rotation"; source="altRadar"; selection="dampers"; axis="dampers_axis"; maxValue=0.350000; angle0=0.0; angle1=-0.26706; }; class tail_wheel { type="translation"; source="altRadar"; selection="tail_wheel"; axis="tail_wheel_axis"; maxValue=0.500000; offset0=0; offset1=-0.5; }; class noga { type="rotation"; source="altRadar"; selection="noga"; axis="noga_axis"; maxValue=0.500000; angle0=0; angle1=0.8; }; -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok. I'm include test mission in beta 1.1 Thanks! I added your code in next version. I got error about class CMFlareLauncher not exist in Arma2. Thanks! Very nice shots! How to lock the dampers? Anybody can help me to stop bouncy syndrome? No. Guy in the back just a passanger :-) -
Need help with proxy weapons
yurapetrov posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi all! I'm trying to make weapons to my addon seahawk. I add two proxies for torpedoes and four proxyies for hellfire rockets. Weapon classes is "mk54TorpedoLauncher" and "Seahawk_HellfireLauncher". "Seahawk_HellfireLauncher" uses magazine class "4Rnd_Hellfire_Seahawk". In my helicopter "mk54TorpedoLauncher" use two "1Rnd_MK54Torpedo" magazines. The problem: then i fired torpedo one hellfire rocket moved from hellfires pod to torpedo place. source config code: class CfgPatches { class US_Navy_sh60b { units[] = {SH60B,SH60B_3xMk54}; weapons[] = {}; requiredAddons[] = {"CACharacters", "CACharacters2", "CAWeapons"}; }; };//CfgPatches class CfgVehicleClasses { class US_Navy { displayName = "US Navy"; }; }; class CfgAmmo { class MissileBase; // External class reference class Mk54Ammo : MissileBase { airLock=false; hit = 1; indirectHit = 1; indirectHitRange = 1; typicalSpeed = 10; maxSpeed = 10; cost = 100; effectsMissile = ""; effectsFire="CannonFire"; CraterEffects=""; explosionEffects=""; explosive=0; deflecting = 1; model = "\mk54\mk54_ammo"; proxyShape = "\mk54\mk54_ammo"; }; class HellfirePodAmmo : MissileBase { hit = 1; indirectHit = 1; indirectHitRange = 1; typicalSpeed = 10; cost = 100; deflecting = 1; airLock = 0; model = "\sh60\SeahawkHellfirePod"; proxyShape = "\sh60\SeahawkHellfirePod"; }; }; class CfgMagazines { class Default; // External class reference class CA_Magazine : Default {}; class VehicleMagazine : CA_Magazine {}; class 8Rnd_Hellfire : VehicleMagazine {}; class 4Rnd_Hellfire_Seahawk : 8Rnd_Hellfire { count = 4; }; class Seahawk_Laser : VehicleMagazine { scope = public; displayName = "Laser Designator"; ammo = "Laserbeam"; count = 1; }; class 1Rnd_MK54Torpedo : VehicleMagazine { scope = 2; displayName = "MK54 Torpedo"; ammo = "Mk54Ammo"; count = 1; }; class AGM114HellfirePod : VehicleMagazine { scope = 2; displayName = "AGM-114 ""Hellfire"""; ammo = "HellfirePodAmmo"; count = 1; }; }; class CfgWeapons { class Default; // External class reference class CannonCore; // External class reference class HellfireLauncher; // External class reference class Seahawk_HellfireLauncher : HellfireLauncher { magazines[] = {"4Rnd_Hellfire_Seahawk"}; }; class Seahawk_Laser : Default { scope = public; displayName = "Laser Designator"; primary = 10; magazines[] = {"Seahawk_Laser"}; }; class mk54TorpedoLauncher : HellfireLauncher { cursorAim = "\ca\Weapons\Data\clear_empty"; autoFire = 0; initSpeed=1; displayName = "MK54 Torpedo"; simulation="ProxyMagazines"; minRange = 300; minRangeProbab = 0.98; midRange = 2000; midRangeProbab = 0.98; maxRange = 4500; maxRangeProbab = 0.9; sound[] = {"", 17.7828, 1}; magazines[] = {"1Rnd_MK54Torpedo"}; }; }; class CfgVehicles { class SH60B : Helicopter { ..........skipped some lines................. weapons[] = {}; magazines[] = {}; class Turrets : Turrets { class MainTurret : MainTurret { body = "flir_turret"; gun = "flir"; minElev = -60; maxElev = 110; initElev = -60; minTurn = -180; maxTurn = 180; initTurn = 0; soundServo[] = {"", db-40, 1.0}; gunBeg = "gun"; // endpoint of the gun gunEnd = "gunnerview"; // chamber of the gun weapons[] = {"Seahawk_Laser","mk54TorpedoLauncher","Seahawk_HellfireLauncher"}; magazines[] = {"Seahawk_Laser","AGM114HellfirePod","1Rnd_MK54Torpedo","1Rnd_MK54Torpedo","4Rnd_Hellfire_Seahawk"}; gunnerName = $STR_POSITION_CREWCHIEF; gunnerOpticsModel = "\ca\air\optika_AH1Z"; gunnerOutOpticsShowCursor = 0; gunnerOpticsShowCursor = 0; gunnerAction = "UH60_Pilot"; gunnerInAction = "UH60_Pilot"; primaryGunner = 1; commanding = -1; stabilizedInAxes = "StabilizedInAxesBoth"; outGunnerMayFire = true; memoryPointsGetInGunner = "pos gunner"; memoryPointsGetInGunnerDir = "pos gunner dir"; memoryPointGun = "gun"; memoryPointGunnerOptics = "gunnerview"; gunnerForceOptics = false; lockWhenDriverOut = false; }; }; ................... skipped animation, user actions etc ............. }; class SH60B_3xMk54 : SH60B { displayname = "SH-60B (3 x MK-54 Torpedo)"; class Turrets : Turrets { class MainTurret : MainTurret { weapons[] = {"Seahawk_Laser","mk54TorpedoLauncher"}; magazines[] = {"Seahawk_Laser","1Rnd_MK54Torpedo","1Rnd_MK54Torpedo","1Rnd_MK54Torpedo"}; }; }; }; }; class CfgNonAIVehicles { class ProxyWeapon; // External class reference class ProxyAGM114Hellfire : ProxyWeapon { model = \ca\air\AGM114Hellfire; simulation = "maverickweapon"; }; class Proxymk54_ammo : ProxyWeapon { model = \mk54\mk54_ammo; simulation = "maverickweapon"; }; class ProxySeahawkHellfirePod : ProxyWeapon { model = \sh60\SeahawkHellfirePod; simulation = "maverickweapon"; }; }; p.s. how to remove fire effect from torpedo? -
Need help with proxy weapons
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
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WIP: Stuff you are working on 2!
yurapetrov replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
WIP MH-60R Strikehawk -
WIP: Stuff you are working on 2!
yurapetrov replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
New WIP pics: SH-60B from HSL-43 Battlecats SH-60F "OceanHawk" from HS-8 WIP interior of Jayhawk AGM-119B Penguin -
I'm working on Blackhawk and Seahawk helicopters. Here some wip screens.