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yurapetrov
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Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks, Astast ;-) Rest only MH-60R and MH-60S and this pack will be done ;-) -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HH-60H armed with two M240 can carry only 6 persons. I removed extended pylon because gunner limits, so with version will be without hellfires ;-( I'm also made closing/opening rear window. Default position is open. If anybody don't like opened window, it can be closed. -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i tried to fix fast roping scripts for MH-60L many times, no luck. I'm bad scripter, but i do not give up and still trying to fix it. I didn't forget about MH-60L. -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I thinking about it. I think it is possible ;-) HH-60H is nearly release. Version without side guns will be carry 9 soldiers in cargo room. And it is opening/closing side windows ;-) -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry, not now Well, take a look on my SH-60F. Upcoming HH-60H will be simular to it. It will not armed with Mando missiles or torpedoes. It has non-mando flares already. It will has Norrins fastropes script like it is using in MH-60L. I thougt to make some different versions of HH-60H, one armed with Hellfires, one armed with miniguns and maybe one with M240. Also, i planed to make some different paint schemes. Thanks, yes, i have plan to making HH-60G. I posted those plans in Blackhawks threat few times. sorry, i'm not allowing to retexture or edit my addons without my permission and i didnt give it to you and i will not give it. Please, respect my work. Please wait some time, i will release Pavehawk in near future. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello SamB! I'm glad you liked my work. I took a look on ToH sample helicopter, and i was woundering how much animated parts it has. I think i need to make all those switches, handles, screws and add more small details in the cockpit to make a good chopper in ToH, without it the chopper will look wierd in ToH. I decided to do it. Also, Arma 3 in upcoming, so i dont want to waste my time, i will wait Arma 3 and will make the chopper for Arma 3 and ToH with more details. I think Arma's 3 and ToH's version will be simular. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, it's fixed. I made a new fire geometry lod, it is more realistic, than old one. Added armor plates around the pilot as the real one chopper. Doors and some side parts are not bulletproof, so side gunners and passengers are vulnerable. Yes, we trying to fix it. Hope soon we will do it! Yes, I planned to make MH-60K and MH-60M and UH-60M choppers and put them into pack. Yes, i planned them too. MH-60L DAP will be armed with FFAR's and M230 gun. However, MH-60M IDAP will be with advanced FLIR pod with laser pointer and armed with hellfires as on this picture. So you will be able to use Hellfires without ground unit support. FIP Fixing in progress ;-) Thank you much! -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! I'm glad you like it! Thank you for those nice words. ;-) I'm happy you liked my work. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks like you are using someone's fastropes script, because i planned what UH-60L doesnt have fastroping ability, only MH-60L. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Finally! I reconfigured the weapon proxies as it shown here! -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you! Thank you! Sorry, i will add BIS FFAR pod to this addon in next version. It will be with MH-60L DAP ;-) Thanks! ---------- Post added at 17:03 ---------- Previous post was at 16:41 ---------- Thanks! I'm glad you like it. Sorry, those reversed writing save aprox 4.5Mb for each chopper. I'm just using left side texture to right side. I will fix mirrored number, the door is symmetric so i can mirror door texture. Thanks. Sorry, i forgot to add some fastroping notes to readme file. I'm using Norrin's fastroping script, so you can read about it here. Well, one guy promised me real missile warning sound, be he didn't send it. I think dont have internet connection, so when i get sounds i will include them in addon. Yes, IR textures are missing, i didnt make them, sorry. Thanks, fixed in next release. Thank you very much! Great pictures! ---------- Post added at 17:26 ---------- Previous post was at 17:03 ---------- Thanks for mirror! Thanks, i will think about editing interior sound. My previuos interior sound was too loud, ecpecially if you are in headphones. The currect sound gave me LordJarhead from his amazing J.S.R.S. mod, its much better and pretty quit, so it not annoying and you can focus on playing and flying chopper. Thanks, i dont know how to turn on/off searchlight alone without the collision lights. I dont think the real chopper will fly with collision lights on above the battle, but if you need to turn search light on, collision lights dont make you more markedÑŽ Thanks, actually, this addon hasn't correct damage model, it has BIS fire lod from Arma 1, so i need to make new one. Answered to your post above. Sorry, i'm not good scripter, so i think it would make someone, who knows scripting very well. Thanks. Amazing picture! Sorry, i dont know who do placing addons to six updater. I'm glad you like it. One question? Are you military? I do not want to using my work in military training. Open/Close door you can using this scripts: <helo> animate[""MoveCargoDoor"",1]; - open left cargo door <helo> animate[""MoveCargo2Door"",1]; - open right cargo door <helo> animate[""MovePilotDoor"",1]; - open pilot's door <helo> animate[""MoveCopilotDoor"",1]; - open copilot's door where <helo> is name of chopper to close door use the same script command with 0 value, like this <helo> animate[""MoveCargoDoor"",0]; Looks, like i should add this to read me file. You can read about Norrins fast ropes in this thread. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, it's possible. Unfortunatly, i didnt include FFAR's pod to this pack, but you can use GLT Missilebox addon. Put this to init line: this addMagazine "GLT_2Rnd_FFARPOD"; this addWeapon "FFARLauncher"; this addMagazine "38Rnd_FFAR"; And you will get this: You can add additional fuel tanks, just type it in ini line: this addMagazine "yup_2Rnd_ArmyFueltank"; This works fine with HH-60L Medevac with ESSS wings Also, you can remove all ammunition in editor Now, you can add more FFARS: this addMagazine "GLT_4Rnd_FFARPOD"; this addWeapon "FFARLauncher"; this addMagazine "38Rnd_FFAR";this addMagazine "38Rnd_FFAR"; using this, you can make any weapons combination, like this -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I removed night vision from gunner's iron sight, because i believe that NVG is quite large to allow gunner's face move close to gun. -
Seahawk Addon By YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WIP HH-60H This bird equipped with cablecutter and additional missile-warning sensors. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks all for feedbacks! I'm glad you liked my work! I dont think .50 cal can seriously damage tail rotor in real blackhawk. Bullets flyes through blades and just leaves a small holes. Try to hit in with RPG. You can hide ropes using this: <heli_name> animate ["rope1hide",1]; -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh no. I found the conflict between my MH-60L and Konyo's MH-47E ;-( If you place them together and do fastroping, MH-60L spawn ropes from MH-47E in wrong position. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I tested my addon with your chopper, all works fine, our choppers are fully compartable. Also i tested it with conventional Norrin's scripts. All worked fine. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I will make a custom animations for those guys when i learn how to make it. I have to do it, because i need a lot of custom animations, for Seahawk door gunner for example. Sorry, cant understand you ;-( What 3 guys? Do you mean the 3 guys sitting in the door? So its easy to fix, just change proxy numbers No, i'm going to add more details to M134. I will remade this ammo stuff on the side. Why it is not realistic? Whey have weapon holder on the floor, so they can store any weapon they want. Sorry, no UH-60L with M134. Yes, it has proxy's weapon, so you can use any weapon with UH-60L ESSS version right now. Thanks! Sorry, but you cant hide fuel probe, because its compartable with upcoming Feint's refueling script. I dont want to give ability to refuel my chopper with hidder refuel probe. Maybe i will add long range version with additional internal fuel tank and less troops in cargo and short range version without fuel probe. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How it can be? I just test it again. Ropes spawned in correct position. Can it be the addon conflict? What addons do you using? -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Blackhawks by Yura Petrov Updated to beta 1.3! MH-60L Blackhawk UH-60L UH-60L Medevac UH-60L Blackhawk (ESSS wings) HH-60L Medevac (with ESSS wing) Located under BLUEFOR -> US Army -> Air -> HH-60L Medevac (with ESSS wing) BLUEFOR -> US Army -> Air -> MH-60L Blackhawk BLUEFOR -> US Army -> Air -> UH-60L Blackhawk (ESSS wings) BLUEFOR -> US Army -> Air -> UH-60L Blackhawk BLUEFOR -> US Army -> Air -> UH-60L Medevac Changes beta 1.3: - HH-60A Medevac renamed to HH-60L Medevac (with ESSS wing); - Added flares; - New flare dispenser model; - Added tilting rotor blades; - Added formation lights; - Added new sounds by LordJarhead in separate file yup_bhsounds.pbo; - Added MH-60L Blackhawk; - Added UH-60L Medevac version; - Added 160th SOAR Pilots by Soldier2390; - Added full set of distance LODs for UH-60L Medevac, other choppers has 2 distance LODs; - Fixed hellfire pod geometry bug; - UH-60L Blackhawk (16xAGM-114 Hellfire) made invisible in editor. User can spawn it using yup_UH60L_Hellfires class; - Tail number changed to 27109. Thanks to LordJarhead for amazing sounds! Thanks to Soldier2390 for his 160th SOAR Pilot! Thanks to Norrin for his great fastroping script! Tested by Astast In honor of the crew onboard 27109, hope you all make a safe recovery. Download 70 MB Blackhawks beta v1.3 mirror on YuraPetrov.com -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It will be perfect! -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is possible with new custom animation for each. Unfortunatly, i dont have skills to make this, i hope i will get more skill with custom animations. Current version used BIS animations and has 6 in doors, 3 in front of real wall, 3 in row behind the gunners and one in center. Tried to fit one more in center, but no luck. Well, i made all MH-60K stuff, except 'Kilo' pilot's instruments panel. I will add MH-60K in next version, this release will be without it. M230 is not ready Sorry, no for all. I had an gunners outside view, but i removed it, because the gunner's animation was too weird, they was in kneeling position, their legs was under the seat, so i used old style BIS animation. I'm sure, when i got skills to make an custom animation, i will try to make gunners with outside view again. I didnt try ShackTac's mod. I can't modify his mod, so only ShackTac can make pilot swap for my choppers. thanks! -
FFAA MOD Spanish army
yurapetrov replied to peloton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks great! Looks like i have to make Spanish seahawks for this ship ;-) -
Mando Missile ArmA for ArmA 2
yurapetrov replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I spoke with him on skype sometimes and he was online last time in December 2011. Hope he is ok. -
Blackhawks by YuraPetrov
yurapetrov replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, i will add ski's at my HH-60G, but they will be invisible, and user can show them by script command