xy20032004
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Everything posted by xy20032004
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Weapon-specific reload animations as it appears in iron front 1944 ???
xy20032004 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
In iron front 1944, when we use Kar 98K and m91 mosin riffle, the reload is quite real. When you use ironsight aiming mode and fire one shot, the game will automatically force you to lower the riffle, pull the bolt to reload, and then return to ironsight aiming mode. That's really cool and real! Back to AA2, with M107, M24, AS50, KSVK etc, none uses such reload script, make it really funny to shoot. You here the bolt pulling sound fx but dong't see any real action. After searching for some time, I found that in iron front 1944, it runs the reload scripts in the following ways: 1. In 'Characters.ifa' config, there are two 'class eventhandler' scripts for 'class man', german and russian. In 'ini' part it uses a 'global*.sqf' script to load the main script. 2. In '*tests_scripts.ifa', there are some important scripts to run in order to finish the reload job. Just read the names and open them and you can see their functions. Weapon check, animation play, loading other scripts etc. The 'Real weapon reload' core is here. (The '*' stands for some words that I can not remember.) For animations, there are some important animation definitions in 'lib_weapons.ifa' config for reloading actions related to '*tests_scripts.ifa'. But as I don't know much about scripting, I can not port this reload action into AA2. Do hope someone can make a mod which uses the idea of IF1944 to make the reload for sniper riffles in AA2 as real as it should be. Or tell us the way to do so, thanks in advance! -
Day Z Announced as standalone title.
xy20032004 replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
I do hope the new mod game will use AA3 engine and make it like a stalker-like game. -
Is Modding Disabled?
xy20032004 replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Simple answer to IR 1944, no mod allowed, no buying of the game, saving $$$ for ArmA 3. -
How to force 3rdpersonview always on automatically when get into a vehicle?
xy20032004 posted a topic in ARMA 2 & OA - GENERAL
Can someone tell me how to force 3rdpersonview always on automatically when I get into a vehicle without press the switch view key? A car, apc, tank, heli, jet, no matter as a driver, gunner, or loader, commander. When I get off a vehicle, it switches back to first person view. How to write the cfg file? Thanks! -
Red Hammer Studios 9K79-1 Tochka-U
xy20032004 replied to USSRsniper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Beautiful addon! RHS studio! I have only one question, how to make the missile use bi's sucd missle launch effect? BI's sucd launch effect looks more real, with much more dust, smoke at the ignition moment. -
Mando Missile ArmA for ArmA 2
xy20032004 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mandoble, thanks for your info on "mando_tv_sensor_rects = false". Now I set it to false and there is no squre marker in tv guide mode, but once locked there is still a diamond marker in the center of the cross. How to remove the diamond marker either ? For other modes, the squre and diamond markers are good. I played lockon ka50, dcs a-10c, in tv guide mode, once lock on a target there is no any marker in the center of the cross. For games like those, are the visual aiming system real??? Thanks. -
How to remove BI's original muzzle flash effects?
xy20032004 replied to xy20032004's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thank you very much for the reply! I replaced all ' zasleh*.p3d ' files with empty p3d files in ' weapons.pbo' both in 'addon' and 'common' folders. This is the most simple way I can think about and it works well for SP mode. Finally, I have pure blast muzzle effect! :-) -
How to remove BI's original muzzle flash effects?
xy20032004 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I'm still using Warfx Blastcore v1.0 and love the new muzzle flash effects for small and big weapons (from v1.1,1.2, Warfx Blastcore removed muzzle flash effects for infantry weapons ). But I noticed that BI's original muzzle flash effects come with Warfx Blastcore new muzzle flash effects together. If I want to remove BI's original muzzle flash effects, how to do? I checked the config of 'weapons.pbo' file. There are lots of ' muzzles [] = {XXXX, XXXX}; ' lines for some infantry weapons. The second 'XXXX' is grenade launcher muzzle, so the first 'XXXX' is bullet muzzle for a specific weapon. The first 'XXXX' stands for 'this', 'muzzlefar' 'm4acogmuzzle', etc. Can someone tell me how to do next to remove BI's original muzzle flash effects in the most simple way? Simply delete the first 'XXXX' does not work, I have tried. Thanks a lot. -
How to remove BI's original muzzle flash effects?
xy20032004 replied to xy20032004's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Can someone tell me the names of those p3d files in 'weapons.pbo' that are related to muzzle effects? Are there either some files in 'weapons_e.pbo' ? In 'weapons.pbo' there is a file 'empty.p3d', can this one be used as a empty muzzle model? Thanks. -
How to remove BI's original muzzle flash effects?
xy20032004 replied to xy20032004's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I thought about the replacing muzzle flash p3d modle file by making a replacement pbo. But the question is I can not find the class definition for the first 'XXXX' which stands for different value, such as 'this', 'muzzlefar' 'm4acogmuzzle', etc. Where can I find the class definitions for those 'this', 'muzzlefar' 'm4acogmuzzle', 'XXXX'??? If those classes can be found, then maybe in the replacement pbo I can write: class XXXXX { modle = "XXX\XX\X.p3d" ----------- the empty p3d file }; and other class definitions to replace. Someone konws more about this? :-) -
Mando Missile ArmA for ArmA 2
xy20032004 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In missile camera guide mode, there is a squre box on every visible target, is this thing real in modern aiming systems? If it is real, that's cool. But if not, how to remove the squre box, which script to modify? Thanks! -
WarFX : Blastcore
xy20032004 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Glad to see you back, Opticalsnare. Thanks for your outstanding mod! Although I am still using your 1.0 final version, for the reason I like the new muzzle flash effect for small arms which is removed form later versions, I have a question to ask. When I fire a rifle, I can see the original BI muzzle flash effect comes with your new muzzle flash effect togather, so how can I completely remove BI's original muzzle flash effect? I tried to make a replacement pbo file in which I want to set the BI's muzzle flash p3d file to " model = ""; " , but I can not find where the flash p3d is. Can you tell me in which BI's pbo file the p3d file is? Or, is this the simplest way to remove original BI muzzle flash? Thanks. -
WarFX : Blastcore
xy20032004 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Has anyone noticed that since AA2 patch 1.59 some parts of this mod don't work correctly any more? For vehicles, such as t90, the machinegun's muzzle flash works fine. But for infantry weapons, such as m4, ak74, pk etc, no longer have the amazing muzzle flash effects. Those weapons which are not part of a certain vehicle only have original BI or ace muzzle flash. (Without any other mods, it is the same case.) So is there there a way to restore Warfx Blastcore muzzle flash back to infantry weapons? I use AA2 + OA + PMC + BAF and ACE2 + some other mods. -
Arma 2 Addon request thread
xy20032004 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
In AA2, if you drive a tank/apc in low and medium speed and suddenly turn left or right, the vehicle turns to the desired direction immediately, too fast and make it funny as if the vehicle is not heavy. Turning should be less sensitive. So can someone make a mod to modify the vehicle turning speed (not turret turning speed) or show us how to do it? Thanks! -
Need a mod to modify tank/mpc truning speed
xy20032004 posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
In AA2, if you drive a tank/mpc in low and medium speed and suddenly turn left or right, the vehicle turns to the desired direction immediately, too fast and make it funny as if the vehicle is not heavy. Turning should be less sensitive. So can someone make a mod to modify the vehicle turning speed (not turret turning speed) or show us how to do it? Thanks! -
I spend most time playing SP mode with mission editor. But the file checking function is really time wasting. The more mod pbos you have the longer time it takes. Now my arma2 folder has 18.1GB data. Every time I start the game, it takes loooooooooooooooong time to check the pbo's configs, singantures, etc. I update my hd to ssd, but with 18.1GB data, the checking time is still too long! So can BI or any moder make an option ' -nocheck' just like the ' -nosplash ' thing in SP mode??? That would be great for SP player or those who need to start and exit the game frequently when making missions/mods.
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Mando Missile ArmA for ArmA 2
xy20032004 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you very much! :-) -
Mando Missile ArmA for ArmA 2
xy20032004 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mandoble, could you tell me how to remove the two horizontal lines which indicate terrain elevation in AH64's aiming glass ? And how to change the color of selection menu form blue to white? I always play singleplayer mode and like to make some personal changes so can you spend a little time to show me the way? Thanks. -
I want to modify some trees by changing the size and find this tool ' vegscale.exe ', but there is no readme or any tutorial with it, no help with wiki either. Does anyone have any clue to the usage of this small tool to change the size of tree p3d files? And what software requirement does it need? vc+2008, .net3.5???? Thanks.
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Any tutorial on ' vegscale.exe ' tool?
xy20032004 replied to xy20032004's topic in ARMA 2 & OA - GENERAL
Fully understood, thanks. -
Any tutorial on ' vegscale.exe ' tool?
xy20032004 replied to xy20032004's topic in ARMA 2 & OA - GENERAL
PvPscene, thanks for your help! But I am confused. So the 'vegscale.exe' is a tool to change the size of trees in a map or a tool to convert old ofp/AA1 p3d file to AA2/OA p3d file? If its function is the first one, how can I use this small tool instead of the official SDK tool pack to change the scale/size of a tree? How do I know a tree's original size and how to make a tree smaller or larger in order to replace another tree and not to sink into or float above the ground? -
Mando Missile ArmA for ArmA 2
xy20032004 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tried the test version, all ok except one small bug. It seems you forgot to give the correct path in ' tv\tv_types\' for ah64's agm114k missile. I modified the file" setup\XXXXX_ah64_setup.sqf ' by adding ' tv\ ' to ' tv_types\ ' and all goes well. Thank you mandoble! No visual bugs for triple screens! -
Mando Missile ArmA for ArmA 2
xy20032004 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mandoble, I took 2 screenshots and put them on a web site, here is the link, look at the screenshots in the first reply. First one is MMA Air control, second one is missile gudie tv. Both have problem in triple screen mode, 12:3, 16:3 and my own setting 16:4. Hope these can help you find out what to fix and wish the update come soon :-) http://bbs.samren.cn/read.php?tid=13610 -
Mando Missile ArmA for ArmA 2
xy20032004 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
With 3 screens, the center one is ok, just like using only one screen, but the left screen and right screen look strange. For each screen, divided vertically, half of the screen is black and the other half part shows the game picture. So it would be perfect to set the left and right screens to be in full black. When I use a sniper rifle, in optic mode, everything is ok, center one shows correctly and left and right screens are in black. I 'll try the MMA Air Suport Console and report back later. -
Does anyone kown how to remove the fuelbar and the status text beside it on the upper-left corner when you fly a plane or drive landvehicles? I tried to remove some digis in XXXXcansee = 1+2+4+8+16, I can remvoe compass and radar etc, yet can not remove the fuelbar and the status text beside it. Can someone show me the way to do it, I always like a cleaner screen. Or is there a mod which can hide all huds in playing and show the hud for a few seconds when you press some key?