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xezon

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Everything posted by xezon

  1. Is it common practice to use the kbTell for people talking in game, talking in cinematics, etc? Why would someone not just use say or groupRadio for speech?
  2. http://community.bistudio.com/wiki/currentZeroing
  3. Hi. I installed Notepad++ and Arma Script from here: http://www.ofpec.com/ed_depot/index.php?action=details&id=596 but there is no syntax highlighting for SQF or EXT or SQM or anything else. Opening HTML shows syntax highlighting. What is wrong with the tool? Is there any good working tool for notepad++ you can recommend? Currently I use ArmA Edit and that tool is ok but not cool on the long run. I can't attach an image of my current installation because this forum allows no attachments.
  4. Looked promising with the syntax check features but the text editor in the program is very bad. And the concept of establishing a connection to a server each launch is horrible. Yep thanks. Works fine now with older notepad++.
  5. Can someone explain me please why this crashes mission load? If I remove CfgRadio class or the other the user mission loads without crash. class CfgRadio { sounds[] = {}; class testA { name = "testB"; sound[] = {"\sound\test.ogg", db+0, 1.0}; title = {$SIMO_TEST}; }; }; class CfgSounds { sounds[] = {}; class testC { name = "testD"; sound[] = {"\sound\test.ogg", 1, 1}; titles[] = {$SIMO_TEST}; }; }; ---------- Post added at 21:29 ---------- Previous post was at 21:00 ---------- I experimented a bit now and this loads. I don't understand the exact reason though. class CfgRadio { sounds[] = {}; class testB { name = ""; sound[] = {"\sound\test.ogg", db+0, 1.0}; title = $SIMO_TEST; }; }; class CfgSounds { sounds[] = {}; class testB { name = ""; sound[] = {"\sound\test.ogg", db+0, 1.0}; titles[] = {$SIMO_TEST}; }; }; When I create the following now it will just print Resistance: "$SIMO_TEST" and for say it prints nothing. Why? private ["_unit", "_text"]; _unit = _this select 0; _text = _this select 1; if(_unit distance player < 10) then { _unit say _text; } else { _unit globalRadio _text; }; Language, English MIS_FOLLOW, FOLLOW SIMO_TEST, test
  6. So the question is how can I make russian CIVILIANS being enemy with OPFOR? I tried following: 1. grouping civilian entity with BLUFOR or RESISTANCE leader 2. editing mission.sqm CIV to GUER or WEST Both do not work. OPFOR will not open fire on civilian asset. BLUFOR USMC does open fire though. Any ideas?
  7. Can't make in-text tabs. Bad. And no comment shortcut.
  8. Thanks I will check this out. Those guys at OFPEC could have mentioned that in the release or the author himself in his package :S Thanks, but I tried that already and it looks ass :D
  9. I made missions for OFP 8 years ago but can't remember shit haha. I haven't played the ArmA missions yet. Mostly stuck in Editor trying to make my first mission. But I am very slow. I installed the latest Beta Patch and will try to run it tomorrow and check what happens with the teaming issue.
  10. That would be handy. JDK is a bit too overkill I think. Do you remember the name of your tool?
  11. you can specifiy a timeout in the trigger i think
  12. Yes it's true. But that Arma script tool promised to add SQF support but it did not.
  13. That post is labeled as Wednesday, 19 August 2009 19:08. Are you sure this is the correct package? Edit: Got it. Thanks.
  14. Do you have a link for me to that thing? I don't understand what you say because I am new to this. I bought ArmA_X 7 days ago.
  15. Yes but OPFOR will not attack them still! I tested these combinations already.
  16. Hi. I want to make sure my mission does not require these expansion packs and therefore wanted to disable them. Removing the PMC and BAF folders did not help. Any ideas?
  17. Are these always labeled with "BAF_", "PMC_" ?
  18. Thanks. I will check what Max wrote. It's good to hear it's still compatible, but I don't even want to hassle others having blurry assets without expansions. :) Someone linked me to this: http://www.armaholic.com/page.php?id=11127&a=dl Is that recommended?
  19. I used the non acre. I put it in a folder "scripts_3rdparty" and called it from init.sqf for SP mission. hint "a" shows it gets called.
  20. I am completely new to Arma series and have no oversight about the content. I am not aware what is Expansion content and what not. Unless it is labelled as "BAF or "PMC" of course.
  21. Hi. I loaded Falcon_565's script via init.sqf and checked the execution with a hint "a" but I cannot see new brathing ingame on my men. What could be the reason?
  22. xezon

    When The World Ends mision

    The mission is a really professional production. Good camera scenes, well made texts, voice, hints. Good briefing and overview. I finished the second mission, then I stopped because it was too annoying to restart over and over. I flew that marked route back, but it stopped all the time. Missions makers have to find a balance for people who dont know the structures of the mission in the editor. A mission maker knows where to fly, because he put the boats/dead areas. But a normal player can't really figure our where dead zones are. I played on easy mode, and the dead zones were too strict. I would prefer for an easy mode that you have more freedom with your chopper, because even noobs like me can play your mission then. On hard it's ok to make dead zones and enemy boats all over. I suggest you fix more on the difficulty level, so everyone can play your mission from beginning to end. Like I already said I really like the presentation of this mission, but the mission hardness bores me.
  23. xezon

    Mission Editing Competition

    Now everyone will send you his own address to grab the packages .
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