waylay00
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Everything posted by waylay00
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Before I install my copy of ArmA 2 on Windows 7 64-Bit, does anyone have any advice? Is there anything special I need to do? Compatibility modes, etc? Thanks!
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Glad to see others feel the same way I do (and about ACE as well). It's not like I want ARMA to be COD or something, but if ARMA wants to ever gain a larger fanbase, the community needs to realize that mods/addons need to be more streamlined. And despite what anyone says, ACE2, for the average user, can be a pain to install. I don't mean to pick on ACE, but other mods are like this too.
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I was playing around today as a pilot with a Hind, and whenever I select a ground target (box and diamond present) and tell my gunner to switch to "missile" (air-to-ground), he won't fire, even if I say "fire" or "open fire" or "engage at will." How do I get him to fire the missiles?
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Helicopter gunner won't fire missiles?
waylay00 replied to waylay00's topic in ARMA 2 & OA - GENERAL
Ah, that explains it. I'm running out of buttons on my joystick!!! -
Helicopter gunner won't fire missiles?
waylay00 replied to waylay00's topic in ARMA 2 & OA - GENERAL
No, I know that FFARs are unguided rockets and not missiles. What I meant to say was that pressing the trigger didn't make the pilot (me) say "Fire!" but rather just fired the default the FFARS. But I realized that I was used to the old system in ArmA where you had to switch to manual fire even just to fire FFARs. I'm running ACE and a few texture mods, BTW. I was unaware of the Left Ctrl + Fire command, so I need to check that out when I get back home. -
Helicopter gunner won't fire missiles?
waylay00 replied to waylay00's topic in ARMA 2 & OA - GENERAL
Well, the only thing that happens when I click primary fire is that I fire my FFARs...even when the target is locked and I tell the gunner to use missiles. -
Why are some of the tracers fired by OPFOR units red (Shilka, Hind, etc.?) I always thought they were supposed to be green.
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Is it really that hard to run smoothly?
waylay00 replied to Churrsauce's topic in ARMA 2 & OA - GENERAL
I have: i7 920 4890 1GB 6GB DDR 640GB WD SE HDD Win 7 64-bit ArmA 2 runs OK. All settings high, PP low, 1680x1050, AA low, AF low. View Distance 2800. For me, it's still not "smooth" enough for an enjoyable experience. I tried my FPS, and I'm getting around 40-50fps in many situations, which is fine, but whenever I get into a firefight or in a city, it drops down to around 30 (with occasional drops to 20). I guess I'm picky, but it's not that enjoyable for me when those types of drops occur. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
waylay00 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm confused about deploying MGs. I cam able to deploy the MG itself, but I cannot load it with ammo, even when I have ammo on me. I don't see any "interact with MG" as the WIKI says... -
When I was a newcomer to ArmA, this list really helped me out to get started with mods/addons. I don't see one for ArmA 2 though. :( http://forums.bistudio.com/showthread.php?t=71981 So, what do you guys suggest as "essential" addons/mods? I like things that add realistic effects, like tracers, etc...
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Some of you guys actually need to play PR first before making such blind assumptions/accusations. As stated, PR and ArmA are different. But there is a large portion that overlaps. To me, you still get the epic feel of big battles. But the advantage of PR is that the teamwork is much better "out of the box". You can literally join a squad of five other people you've never met, and usually you can work really well as a team. Also, although it might be more "arcadish," the feel of PR is more responsive. So in this way, I'd say it actually is more realistic than ArmA, simply because I feel like I have more control over my player (just like I do with my body in real life). I noticed one poster said that an example of more realistic gameplay would be looking down at a watch instead of pressing a key. But really, is this really more realistic? I think it would be less realistic, as it's far easier simply to press a key than to move your mouse down while simultaneously moving your arms to your face to see the watch. However a developer might incorporate it, it's bound to be a whole lot more cumbersome than looking at your watch in real life is. So that fact right there makes it less "realistic" in terms of cognitive reflexes, etc... It's all a compromise.
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I am playing with a squad of tanks, and when I tell my gunner to target an enemy tank, he starts shooting his coax machine gun at it instead of firing SABOT rounds. How do I get him to fire these instead of useless machine gun rounds at the enemy tank?
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Yeah, he fired one shot and wouldn't fire again. I said "cease fire" and then "fire" again to check, and he said "negative."
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Thanks so much. I completely forgot about that. Also, do I have to tell the gunner to reload the rounds every time (using the "action" buttons on the command thing)? Or can I have him automatically reload the last type of round he was using?
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I have a few questions about the laser designator. Is there a way to get AI troops on the ground to use the designator? For instance, if I am flying a Harrier, is there a way to have the AI spec ops ground guys use the laser designator on their own without having to do any scripting or anything? Also, if you are the one lasing the target, does the AI pilot have to be in your squad to see the target? Thanks!
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How do I use the laser targeter for the JDAM for the F16? I am on the ground with my designator, but the the f16 can't "target" any laser marker. Is there something I'm missing?
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Is it fun being stuck in the past? You dont still want software on tapes do you? Hows about having ArmA2 on a nice stack of ~6970 floppy disks? I don’t like purchasing "AIR" and that’s what you get from itunes exc.  Give me a tangible hard copy.  If the costs were significantly lower, due to the lack of print and product,  I would consider it.  But they are NOT.  As for a NA publisher,  I believe this is what’s holding them back from Console disclosure. That is misleading, inaccurate, and uninformed. itunes does have a policy of not allowing re-downloads, but there is no restriction prohibiting you the user of maintaining your own backups and copying them to another authorized machine for immediate playback, or sharing them from a centralized library. steam on the other hand does allow you to redownload any content at any time, without disk scratches. yeah we can tell your not here to help  How about when stem goes down and you cant play your games. Or how about if your isp id down and you cant log into stem and play your games. Got to love people that cant live without their tec. Its funny to watch people after a big storm hits and they dont know what to do. I really dont understand whats the big deal, why not have it on both? I just hope all countries get it at the same time. Also misleading, inaccurate, and uninformed. Search steampowered.com support Company of Heros has some difficulty with offline mode, but that's Relic's problem, not Steam's and not Valve's. I just migrated 35gb of steam content from 2 machines to a 3rd, the only games that gave me any hassle were the valve titles as valve requires a cache validation step not required by the other developers who distribute via steam. Face it, some people prefer having a hard copy. It's not a crime, so I don't understand why it bothers you so much.
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I am to buy new PC soon: Intel E8500 Core 2 Duo ASUS P5Q Pro 4GB Corsair DDR2 eVGA nVidia GTX 260 But if Arma2 will take advantage of quad core, then I might have to reconsider CPU choice. Can't wait to play Arma2 and Empire: Total War.
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Add On Compilation for more Realism and Immersion
waylay00 replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
OK, I found the culprit regarding the errors with the ZSU-23 pack. It appears that zGuba's ZGB_Weapons.pbo file is causing some issues with this particular addon. The only error I could detect is the CTD you get when trying to enter the ZU-23 gun, whether on the truck or stationary. Otherwise, almost everything else on the list works great with it. The SIX Tracers look especially cool with the ZU-23 addon. If you place many of the guns throughout a city at night and have some enemy planes fly high overhead, you can really create the atmosphere of those remarkable news videos showing anti-air artillery over Baghdad in 1991. -
Add On Compilation for more Realism and Immersion
waylay00 replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
I have been using Törni's popular ZSU-23 addon pack with these mods/addons in the list. However, I've noticed that it's causing some instability, especially when you try to man the ZSU. I had thought I solved it, but it turned out I hadn't, hence the edit. I haven't tried solving the issue since then, but I'll try to load each addon individually sometime here in the future to find the culprit. Now if only BI had just included the ZU-23 to begin with! -
Add On Compilation for more Realism and Immersion
waylay00 replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
Edit: Nevermind. -
Compact Fix Pack for ArmA v1.14C
waylay00 replied to kuIoodporny's topic in ARMA - ADDONS & MODS: COMPLETE
Edit: Nevermind. -
Add On Compilation for more Realism and Immersion
waylay00 replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
I don't know if this is a problem or not, but the Javelin does hardly any damage to a tank when both Mateck's Tank Replacements (M1A1 and T72) and NWD's Rocket Ballistics are used together. When playing a mission, I noticed that my Javelins weren't destroying enemy tanks, or even disabling them much, even when hit from directly behind. After a few hours, I isolated the culprits down to these two addons on conjunction. When NWD's Rocket Ballstics are only active, the Javelin causes the crew to eject, and seconds later, the tank explodes (to simulate ammo catching fire). When Mateck's addon is only used, the crew simply ejects after taking a hit, but the tank remains unexploded. When both are used though, the crew doesn't eject, and the tank remains 100% operational, even after taking multiple Javelin hits. I just thought I'd point this out, as it's rather frustrating that Javelins don;t do much damage when both addons are active. -
Add On Compilation for more Realism and Immersion
waylay00 replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks! Reason being, I went onto a server with most of these mods loaded (including ballistics fixes, etc...). But I didn't get kicked or anything, and I was able to play fine. I'm just wondering how gameplay mods (such as NWD's Ballistics) affect online play if you have them loaded, but no one else doesn't. Does it just revert to default ballistics?