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Everything posted by wld427
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My friend originally set up my ArmA on my computer. He set up the no splash icon on my desktop. Well after computer took a dump on me for Christmas i had to reinstall Arma on my new one. I try ro add the nospalsh to the icon but it says the target is not valid. "C:\Program Files\Atari\ArmA\arma.exe" Is my target line. Can sombody please help PS MODS if i am in the wrong section please bump me to the right one.
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My friend originally set up my ArmA on my computer. He set up the no splash icon on my desktop. Well after computer took a dump on me for Christmas i had to reinstall Arma on my new one. I try ro add the nospalsh to the icon but it says the target is not valid. "C:\Program Files\Atari\ArmA\arma.exe" Is my target line. Can sombody please help PS MODS if i am in the wrong section please bump me to the right one.
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bummer i was looking forward to the bomber
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GREAT WORK the helos handle very well
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are the doors animated to open and close? also another suggestion a "dustoff" or medevac version
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Israeli defence force magach 6 tank
wld427 replied to miles teg's topic in ARMA - ADDONS & MODS: DISCUSSION
hmmmmmm my galil suggestion pops up again..... -
I think you need to read the message you got completely....... Great work as always vilas.
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phoenix you make a good point...... the frogfoot would fit really well in the game and off set the A-10..... now about that damn harrier...........
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Israeli defence force magach 6 tank
wld427 replied to miles teg's topic in ARMA - ADDONS & MODS: DISCUSSION
this wil help you too........ http://www.davidpride.com/Israeli_Armor/Armor_Main.htm http://www.idf-armour-group.org/vehicle_info_page_magach.htm http://www.jedsite.info/tanks-m....es.html -
Israeli defence force magach 6 tank
wld427 replied to miles teg's topic in ARMA - ADDONS & MODS: DISCUSSION
check this out...... it may help http://www.israeli-weapons.com/weapons....h_6.htm -
i think mig 23 and mig 27 would be more realistic and better suited to the terrain of sahrani
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the galil and its derivatives have been very popular throughout south america with many "freedom fighters" capturing them from government stocks. They are also popular with mercenaries in that time frame. The valmet i suggested because ok its a Finn rifle and well Finland is in eastern europe.....
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Vilas do you think you could throw in a Galil and Valmet in your weapons pack?.... it goes with the eastern theme....
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THANK YOU Placebo and thanks again mike the g36s are cool
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thanks Baddo your code line works perfectly
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thanks baddo thats how i had the mission set up with the crew in the vehicel to start.
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Civil md-500e helicopter!
wld427 replied to hotshotmike1001's topic in ARMA - ADDONS & MODS: COMPLETE
great work mike and thanks for the add on if you dont like it dont download it...... -
well now it works like a champion except for one part. The crew inside the vehicle is still "killable" how do i protect them as well?
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You should be able to just put it in the unit's init line using "this": <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler ["dammaged",{(_this select 0) setdamage 0)}]; this addeventhandler ["hit",{(_this select 0) setdamage 0)}]; it says its missin a semi colon but there it is at the end. take a look at my code lin this is all on one line on the init position[]={19313.173828,11.843280,14006.660156}; azimut=265.000000; special="NONE"; id=585; side="EAST"; vehicle="zsu"; leader=1; skill=1.000000; fuel=0.000000; init="this addeventhandler [""dammaged"",{(_this select 0) setdamage 0)}]; this addeventhandler [""hit"",{(_this select 0) setdamage 0)}]";
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thanks guys i will place it int he editor instead of typing it
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so should it be like this? class Item91 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11909.950195,23.654215,11439.728516}; azimut=220.000000; id=748; side="EAST"; vehicle="zsu"; leader=1; skill=1.000000; init="this addeventhandler ["dammaged",{(_this select 0) setdamage 0)}]"; "this addeventhandler ["hit",{(_this select 0) setdamage 0)}]"; }; };
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how exactly do i impliment this..... just put these lines on the INIT line? or do we need to script it
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if you could that would be great. All i want is the BIS shilka with like a armor setting of a million. but i do not want to change the default BIS shilka.
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when i use the Be32 as the pilot all i do is tell my AI to "eject cargo" and everybody parachutes out one at a time in a nice slick...
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Lost Brothers IDF Units Ver 1.6 RELEASED
wld427 replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
great work as always fellas