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Everything posted by wld427
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Does anybody know how to make something invincible: IE i want to place a shilka in the editor but i want to make it so the AI cannot destroy it. can the set damage function be used for this if so how or is there an undestroyable function.
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There you go. well thanks for the link to the search engine. i couldnt find the button at the top of the page. now would sombody seriously please, if you know and not being a jack ass direct me to the propper location of that file. I have tried every possible configuration of the words cobra and AH1z and the search engine just poops on me.
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Vilas, did you reskin the AH-1Z in sahrani colors? if so wich pack is it in?
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I believe there is already one made... Vilas made a Cobra in beige colours with racs roundels when ArmA was still an infant... Anyway. Just been in the AAN topic and it reminded me: -> Projekt 613 submarine NATO designation "Whiskey Class" http://forums.bistudio.com/oldsmileys/inlove.gif' alt='inlove.gif'> link me gimme a link just a little one please
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Looking for helicopter tow script
wld427 replied to SG_Smokintodd's topic in ARMA - MISSION EDITING & SCRIPTING
I actually used your script Xeno from "domination" and applied it to this map for SG Smokintodd -
This is the script from the domination mission. I am running a simple add action script on the ammo truck. The problem i have is after the truck respawns the script no longer applies itself. anybody have any ideas. I higlited the line i added to try and run the script. _empty = true; _disabled = false; _waiting = true; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; _st = format ["TW%1=this;this addeventhandler [""killed"", {nil=[_this select 0, _this select 1] execVM ""x_scripts\x_checkkillveh.sqf""}];",_number_v]; _vehicle setVehicleInit _st; processInitCommands; while {_waiting} do { sleep (_delay + random 15); _empty = true; _crew = crew _vehicle; if (count _crew > 0) then { _i = 0; _run = true; while {_i < count _crew && _run} do { if (alive (_crew select _i)) then { _empty = false; _run = false; }; _i = _i + 1; }; }; _disabled = false; if (damage _vehicle > 0.86) then { _disabled = true; }; if ((_disabled && _empty) || !(alive _vehicle)) then { sleep 0.1; _waiting = false; _vehicle removeAllEventHandlers "killed"; deletevehicle _vehicle; sleep 0.5; _vehicle = objNull; _newveh = _type createvehicle _startpos; _newveh setpos _startpos; _newveh setdir _startdir; build = [_newveh] exec "action.sqs"; nil = [_newveh, _delay,_number_v] execVM "x_scripts\x_truckrespawn.sqf"; }; }; [b][u][u]
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can we get a light sabre with that too!
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Lithuania peackeeping in the 200X..
wld427 replied to granQ's topic in ARMA - ADDONS & MODS: COMPLETE
i would be happy to use your UN troops GranQ. And maybee even a UN tank (pakistanis had M60s in Mogadishu) Ignore the other bonehead. If he doesnt want them then he shouldnt download them. -
Lithuania peackeeping in the 200X..
wld427 replied to granQ's topic in ARMA - ADDONS & MODS: DISCUSSION
i would be happy to use your UN troops GranQ. And maybee even a UN tank (pakistanis had M60s in Mogadishu) Ignore the other bonehead. If he doesnt want them then he shouldnt download them. -
onMapSingleClick help!
wld427 replied to kuwahara<ANZAC>'s topic in ARMA - MISSION EDITING & SCRIPTING
ok i caught the missing end " at the bottom. Now the marker doesnt show on the map, but the move cursor does in game. how do we fix it? -
onMapSingleClick help!
wld427 replied to kuwahara<ANZAC>'s topic in ARMA - MISSION EDITING & SCRIPTING
i tried using the code kiljoy provided but now i get a generic expression error any ideas? -
thanks i knew i seen it before but the search engine gave me nothing after trying every possible search config
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I am looking for a way to use the "onMapSingleClick" function to make a visible in game waypoint like evo has. Simply go to the map and shift+left click crates a squad waypoint that you can see in the game such as the move marker you see in evo while flying a helicopter. Anybody have any ideas? if needed, i will post the script from evo to be modified but i would like to avoid that
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i have an easy one for the retex guys ( you know the ones with skills unlike me) an RACS attack helicopter, IE a AH-1Z reskin in RACS colors....
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looks great guys.... can't wait to smoke an abrams with it does the reactive armor actually explode or funtional in any way
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i just want to throw in a "great job guys" again. Your work is superb, the amount of effort you put in truly does not warrant this add on to be free. BIS shoudl start releasing more expainsion packs of MODs like this.
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are you using the wood texture or composites? the majority of military galis were composite. Also are you changing any of the class names in the LWP pack you gave a few people previews of? i am working on a Evo type campaign on the 1985 stuff and i was curious if i should wait for the new release so i dont have to redo everything
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Did you decide on wich versions of the galil you were going to use? Skaven has a superb 7.62 Galil ARM in his RACS pack an i know you were working with some his stuff.
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How about adding a RACS version of the plain FAB250 bomber and the transport? Also some type of sighting would work. I think a simple downward looking rifle scope would work. A bit like B-17 style. Obviously it wouldnt be accurate but it would be better than goign to 3rd person and guessing. PS i still think this is a great mod and would like to see these versions. I use the UN version frequently in my missions as well as the bomber now.
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it appears you are already modeling the 5.56 arm. The 7.62 arm and ar use a straight magazine usually 20 or 30 rounds ( there are many variations).
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well i think if he did get the units textured there would be a great response from the community. I just wish i had some tex skills to offer you
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Great work on the choppers. Just one thing i thought the RACS version was going to have M240s on it, Either way i really enjoy using the choppers and am working on a mission right now its the Hellenic army coming to the aid of the RACS to counter a SLA invasion of South Sahrani
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I just want to say great job. the bomber version is exactly what the game needed
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Abs concerning the C7 couldnt it just be a reskin of an M16 or even an older one if Vilas gave you permission to use his FAL
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Vilas i dod not mean to offend in amyway the ARM will definately be welcomed into the game i am sure by the LOBO guys. Its just in conjunction witht he ARM you need the AR for regular infantry and tankers http://www.israeli-weapons.com/weapons/small_arms/galil/Galil.html http://users.rcn.com/philistine/galil/Galil_Rifles.html