warpuppy
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Everything posted by warpuppy
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Mimic soldier's marching. AI in ArmA don't like it
warpuppy replied to BLSmith2112's topic in ARMA - MISSION EDITING & SCRIPTING
However i would one get them to place rifels on their back -
Hi there all does anyone have a close air support script available similiar to the on that BAS used ?
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Mandoble Thank you so much for the reply i appreciate the help very much If i may ask can i use all the sripts in Arma as is or do i need to make modifications ( Sorry i dont know much about scripting)? If you could help me it would be much appreciated and if i could ask one further question how can i get the AI to call in a CAS strike? Thanks in advance
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Greetings Hope everyone still havin fun playing arma Has anyone been able to workout a close air support script yet?
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hi there I can help if you want just let me know what your looking for
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Units Sitting on Chairs and objects etc
warpuppy posted a topic in ARMA - MISSION EDITING & SCRIPTING
Gents Forgive of me for asking this question i have spent the last two weeks searching for this answer and looking up at opec site etc i have tried what has been suggested and to no avail does it work Could someone please tell how di i get a unit to sit on a chiaor and to lean over a table, if any one could spare me a moment then that would be most appreciated thanks -
Units Sitting on Chairs and objects etc
warpuppy replied to warpuppy's topic in ARMA - MISSION EDITING & SCRIPTING
Gentlemen Thank you i finally got the bloke to sit on the ammo box it is a pity about the chairs though had a bit of a laugh unitl i figured out that you had to call the ammo box "bench" Anyway thank you all for the help -
Units Sitting on Chairs and objects etc
warpuppy replied to warpuppy's topic in ARMA - MISSION EDITING & SCRIPTING
Thnaks for the response i have got the animation just that i cant get him to sit on the bloody chair lol! -
Hi there all Just wondering if there is an update on this project It looks awesome
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Hi there mate Have perhaps tried putting the following in the activiation part of the trigger opfor1 exec "cam1.sqs" opfor1 = leader of the grooup who activates the trigger cam1 = is the name of your camera script I take it that you have aready setup your camera I hope that this helps and if i am wrong then i am sorry i am also a newbie at editing
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Editors Database /New to Armed Assualt Editing
warpuppy posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi there The question i would like to raise with the forum is why is the Newbie Sections are never updated!! (Editors Database /New to Armed Assualt Editing), i have asked a few questions here in the forum and either i am ignored or i am told to search the forum or the wiki (which is generally the first thing i do) But yet when we go to the these sections of the forum they are never updated or they refer to OFP commands which are often misleading I am sure that i am not the only newbie that feels the same way Please do not misinterpret this post as i am not having a go at anybody in particular. -
Editors Database /New to Armed Assualt Editing
warpuppy replied to warpuppy's topic in ARMA - MISSION EDITING & SCRIPTING
At last !! Gentlemen i cannot thank you enough for the help The Tut was most helpful and really put a lot into perspective for an dumbass squaddie as myself. i have only learnt recently how to switch the computer so on when it comes to scripting and understanding how certain things work i am really relying on the good people such as yourselves And i really appreciate the help and patience that you guys provide Just a big word of "THANKS -
I have been trying to get a unit to sit on a chair and an ammo box as well as a bonnet of HMMV I am using the following in a trigger : Unit1 setpos [(getpos this select 0), (getpos this select 1), 1]; Unit1 switchmove "Crew" Could someone please point me in the right direction
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I have been searching the post and i cant find anywhere that tells you on how to create your own custom radio sounds, with the exception of the one post that points you in the direction to a website What i would like to know is how to get the voice sound to sound if it is coming over a radio etc if any one can point in the right dirction it would be most appreiated Thanks in adavance
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Hi there all I am trying to find a set of Radio Comms Procedures so that i can make up a stringtable of radio communications,of which i am quite prepared to release here on the forum. Just that some of the Radio Voices are incorrect in arma and dont follow a standard millitary comms protocol and yes i am searching the web Any help would much appreciated
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Good Day All I have read most of the posts on how to get a speech file into Arma which i have followed and done In my mission folder i have a file called Sound I have a description.ext file ( i used Chopse) The Description file lookslike this at the moment <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSounds { Â sounds[] = Â Â Â { Â Â Â Â v1, Â Â Â }; Â Â class v1 Â Â { Â Â Â name = "v1"; Â Â Â sound[] = {"\sound\v1.ogg",db +40, 1.0}; Â Â Â titles[] = { Â }; Â }; Â }; In the sound file i have a v1 lip file and v1 ogg file When i go into the game and put a unit with some way points and in the activation field i put Unit1 say "v1" Nothing Happens no sound nothing Could somebody please help me and point me in the right direction I have noticed that in the wapoint if i go to effects and then to sound i can see the v1 but still nothing is happening Thanks in advance
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Gents THANK YOU BOTH !!! I cant beleive i got working at last ! I am ever so gratefull to you both and when i finally get to realease my sp mission i will both give you the credit Once again Thanks The problem was my script
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@ deanosbeano Thnks for the response i have tried using your code and still i get no sound no talking I am using the following programs Create the Wav file in GoldWave - then save then use dmbWaveConvertor - then save file as ogg then use ofp sound lab to create - lipp file I dont why or what i am doing wrong
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I have tried using the settings that you have recommend but still no luck
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Hi there all Just wanted to know has anyone figured out on how to use the studio obeject in ARMA ? What i want know is: 1. how to use the reporter 2. how to add someone to the studio object 3. how to add the camera to a person As i would like to use this in a intro Anyhelp would be much appreciated and valued Thanks in advance
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signal.sqf (smoke and flare signals)
warpuppy replied to HAILO's topic in ARMA - MISSION EDITING & SCRIPTING
Sorry Mate I think what he meant by the Axis A "0" & Axis B "0" Is that the trigger axis is supposed to be 0 in the pic u sent the trigger axis is 50 just tryin to help -
signal.sqf (smoke and flare signals)
warpuppy replied to HAILO's topic in ARMA - MISSION EDITING & SCRIPTING
@Hailo Your Idea for your next script sounds awesome and would be a really great assest to the game, certianly for mission editors as this would save time. I have run your script and i am totally inspired by it and cant wait to use in my sp missions (i dont know how to make MP Missions yet) If you dont mind me asking how can i get the choppers to come in and pick me up when activating your script is there some type of command that i need to put in the helicopters init field or do i need a script? Please could you explain to me on how i would do this ? Sorry just that i am new and am trying to learn Thanks in advance -
signal.sqf (smoke and flare signals)
warpuppy replied to HAILO's topic in ARMA - MISSION EDITING & SCRIPTING
Awesome!! I really take my hat off to you guys, If i may ask how would one get the chopper to extract you once you have activiated the script? Sorry i am a noobie to this -
1 Hour realtime = 24 Hour's ingame?
warpuppy replied to snkman's topic in ARMA - MISSION EDITING & SCRIPTING
Hi there all @ Victor Sorry to trouble but would the above mentioned scripts work in single player mode and if so could you tell me how to run it As i undestand you need a Game logic called server and from there i am totally lost Sorry i am still very wet behind the ears wheni tcomes to editing @ all old hand and scripting vetrans I really take my hat off to guys and i just wanted to say thanks for the hard work you guys do -
MOVEINGUNER COMMAND for 2ND PLACE
warpuppy replied to dob's topic in ARMA - MISSION EDITING & SCRIPTING
Sorry But i am right noob at this i have read the entire post and still dont understand , thats WHY i have asked