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Everything posted by wolfbite
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People on youtube have railguns :D
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When I'm blowing shit up.... and when its chill <iframe width="425" height="349" src="http://www.youtube.com/embed/fZltd_nz2ag" frameborder="0" allowfullscreen></iframe> ---------- Post added at 03:58 PM ---------- Previous post was at 03:58 PM ---------- God damn I cannay work this internet mc thing....
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Hell in the Pacific MOD
wolfbite replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mmmmm Hellcat! -
Anyone willing to make flexible & generic sci-fi units...?
wolfbite replied to Kyle_K_ski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Got a DA account or anything like that to look at? -
Before I forget. Hitching aircraft to a tug so we dont get stuck in hangars/fuel stations. P.s Dethklok rules!\m/
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Real nice retex thar
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In fictional they maybe use a bit of artistic licensing... But the realism stems from that is a full combined ops military conflict as opposed to 1 guy shooting thousands of people and one tank singlehandedly.... The realism is not the unist... There is no chernoruss or takistan IRL.. They could totally make up every unit in the game... It would still be realistic because of how the simulation with ballistics-sound-different military branches-support etc all operate as near as possible as they should... What the units are is totally inconsequential to the realism. I dont see how a comanche or fn2000 can make anything unrealistic.. we know how they operate.. what weapons they use and their role.. Its realistic if they were employed..
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Look for the Osprey .cfg file and copy and adjust that... You'll figure out what to change and what to keep...
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What do you think off the "future" setting
wolfbite replied to paecmaker's topic in ARMA 3 - GENERAL
I know they practiced active camouflage on a few Dauntless avengers... They had lights along the front of the wing that were set to roughly the same backround illumination levels and it reduced the spotting distance from something like 15 km to 4... those might not be the distances I read about it ages ago... -
I thought it was just exhaust fume gases and Arena in the trailer...
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Mig-15 Converted to ArmA 2
wolfbite replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cheers sv500 this is top notch! -
Mig-15 Converted to ArmA 2
wolfbite replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You sir...... Are a king amongst men..... -
Be able to set units in the ambient combat module..
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Detailed component-driven damage modeling.
wolfbite replied to dmarkwick's topic in ARMA 3 - GENERAL
Warping? Sorry not too sure what you mean by that? -
Detailed component-driven damage modeling.
wolfbite replied to dmarkwick's topic in ARMA 3 - GENERAL
I wholeheartedly believe this would be the best possible thing to introduce to the game.... The Hit points system is way past its use date..... -
I would like to see a MedEvacmodule.... Where you sync it with a/some helicopter/vehicle and a Medical tent... If both Chopper and apc are synced it will decide how safe it is for chopper... If chopper is too risky it will send in apc. With chopper it will ask you to pop a flare if not it will land at a designated spot... Then when patient is in vehicle it will automatically take the patient back to medical facilities... Chopper will automatically land at nearest helipad to hospital (Maybe load patient on an ambulance near helipad and drive them the rest of the way... Either that or just land near the hospital...
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Changing of seasons would be really nice to have implemented... surely you would just need to have a layer over the island that changes colour and covers low grass..... It would be amazing if this was implemented... ---------- Post added at 10:55 AM ---------- Previous post was at 10:54 AM ---------- Didnt OFP:CWC have this in map mode as far as I remember?
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Navalised or not the speed would still be similar...
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Nice fallout 3 was F ing good.... Nice model..
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...That would be the one...... I must be getting old... Top stuff mate All your Islands are brilliant!
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Like arma 3 ... dead.. Until I put civ module...
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Mate tried out this new version... ABsoloutely awesome... running very smoothly.... Has the Radar instalation on the cliffside gone? I had a qick flight and couldnt find it....
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Unfortunately its static due to engine limitations... still well worth the download though..
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Does the volumetric clouds not suggest this is probably in? Or is that something totally unrelated?
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Arma3 - content pack chace Bi-sudio - army packs
wolfbite replied to jgbtl292's topic in ARMA 3 - GENERAL
This is another pointless thread isnt it... Of course people would want to see their own countries....... But there are about 195 countries in the world.... BiS dont have that kind of time......