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william1

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Everything posted by william1

  1. william1

    RHS release 3

    sorry connection problems
  2. william1

    RHS release 3

    once again and again and again ...thank you very much !
  3. william1

    [OFrP] Goodies Pack

    awesome quality ! that box cover is amazing
  4. william1

    RHS release 2

    thank you very much !
  5. william1

    Conspiracies: Deluxe

    can't wait , conspirancies 1 & 2 is a classical in OFP ! now in director's cut version !
  6. william1

    Operation Farmland Mod

    is it planned to do an update so the zombies don't attack you from the start ? regards
  7. william1

    Operation Farmland Mod

    the fast ones have a strange manner of moving their arms while running , it is like they are dancing the "mambo"
  8. william1

    Operation Farmland Mod

    whoa ! best OFP addon ever, fantastic !!!!!
  9. william1

    Marine One and VIP Pack

    is that Bush or is Leslie Nielsen ?
  10. two injured soldiers twist themselves in pain on the ground VME PLA mod 2.01b
  11. william1

    Retextured Malden

    i dont like that Everon ground textures , but this is olnly my personal opinion, i think those ground scracthes are way too exagerated , they reminds me the wgl ones. by the way , Malden with nature pack 4 looks great , i have it installed, but... it breaks the mission defender in CWC campaign , that in wich you have to lay some mines and hide behind a bush , with nature pack 4 this bush is almost inexistent and the car and the tanks see you
  12. william1

    FFUR 2006 2.0 Total conversion pack

    sorry for posting this pic in FFUR thread , but have you guys seen the new VME PLA mod injury animations ? that's freaking awesome ! it would be great if we could have something like that in FFUR
  13. william1

    FFUR 2006 2.0 Total conversion pack

    try using these values in your users/yourname/Userinfo.cfg i had the same problem and it worked for me , make a copy of your original userinfo.cfg first! class Notepad { inBack=0.000000; position[]={-0.093078,-0.005539,0.320000}; positionBack[]={-0.169209,-0.005754,0.800000}; };
  14. william1

    OFP Navy - Frigates

    first impressions : first of all, i love them second, the frigates are (both sides) very vulnerable to air attacks, at least as AI , in my trials , one single Mi17 (AI) can destroy easely a west frigate attacking from the rear side, and quite more difficultly attacking from the front side . a single A10 (AI) was able to destroy two east frigates no matter the orientation . in general , the phalanks system are quite inaccurate and their engagement distance is short i think as well . despite of that , they work perfectly , like the missile systems as i said before i love them , the design is great and work perfectly despite their little weakness , great work
  15. william1

    Jonny´s ACU SF´s

    i don't like ACU camo , but these look really great , i'm gonna give them a try thanks
  16. william1

    OFP Navy - Frigates

    wow ! long months awaiting for this great day let's adore a little bit trying asap
  17. william1

    FFUR 2006 2.0 Total conversion pack

    hi , i found something strange here, sp mission "ninjas" , the espec op takes the rpg launcher from a russian but it is invisible , although you can fire with it, anyone else happen this?
  18. william1

    Sniping-Jacks Mapfact Nogova2

    thanks sniping-jack
  19. well , i don't mean the exact moment in wich you are injuried when the fade sound simulates the shock, i mean later , it is like each time the player makes the breath sound of your script , this sound superpose to the helicopters one, this occurs repeatedly with every breath , i know what you mean with fade sound but is not that , i think it is aproblem of sound Overlapping or something downloading the latest version !
  20. william1

    Mapfact Combat Divers

    combat diver (medic recon ) (west and east) can't swim they are the shame of their country's armys and how the hell does the player enter the boats ? it always shows the message "not possible at this moment" edit: ah, you cant enter a ship with already driver and gunner inside, even as a passenger , only in empty ships
  21. william1

    Female Soldiers

    jajajaj, yes the fact that they kill other people doesn't matter but don't wearing undewear is inexcusable and sick ,jajjajaja these humang beings are crazy
  22. much much better now the death sounds are fixed and work perfectly, still there is black out on death screen but is a minor bug , i will search for the different injury shouts , didn't met anyone yet , but that's because rusians kill me so fast great work ! edit: another issue i found, when you are flying in a chopper for example and you are injuried, the sound of the chopper dissapears each time the player breaths , then appears again (im implementing your script in my personal missions )
  23. i think something is wrong with the death sounds , it is like some are played at a time , making a quite scaring shout most of the times this happens with and without ecp .also when the player is killed not long after being injuried, the screen blacks out and you can see nothing at all , the script keeps on working even in the death screen. and never heard the great variety of wonded shouts that there are in the pbo , only some breathing
  24. william1

    Sniping-Jacks Mapfact Nogova2

    impresive and very deatiled island , great work . i have tried it and no problems , really beautifu l. but if you let me give my opinion the only thing in opposition is that there are too many bushes i think. they are really beautiful but you can't see the enemy with so many vegetation. but i love the island , congrats and thanks for the hard work
  25. william1

    FFUR 2006 2.0 Total conversion pack

    i thought the latest version of Berghoff's Nature Pack 3 was 2.00 , anyway i have tested for a while the new ffur 2006 2.0 and it is amazing. love the new ah64 the new sounds and units , they are great. some things that i found with the death animations is that they are always the same when the soldier is prone , at least with the AI , and the allied units appears in white on the radar. no doubt this is the best ffur mod ever developed , congratulations and thanks ffur
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