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william1

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Everything posted by william1

  1. william1

    FFUR 2006 2.5 ... Full Pack

    mods used only FFUR clean install, so it is caused by ffur it's the Ural wreck , something is wrong with it i think it hasn't been reported before
  2. william1

    FFUR 2006 2.5 ... Full Pack

    all the changes are the most welcome except the new ACU soldiers , i think the 2.5 ones are just PERFECT , i think these new ones are a step backwards , well it's my opinion i had to say looking forward for the patch
  3. i think the latest version 1.08 has the radio voices enabled by default
  4. MSMS_KDXer that is what i did with tonalredux and works fine , that way i can play tonal with and without slx without having to add and delete de bin folder that contains the slx config ,you just need two shorcuts , it is very comfortable
  5. i'm not against surpressive fire at all , i think it is great , just a couple of things should be polished so the player don't get stuck animations or is unable to use some weapons when he should , if these issues were fixed the system would be just perfect
  6. i must say that these issues only have happened to me with the TSF units in tonal , with vanilla slx mod or ffur didn't happened , at least the time i have tested . it could be a little annoying in combat situations , by example , i was behind a wall standing up and on the knees shooting the militia , but each time i wanted to stand up for shooting the damned man went prone i have had the problem with the at animations twice in two differents games when playing the mission "holiday" for TSF in tonal . when i try to shoot a armored vehicle with the at launcher the secuence is this: -i'm prone , i select the at launcher and the player kneels, take the at weapon and then without any accion by my part he goes prone again and take the rifle , and he then repeats the secuence until i select the rifle again P.D. the diving animation is all an expectacle they must break their shoulders jaja, it is very good !
  7. a little feedback regarding the new 1.08 version : i'm having real strange issues with the animations when playing slx + tonalredux , it is like my player had own live , he does what he likes ! by example : - i'm running and without pressing any key the player goes prone - or i'm prone, press the "q" key to stand up and the player stands for a second and then goes prone again -and even more strange issues whith the at rocket animation , sometimes the player get stuck and switches from the at launcher to the rifle Repeatedly i' haven't tried with other mods yet , i will try ffur and wgl to check if it happens he same regards
  8. the improvements list is really awesome Solus, thank you very much fot including the TSF units for tonal ! i've been awaiting long for this ! all i can say is that since i started using SLX with OFP i don't want to play without it again thank you
  9. it' is not a bug ,Solus did it intentionally for realism matters
  10. the answer is in this thread pages ago , at least for the sky and for the resistance objects,, you'd better read them because it would be longer to explain than take a look
  11. william1

    CSLA 2 Update2

    cograts and thanks for the mod and the missions , they are great one thing, how can i change the music of the presentation screen ? , it's sooo boring
  12. hi Solus , i've noticed that in tha last update you forgot to put the entry for the slx vegetation replacement islands in the wgl5 mod config.cpp , i heve done it myself but maybe other people don't know how to do that , i thought you would want to know for the next update
  13. william1

    Tonal Special Forces

    those missions are totally inmersive ! pure fun thank you very much . i 've had a strange issue with the control of the puma in one mission , after loading a squad the control with the mouse didn't respond , it just changed the view to the left or right but the chopper went straight forward mmmmm
  14. CSLA II 2.20 original config.bin http://rapidshare.com/files/4217508/config.bin.html
  15. william1

    FFUR 2006 2.5 ... Full Pack

    that's great !
  16. william1

    FFUR 2006 2.5 ... Full Pack

    you always can kill him with a grenade if you can get close enough...
  17. congratulations Solus , this thread has more answers than FFUR one and almost the same number of visits , that will give you an idea of what you have done with your Mod
  18. that's not how Solus said , i'm confused, what happens with the config for wgl mod that Solus did ?
  19. sorry for the updates ? ! man we should make a statue in the center of a square in your honor thanks for the hard work to make this mod even better than it is yet , downloading now
  20. i think i didn't undertand very well (again) about the reverting the vegetation replacement , should i do this? because it has no effect , it appears the slx vegetation yet on everon
  21. tried the ver 1.03 with wgl , no problems , everything works properly
  22. yes Solus , efectively that replaces the sky pack , but some of the SLX replacements dissapear too, like the resistance trees and the open houses , and who knows what more else , so is not worthy i like a lot those effects ... ops i deleted the old newdata folder first , maybe is that , i'm gonna try again... yes ! it works ! i just have to overwrite the content , not to delete the old one first , you will have to forgive me Solus , i'm usually that stupid thanks you i love this MOD !
  23. Solus , i cant' make work the sky replacement , what should i copy into de newdata carpet ? i tried with the content of llaumax newdata and then run the instal.bat but it didn't work
  24. any tool to convert the cpp into bin ? mine doesn't work (cpp to bin 1.2 )
  25. i've been playing a while with SLX ver 1.01 & FFUR 2006 , and what can i say , it is AWESOME love the effects , love the enviroment it creates, love the open houses , love almost everything,(didn't have any ctd , including when savegame) its the most PERFECT OFP i have seen so far just some notes i find the AI very aggressive , they really come for you ! i like it , some missions look completely different the grass it is true that from some distance and above looks weird , but in close distances looks wonderful and it adds a lot of atmosphere. the sky sometimes has a strange color , a little psychedelic , is there any way to use the llauma pack with slx? ah , and it would be wonderful if there would be compatible configs with CSLA II and the other big mods out there thank you very much for this great piece of art Solus and FFUR team
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