william1
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Everything posted by william1
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have you taken a look at the bridge ? , the last enemy i killed before ending the mission was a tank and a soldier that were over there
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won't you want to shot from the house of the Lord you sinners ! yeah , too many doors and windows closed for my taste , i think all houses should be enterable
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lol, at least be thankful that if you are shot down in the water , now the ships can get you onboard , in OFP you had to go swimming home
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Dolores (miss2) is very very broken
william1 replied to MrPing1000's topic in ARMA - OFFICIAL MISSIONS
with 3 charges under the bridge (in one pillar) is enough , at least for me it was -
and the oscar goes to... trini scourge
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mmmm they are not so good , everytime they see me they try to kill me...
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just to install it in 2 computers , only one is needed
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we need womeeeeeeeen ! ups , i think i better get a life
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that's an easy question : Red storm , but i'm still saving money to buy one http://www.physorg.com/news82830306.html
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in the teeth ? woah , those guys don't fool around ... yes , it happened to me aswell
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my case is completely different , i jump from my 95% damaged chopper at 15 meter altitude and when i think i'm fried and stamped against the ground the player gets rid of the parachute and walks like he had just arrived and knew anything about what was going on
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i've got the game recently but one of the things i like most of Arma is the reallistic feeeling it has to drive a car by the islands , it as good as the best driving simulator out there . in fact i enjoy driving so much as fighting Lol . now i don't need to go on hollidays anymore , i can have virtual hollidays in Arma , all we need is some beautiful girls in bikini for the beaches and a car with FM radio !
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Too difficult even on Easy Setting ?
william1 replied to Captain Data's topic in ARMA - OFFICIAL MISSIONS
yes , the Ai seem to know where you are always , and expecting that you show your face to kill you , no matter how well you hide , it's quite frustrating , they have X ray vision -
well, i'll just say that when i played Oblivion i always use to say to myself : i wish i could play OFP in an enviroment like this ! . well, now i got it
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Resident Evil: Cold Blooded Killers
william1 replied to morgwin's topic in ARMA - ADDONS & MODS: DISCUSSION
yes , something like Lion Kennedy , Chris Whitefield , Claire Whitefield and Wester -
Resident Evil: Cold Blooded Killers
william1 replied to morgwin's topic in ARMA - ADDONS & MODS: DISCUSSION
please , don't put to Lt.Ashcroft the same voice than Alfred Ashford from resident Evil code Veronica lol good idea -
well , and what is the problem with that video ? if you mean the blackout after taking off the NVg's , it's just the simulation of the period that the eyes need to get used to the darkness , i think it's quite reallistic
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Dolores (miss2) is very very broken
william1 replied to MrPing1000's topic in ARMA - OFFICIAL MISSIONS
i have destroyed the bridge , but then i have to destroy the remainings tanks and BMP's and they always kill me , i have tried at least 50 times consecutively (*/&%%$$·"·@#~€€ ) and i'm thinking to stamp the computer against the wall , like gastovsky used to say , am i bad ...or am i bad ? -
i want antiair missile systems for both sides, the shilka would't take down a harrier even if it would be in front of its nose
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won't arma waypoints work like OFP ones ?
william1 replied to william1's topic in ARMA - MISSION EDITING & SCRIPTING
that way it works indeed, but it should work without the load waypoint for the chopper, in OFP it did sameway if a chopper is empty of fuel on the ground the crew automatically disembark , which didn't happen in OFP either , so there are things that work differently ... -
won't arma waypoints work like OFP ones ?
william1 posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi , i'm trying to make an AI squad get in a chopper , i put a waypoint get in for the squad leader above the chopper icon in the editor , but the squad doesn't enter the chopper , they just stand there , do the things work differently with Arma , is that a bug ? i have 1.05 version -
won't arma waypoints work like OFP ones ?
william1 replied to william1's topic in ARMA - MISSION EDITING & SCRIPTING
yes yes , i put a get it waypoint, for exmple , if me as a squad leader order to enter the chopper the soldiers enter it , but if a put a get in waypoint for a AI squad leader they don't enter , just stand there , the chopper is not blocked i checked it -
i love the grass ! is one of the things that i have always missed in OFP it adds a lot of atmosphere
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the choppers flight model is a pain in the as ! i can't hit a cow at two meters of distance lol and i always ended crashing in any hill , it is not fair !
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Hey guys ! i just took today my copy of Arma at last and now i'm a happy man installed the 1.05 patch and everything runs without any problem . i like everything i've seen , the visual enviroment is wonderful , by example, driving a car by night is just a real experience , incredible but i have some little thing i should improve in incoming patchs - the soldiers have a real strange faces , they look like aliens , those eyes are not normal , i'm scared... -the movement of the soldiers is not natural , specially the running , is too robotic i think , sanctuary has a lot of work here - why the UH-60 don't have a working copilot like in real life, now that the 12 man limit is broken the gunships could have their complete crew , pilor , copilot and side gunners that everything by now , i'm going to take a ride by those wonderful islands