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william1

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Everything posted by william1

  1. william1

    Getting a paa in game

    the paths to the textures are built into the model , so the easiest way to replace the texture is rename your texture with the name of the replaced texture. but if you want to keep 2 models with 2 different textures you will have to copy the model and change the paths to the textures with oxygen 2 , then in the config put the name of the copied 3d model
  2. william1

    SA-5 Gammon

    very good work i wouldn't like to be in the place of the poor pilot when he sees that super mega missile coming right in front of his face
  3. william1

    US M60A3 NATO camo Release

    i think the M60 would be a ideal tank for the RACS
  4. william1

    Dynamic Sound AI - RC 1.0

    thanks ! i will try , looks really good
  5. that's really strange since no one else seems to experience that , if you have the pbo in a mod folder , are you sure it is activated correctly in the shorcut ? maybe try to put the pbo in the root addons folder and see if it works, if so the problem is in the shorcut.
  6. william1

    ARMA 2 Videos

    quite impressive graphics
  7. william1

    ARMA 2 Videos

    quite impressive graphics
  8. william1

    Armed Assault videos

    LOL ! good video
  9. new version 1.21 uploaded , this version takes in count when the plane/chopper is attacked with RPG's or M136 so is compatible with new ZGuba's compact fix http://qshare.com/get/181043/Flares_1.21.rar.html
  10. did you put Flares_config.hpp in you Dta folder of the Arma root directory ?
  11. william1

    FFN config replacement

    try this version , it has the armor values decreased a bit , or you can customize them by playing with the values un the config.cpp http://qshare.com/get/180439/FFN_REPLACEMENT.pbo.html
  12. but Mandoble , that ocurrs with every addon that alters the default BIS settings , like the case of those ones that alter the engage distance of the units for example.In fact is impossible to make all addons compatible with all missions, so is the end user who decide wich ones want to use and wich not. the better solution would be to put the replacement in a mod folder , and activate it depending if you are going to play mando missions , or default missions without mando scripts. @nikita320106 , the replacement is activated by units , the class all only activates the "gamelogic" so to speak
  13. william1

    SA-26 SAM

    wow ! looks really beautiful ! keep it up
  14. you've got the point there , the replacement parameters will overwrite the mando mission parameters .But well, this replacement is just an alternative to people who doesn't want to complicate with many parameters (without despising your work Mandoble forever) and want just some fast play . Advanced players can use yor suite as it is , and people who wants fast mando missiles can use the replacement , maybe putting it in a mod folder , and activating it when desired i will put the note in the first post regards
  15. william1

    Sutech

    i will try it for sure, wow a SP mission, that's hard to find in these places thanks
  16. @Mandoble: Do you think ? for what i tested is completely compatible with any mando mission and had no problems .What this replacement does is exactly the same as your "mando_replacemissiles_addon.Intro" mission, but without you having to put any gamelogics or init fields in the units. Well the purpose of activate them automatically is preciselly to avoid putting gamelogics in the missions @Manzilla , new mirror added thanks @Yeb
  17. william1

    SA-26 SAM

    yes , a MTLB with Mando missiles that follows the target and turns and keeps following you until it runs out of fuel
  18. Hi Mandoble , all you need is Mando missile suite -addon version- for it to work , and no , you don't have to do anything to activate the replacement , it's completely plug-and-play , all BIS planes/choppers will use your misiles and flares/chaffs automatically always
  19. ups ! i forgot to comment the example in the hpp file, download again please , some lack of sleep i guess
  20. william1

    Mando Missile ArmA

    ah great , i will try it for sure , thanks
  21. william1

    Mando Missile ArmA

    hi Mandoble, does it exits in your scripts suit a ground-air missile that follows the target ? ( something like behind enemy lines movie SAMs, so you have to maneuver to avoid it , and it turns and keeps folllowing you) it would add a lot of atmosphere to plane missions . Or could be done something like that in Arma , if anyone can do it , that's you for sure
  22. william1

    Spanish army mod pack 2

    no , the terrorists are very bad , but they look very good , errr... well you know what i mean keep it up !
  23. you are welcome, but answering your question, if an addonmaker decides to add flares to his plane, most probably is it uses his own flares system , so it would work automatically too. only in the case the plane wouldn't have its own flare system , you could add it with this addon-supossing it would be XEH compatible
  24. william1

    SA-26 SAM

    looks good , could you maybe use a modified shilka as base instead a bdrm , i think it would look great too
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