william1
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Everything posted by william1
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[SP] Punishment Battalion, scored 9/10 at Ofpec!
william1 replied to leehunt27's topic in ARMA - USER MISSIONS
thanks ! i will try -
the paths to the textures are built into the model , so the easiest way to replace the texture is rename your texture with the name of the replaced texture. but if you want to keep 2 models with 2 different textures you will have to copy the model and change the paths to the textures with oxygen 2 , then in the config put the name of the copied 3d model
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very good work i wouldn't like to be in the place of the poor pilot when he sees that super mega missile coming right in front of his face
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i think the M60 would be a ideal tank for the RACS
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thanks ! i will try , looks really good
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Flares countermeasure system standalone addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
that's really strange since no one else seems to experience that , if you have the pbo in a mod folder , are you sure it is activated correctly in the shorcut ? maybe try to put the pbo in the root addons folder and see if it works, if so the problem is in the shorcut. -
quite impressive graphics
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quite impressive graphics
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LOL ! good video
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Flares countermeasure system standalone addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
new version 1.21 uploaded , this version takes in count when the plane/chopper is attacked with RPG's or M136 so is compatible with new ZGuba's compact fix http://qshare.com/get/181043/Flares_1.21.rar.html -
Flares countermeasure system standalone addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
did you put Flares_config.hpp in you Dta folder of the Arma root directory ? -
try this version , it has the armor values decreased a bit , or you can customize them by playing with the values un the config.cpp http://qshare.com/get/180439/FFN_REPLACEMENT.pbo.html
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Mando missiles and Flares replacement addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
but Mandoble , that ocurrs with every addon that alters the default BIS settings , like the case of those ones that alter the engage distance of the units for example.In fact is impossible to make all addons compatible with all missions, so is the end user who decide wich ones want to use and wich not. the better solution would be to put the replacement in a mod folder , and activate it depending if you are going to play mando missions , or default missions without mando scripts. @nikita320106 , the replacement is activated by units , the class all only activates the "gamelogic" so to speak -
wow ! looks really beautiful ! keep it up
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Mando missiles and Flares replacement addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
you've got the point there , the replacement parameters will overwrite the mando mission parameters .But well, this replacement is just an alternative to people who doesn't want to complicate with many parameters (without despising your work Mandoble forever) and want just some fast play . Advanced players can use yor suite as it is , and people who wants fast mando missiles can use the replacement , maybe putting it in a mod folder , and activating it when desired i will put the note in the first post regards -
i will try it for sure, wow a SP mission, that's hard to find in these places thanks
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Mando missiles and Flares replacement addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
@Mandoble: Do you think ? for what i tested is completely compatible with any mando mission and had no problems .What this replacement does is exactly the same as your "mando_replacemissiles_addon.Intro" mission, but without you having to put any gamelogics or init fields in the units. Well the purpose of activate them automatically is preciselly to avoid putting gamelogics in the missions @Manzilla , new mirror added thanks @Yeb -
yes , a MTLB with Mando missiles that follows the target and turns and keeps following you until it runs out of fuel
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Mando missiles and Flares replacement addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
Hi Mandoble , all you need is Mando missile suite -addon version- for it to work , and no , you don't have to do anything to activate the replacement , it's completely plug-and-play , all BIS planes/choppers will use your misiles and flares/chaffs automatically always -
Mando missiles and Flares replacement addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
ups ! i forgot to comment the example in the hpp file, download again please , some lack of sleep i guess -
ah great , i will try it for sure , thanks
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hi Mandoble, does it exits in your scripts suit a ground-air missile that follows the target ? ( something like behind enemy lines movie SAMs, so you have to maneuver to avoid it , and it turns and keeps folllowing you) it would add a lot of atmosphere to plane missions . Or could be done something like that in Arma , if anyone can do it , that's you for sure
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no , the terrorists are very bad , but they look very good , errr... well you know what i mean keep it up !
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Flares countermeasure system standalone addon
william1 replied to william1's topic in ARMA - ADDONS & MODS: COMPLETE
you are welcome, but answering your question, if an addonmaker decides to add flares to his plane, most probably is it uses his own flares system , so it would work automatically too. only in the case the plane wouldn't have its own flare system , you could add it with this addon-supossing it would be XEH compatible -
looks good , could you maybe use a modified shilka as base instead a bdrm , i think it would look great too