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winchuff

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About winchuff

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  1. winchuff

    Flickering textures

    I have the same problem on an 8800GTS There seem to be a few on the web mentioning the same problem. I wonder if anyone is going to sort this out?
  2. winchuff

    Graphics engine improvement

    I have heard that OpenGL is a superior protocol to DirectX (comparitive performance in IL2 Sturmovich does support this). Apparently particular differences are in the memory management (high level /low level memory cacheing) associated with very large worlds, evident as objects move into and out of the viewing distance and/or viewing frustrum. The relatively long time taken for these operations causes temporary pauses in frame update (stutter) which are quite common in OFP even with substantial (i.e. 128Mb Ti4600) graphics cards. IL2 also provides many other low level or hardware configuration options which can produce dramatic improvements in performance. One of them in particular is the option to use TEXTURE COMPRESSION. This option, can alleviate the large model cacheing problems by reducing the memory required for textures alone. Would it be possible in OFP2 to give the user option to use OpenGL OR DirectX? Could we please also have access to low level hardware options?
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