-
Content Count
3382 -
Joined
-
Last visited
-
Medals
Everything posted by wipman
-
Hi, i don't gave any "sugestion" of "do me this car" or "do me this other", but for paintjob ideas... or things like that, i think that this could help a bit; i hope that it serves you, Sigma. Historic Trans-Am Let's C ya
-
Hi, the vehicle damage model in ArmA is certainly not realistic and even bad in some cases; i'll like to see an ArmA ECP that fixes this kind of issues, but i think that's too early for that, took years of gaming to reach that level. Let's C ya
-
Hi, i don't know why when i kill an OPFOR anti-tank unit, he've to end his reloading animation until finnaly show the wounds and fall dead to the ground; that's very bad. Women, where they are!?, the BIS members don't know about 'em?, even as just support units (field medics, check point personel, tank crew, air crew) where they're? BIS only know of the women in the porno magazines?!. Why can't we reload while we move slow or at normal speed?, this is what kills me most of the times, that when you relead... you're just a 2m tall rock in the middle of a hot party where there're tanks, RPG's, KA-50's, MG's, grenades and AK74 fire; stay static... isn't what you want in those situations. I'll like to know... what the Marines who train with the VBS2 think about this, they also laught at the BIS face because they don't know how to handle a real weapon?, or they begin to give names to all the BIS family members as i do, because BIS don't know how to handle a real assault rifle and what you can and cannot do?. Also... the bullet that killed Kennedy, came from BIS not from Oswald, the CIA, the Mafia, the cubans or the worms (cubans in miami); it came from BIS. OPFOR units shoot at me at long, mid and close ranges without even be facing at me, they've the body facing all the way to the West and they shoot at me with the weapon at the weist height aiming front/down without even be directing looking at me, but they're damn bullets chase me and kill me. Or they're aiming 35º to 55º to the side, but they're bullets fly straight to my damn head; like what happened to Kennedy. This things suck, and BIS should FIX THIS DAMN THINGS in the next expansion. Let's C ya
-
Some Modern Russian Boomsticks
wipman replied to nephilim's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi, any update in this pornographic AK74M's? or the 1P29 scope?.Let's C ya -
Hi, i've made a new face based on a mask, i think. 100% (OD)Green wool for the mask and a kind of (W)DPM for the net in the neck and the gloves, & kind of Ork tattoo for the arms ala WHFRPG. The Face: Let's C ya
-
Hi, i want the Operation White Night addons to be ported to ArmA. that über pimp Strv-103C, they're Bofors AK5's and the SFP AK5D. And also some swedish Marines and maybe some of those poor army lazys too, but i don't care of those. Let's C ya
-
German NH90 Tactical Transport Heli
wipman replied to jammydodger's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, pimp chopper, looks good, flys good, sound good... but have bugs; i get this message when i put this chopper in the editor: "cannot load texture ca\air\data_jeep_kab_sklo1.paa." . It don't opens the side door/doors, the units in the cargo clip through the seats, helo walls, and helo floor. No damaged model or textures, The Main rotor texture, is too pixelated when the rotor is spinning, it don't holds the wheels in flyight, the artificical orizont is so dark that can be hardly seen; at certain day times and weather conditions, the sight turns weird, all the colours look really really bad, burned and unrecognizable (maybe a thing of the ArmA itself). One thing that i like is how hard it's to shot down, i wish that all the helos where as thougt as this NH90 so you'll not be scared of the rocks that the VC's could throw at you, you spitt to a BIS UH60... & it gonna fall down for sure. THe model look good and the textures too, i guess that still WIP... a pack with swedish NH90's, and some euro camo version will be pimp, all with a damaged model. Also, the 12.70 or 7.62 bullets don't pierce the front glass or windows glasses. I like this chopper. Let's C ya -
Hi, the G36A is on the RACS side, in the Royal Guard Marksman, the G36C in the hands of the Royal Guard and the G36K is in one of the two RACS weapons/ammo crates. You didn't look through all the sides. Let's C ya
-
Hi, If that ^^ means that you gonna do the RNI in Partizan camo and with a woodland camo vest; i'll marry you Shadow. Let's C ya
-
Hi, as Jello Biafra (God on Earth) said once: "im an asshole." ; thanks MehMan now works. In the O2 was 0.93 not 0,93 for scale down, this evidences EVEN, more... that the 3D's is not my field. Let's C ya
-
Hi, this is what i get when i try to scale down a part of a (stolen) model: '0.97' is not a valid floating point value. A message that i don't know why appears; apart of the reaon that it displays... as undo, i use the history table at the bottom right corner; but yes, it haven't a CTRL+Z (= Undo) option. Let's C ya
-
Hi, i don't know if what i gonna say is stupid or not, but i'll say it anyway... how about that Partizan camo for the RNI units and a vest in woodland (whatever) camo?, instead that black vest?. Let's C ya
-
Hi, im not a modeler as some know very well, but... is that im a fool, or the Gate Builder... don't re-scale down the models?, i've try to resize a model to make a M16A4 with a new pimp scope... but the Gate Builder gives me an error; it can't scale down models. And... is there a place where change/swap the textures path? like in the old O2? because i haven't found anything like that (the texture paths). But anyway, is great to be able of see the models with the mapped textures inside the editor, in the case of the choppers sometimes is hard to see through the main blades the helo body, but it's great for weapons and things like that (= more weapons). Im not a modeler, but i like this tool. Let's C ya
-
Hi, Major Blood, in the photoshop, when you chose: "Save As" you chan chose then and there, in what formate you want to save it (i.e: .jpg, .png, .gif, .tga etc) and, previous to this formate small window... there's another small window that's for chose the path and the file name, then; is when you can chose the quality with the bar under the box where enter the name. Slide that bar to the left and chose a quality of 5 to 7, if you don't gonna upload it to IN and then you're done. THe 1St step to all this is get a Photoshop, from the 6.0 to the latest version. Let's C ya
-
Hi, well Major Blood, i don't really know why happens that supah pixelated thing; but i can guarantee you that if you open any of the faces that i did in the Photoshop (any version) and chose: "Save As" and save it over the original, then you can choose the ammount of Kb that it gonna take. Keep in mind that it takes (in 512x512) between 10 to 17Kb more of what it tells you (once in the HD) so a face, that the Photoshop tells you that gonna take +55Kb... in the HD it'll take like +68Kb and if you upload it to internet (as i do) add other 13 to 23Kb. I never did a face in a bigger resolution than 512x512; notice that the sample face that placebo released... have really low low wow how low quality, it have pixels big as a ******' cathedral. So i'll never do a 1024x1024 face for that reason, also i'll never choose that face as the base face where apply camos or do a mask, due to it's really really low uggly and annoying low quality. But anyway, it can be done with the Photoshop (from the 6 to upper versions afaik) and can be done as i've said before; i hope that this info serves to you Major, and to other players too. Let's C ya
-
Hi, look at the size of Sahrani, i find hard to belive that they had anything better than a Lightning or A7's Corsair-II, Sahrani must have less resources than Haiti; and that, sadly... are really few resources to waste in military equipment. Some Skyriders will fit good too i think; and looking at the CH34's... i don't know why they couldn't have some of 'em, if you're poor, anything is better than nothing. TOW CH34 Beta: Let's C ya
-
Hi, i've downloaded this units and they're really pimp, the thing that i miss is a updated to 1.08 units version, with a M107 sniper too; if i had to update 'em... i'll leave the silly looking Protec helmet only for the Saboteur 2 and will give him a M4-SOPMOD with some more ammo, and will do the other SF units, with a Mitch-TCH2000 OD green helmet with the grain that it's surface have and a bit of brown dust. I'll also swap the B92F-SD by the B92F in the SF Assault unit; and his M4-M203ACG by a M4-Sopmod. If you could update your units, at least to the 1.08 they will be much more pimp. But i like how they're, they look great. Let's C ya
-
Hi, that UN UH-60 looks great Eddy, but the UH1-N's that i seen with UN markings, had the UN in big in the side doors, and the complete "united nations" text in the tail, instead prey Marines. Let's C ya
-
Hi, well DaChevs... sorry man but for me it have very few graphic quality; look at those pixels man, they're huge like the twin towers when they were standing up. Check the last .psd template that i did and play a bit with it, maybe you could get a better graphic quality using it as starting point. I just don't know why that face have so big pixels man, sorry. Let's C ya
-
Hi, i'll like that in the next version of the RNI, they don't only had a black brand new vest; i'll like that they had camouflaged vests and when the 3D tools be released... the helmet that they wear instead this 70's or 80's helmet. Let's C ya
-
Hi, Ole!!; that's what i wanted to hear. Let's C ya
-
Hi, check the 1St page; a .psd is waiting for all in there, thanks to: www.armed-assault-zone.com . Let's C ya
-
Hi, i love that damn fat Cuda 70', is a 426, or is the 440...? i agree that those buggas need real, fat and loud V8 sounds. In the N2003 there're some sounds that may serve, but there's a 2005 season mod out there that comes with better sounds. Let's C ya
-
Hi, i've made a face template for the Photoshop users, that may help the players to do they're own custom face, with a partial mask, gloves, camo and sleeves. It have each element ordened by folders, to know where to go to edit whatever you want, faster. Sadly... i don't have any server or FTP server, so this download link will only be available until the next saturday; so catch it now. It's a .rar file of 7.032.283 bytes. -=TEMPORAL DOWNLOAD=- Charles Wipman's ArmA Custom Face PSD Template Major, sorry man, but's too hard for me, with this .psd template you could do it your self, i can't; but could be the weed... . Let's C ya
-
Hi, Dachevs, i don't know what's the problem there, and as you can see... that face already have very low quality, lower the quality even more will make it look just a green uggly thing with the eyes of a dead fish and a black dirt in the forearm. And by the way... the game don't recons 640x480 textures, the face must be in 512x512 or then you'll get a error message too (i guess) i don't make mistakes with the textures size for the BIS games from many years ago. I use the Adobe Photoshop CS 9.0.2 for the faces, after all the boring thing of: paint the colour, play with the transparency, play with the eraser tool, merge all the layers and then resize it to 512x512 i save it lowering the quality until that it takes between 53 and 61Kb. When i go for it to the HD, it use to take like 15Kb more and other 15 or 20 if i upload it to photobucket. The best advice that i can give you, is get a Photoshop (any version) and save the face doing it take that, less than 65Kb in the Photoshop and then, rename it as face.jpg and done. And for the others; that 1St request, if i could get a decent photo of one of those things, i could try it. And for the 2Nd request, my english don't get to that point so i don't know what the f*** you're meaning, sorry. Let's C ya