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wipman

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Everything posted by wipman

  1. wipman

    mikebart's Project's

    Hi, i've noticed another bug that i don't think that can be solved as is a BIS side bug related to the fog. As can be seen there... the bushes are not covered by the fog, is the only object on the island that i've seen, not affected by the fog; the roads also appear as made out of shiny water, but that happens too on the Uthes and Chernarus, it also happens in any island object such as fences, buildings windows, building roofs, letters and some other objects. The fact that the bushes stand out in that way is not that a problem, as the island performance is really good even on low specs computers like my one; but still a bug. Let's C ya
  2. wipman

    - ArmA2 Burning Fire Hack.

    Hi, i blame BIS, now that i know that's not a hack "per se". Let's C ya
  3. Hi, it's very common to enter in a MP server to play and see this: I think that's a hack because it shuddently appears when you're playing and it use to be followed by piled TV towers, piled tanks or planes that begin to explode or fall ruining the performance of everyone and many times shutting down the server where we're playing. It's there any way to aboid this specific thing of the huge fire?; it's very annoying, aside of the rest of the things that those stupid damn hackers do. Let's c ya
  4. wipman

    Custom face in operation arrowhead?

    Hi, the custom faces for the OA must be a .jpg file of less than 96Kb, i use a Nvidia and the problems that i've (on the ArmA2) is that the skin glows in the dark when you're not using a .paa as face, it's tones are lighter than how it should; i still use the custom face pattern and colours (exactly the same ones) that i'd used on the ArmA, and here it's the comparison: Armed Assault: Armed Assault II: The problems that i've on the ArmA2 are the .rvmat that covers the model's skin, as i've said what it do is to: - Make the skin glow in the dark (more in the eyes). - Make the tones used for the custom face much more lighter. If you use a human skin tone spect it to be between two to three times brighter/pale, same happened to me when i'd installed the OA and patched it up to the v1.54. AFAIK this can only be fixed by removing the UV mapping from the game's human models, or... redo the UV maps better. But... the ATI users had problems back in ArmA times with the .jpg textures (no matter what) and nothing that you do on the texture was able to fix it. Let's C ya
  5. wipman

    Number of rounds to drop target ?

    Hi, i think that will be good if the AIs fallen incapacitated under the same conditions than the players, and once (we) the danger for the AI is dead; our only way to kick off an AI from the combat is kill it, but they can kick us (the players) off the combat doing two things: A) Incapacitate us. B) Kill us. Is not fair for us (the players) as we're forced to kill an AI that shouldn't be able to shoot back if incap... but this don't happen, we're forced to kill the AI and it can fire until the last second, when it shouldn't. What we should be able of do... will be to: A) Kill or Incapacitate the AIs. B) Disarm the Incap AI. C) Patch it up and call for support (Evac the AI) to take it back to our base or FOB. D) Colect info from the AI (some time after it's capture it marks the starting NME possitions on the map.) As the AIs are not "covered..." by the Geneva's Convention... take the "Colection of info" as an euphemism of "torture". With animations... and "tools...!" as azetilen torches, plicers, electric battons, car batteryes, "a good baith...!", screwdrivers etc etc.. . This is what we should be able of do to be fair and make of the combat an equitative thing; they've the numbers, we've the time. Let's C ya
  6. wipman

    Number of rounds to drop target ?

    Hi, in the ArmA2 v1.08 it takes me between 1 to 7 shots to kill an NME; i've never shot againist civilians, only againist armed units. But i like it this way, i think that's realistic... the 5.56 is a shit of caliber and do few damage to the body even on vital parts. The only thing that ain't like that much is that at less than 500m some times i need three 12.7 shots to kill an NME, and at between 200 to 260m... up to five 7.62 shots to kill a man. But im happy in general with this (unless in the 12.7 & 7.62 cases), after all... "the life is a very persistent virus...". Let's C ya
  7. Hi, sadly BIs don't works on the ArmA2 anymore; they'd advandoned it. BIS only work on OA content so don't spect anything from 'em for the ArmA2, maybe for some OA related content, but i doubt that they make any good change in their bugged engine; they're very proud of it. Let's C ya
  8. wipman

    Tanks are really unrealistic

    Hi, have to use a mod or an addon for fix things that could be fixed or improved in the vanilla version by the devs, suck. The tanks could be made better. Let's C ya
  9. Hi, i think that's a feature of some of the last OA's patches, the 1.57B or something... is a good thing for the infantry but it must make it much harder for choppers or tandem planes (like the SU34); is not a bug, but a feature of one of the last OA patches. Let's C ya
  10. wipman

    A10 GBU-12 bombs unpractical

    Hi, on the ArmA2 the LGB-12s work well for me, when the pilot is good and knows what's my duty on the ground; move from spot to spot... understand that walk from point A to point B and ensure that you don't have NMEs arround take some time... etc etc. The LGBs are not meant to be used without an observer (with a LD) on the ground, i don't know any way of aim 'em with success without the LD; maybe practice alot releasing 'em using the HUD's lines, at a fixed dive angle and fixed speed range or ranges. But they're not meant to be used in that way. Let's C ya
  11. Hi, more funny bugs on the v1.08. - SDM (aka the Mothman): Richard Gere will run back to under the Dalai Lama skirts if he gets to see the bug on the shadows of the Squad Designated Marksman. - Don't Fix Me, I'm Fine!!, I'm Fine!!!: We all know the M1911 A1 bug where it looks as jammed when you depleet the magazine or all the ammo, just like the M9; but how many (aside BIS...) knew that the slide's shadow is not animated?. Is weird... because they animated the slide's shadow LOD on the M9 & M9-SD, the M9-SD is the only pistol which slide makes it full way back when you empty the magazine; it don't looks jammed like the M1911 A1 or the M9. - Officer Brickman (aka Officer Bugman): The Officer's hands shadows are like bricks. This poor model have most of the bugs that a human model can have all toguether, but hey..! at least can walk!!; let's see... - His cap don't have shadow LOD. - His hands have bricks as shadows. - His boots are not USMC boots. - His BDU don't have the pockets where or how it should. - He seem to had gone to have a IOTV in the begining but ended with nothing instead. - He don't haves any visible ammo pouch but have more slots than the Corpsman. Not bad for a single model... . At your command!, Officer Brickman!!. - Don't Shave Your Hears, You'll Scare The Enemys: Im not sure if it's because the head model or because the texture mapping, i think that's a bit of booth... but the whole Razor Team share "the scary feature" of have hair coming out from inside their hears and also on the ears edges. In A-Stan the SF units wear beard, we're Marines! we wear the beard in the Ears!!. Let's C ya
  12. Hi, more PP, models and textures related bugs, now with screenshots. - Useless Cat Eyes: At more than 10m the Cat Eyes texture stops glowing with the NVGs, notice that that's with full moon and that it's at our back; they don't even glow without the NVGs, thing that they IRL. - Through the ACOG: Still the same, no use; sad for the "so called most realistic war simulator...". - IFF Patches: Is even worst; glow just the same as the BDU = Un-Re-A-Lis-Tick. Good job BIS!! - Well Done: Check how it looks on the Crewmen... perfect, as it should be but it isn't. - The Light That Guide Our Lives: Something like that must had been what they'd seen on Jerusalem that took the three kings to where the 'lil Jessie spawned from Mary, "The Virgin...". Just one 'lil note... the military paint their thrash into not eye reflective paints and low IR reflective paints for a reason; what we've here is the proof of how wrong the "lube harrier" (same for the rest of the vehicles) is, because the wrong & too strong UV maps, that have effects over the gameplay, like screw your sight and help you spott stopped vehicles that you'll not see or will have it hard to see if they're not on the move. Let's C ya
  13. wipman

    - ArmA2 Burning Fire Hack.

    hi, this are the Addons/Mods that i use in MP, for improve the game's performance and also it's look: - CBA v0.7.3 - OKT NoBlur. - STHUD Latest. - GDT Mod Grass. - GDT Mod HDR. - Sakura Chan Non Blinding Sun. Other poeple who don't have/use any of this addons also said that was having the same problem than me, and they didn't even have the CBA much less any of the others, most were using the ArmA2 only (like me) and others were using the OA+ArmA2=CO; we all had that same bug on EVOs and DOMIs. Let's C ya
  14. Hi, yesterday i was playing in MP (to the ArmA2) with a man that was using the ACE mod while i doesn't, i seen him with a BIS M16A4-CCO on the hands and we don't had problems aside the starting error message on my end when he'd opened an ammo box for 1St time; but... when he fired his (for me) BIS M16A4... i didn't heard any sound from his weapon. Just wanted to report about this. Let's C ya
  15. Hi, a review and some apointments. - The AI Killed Kennedy (Part II): It happened again yesterday, but this tiem it happened wiz an AI that was at no more than 45m from me; i was at it's left, aimed at his left's head side with the ACOG... then it fired a burst (like 5 AKM shots) and killed me while it was looking to the W while i was at it's South. It didn't turned or anything, just squeezed the trigger and his bullets "magicaly" did a 90º turn and killed me, just like the bullet that killed Kennedy. - Post Processing Set To High & Very High: With the PP set to High or Very High some werd things happen, if you look at the grass... then the Aimpoint's red dot glows alot making it three times it's size, same happens with the Eotech's cross, but this makes it loose all the detail so it appears as a glowing orb, happens too when you look at bushes or the bushes leafs. When you're not aiming down the sights... everything look not blurred... look like doubbed, two times the same image at few mm one of the other, creating a kind of disorientation more propper of being very badly drunk or as dehidrated. Also... the glowing of the sky... the shining of the objects, houses, nature things like trees, grass... the bushes... is too "preternatural"; i think that will be much better if it were tweaked down to realistic values instead try to replicate the effects of eating "magic mushrooms" or copy the silly glowing effects present on games like CODs, BFs, BCs and all those main stream FPShooters. It's sad to see this happening on the ArmA series. Let's C ya
  16. wipman

    Player moves like a drunken sailor.

    Hi, this kind of software is not for practice the firing (you do that on the firing range) is for practice orientation, maniouvers and enviromental familiarization. Deny the fact that the weapon sway on the ArmA2 is wrong is like the deny the holocaust. You can tell me that you're ok with it, you can tell me that you like it, that you don't care about, or that's good enough for you; but for some of us is very bad in comparison with aim down the sights walking forward over a field, over a rocky or sand beach coming from the water or going into it, walking over concrete or pavement. I know that the animation is wrong and i also know that it can be improved; and that's all i want, not any dirty arcade thing, just a realistic thing, and that's all. Booth for the side arm related animations (aim, walk slow, rush, crawl, swap from main to side weapon) and the main weapon animations (side step, walk slow, rush, crawl). Let's C ya
  17. wipman

    Can anyone help me in one mission? -.-

    Hi, on the 1St SP mission look for some ammo crate with some RPG or look a killed RPG man and take his RPG to deal with the BMP; you can't nothing do about your AI leader, but on open field the best formation is: Line (linea) and when in urban enviroments Compact Column (Columna Cerrada) or... Delta (Formación de Diamante [pero esto sólo se usa para protección y detección de fuego enemigo y entonces pasas a otra formación, una vez que encuentres una covertura decente]). The BMP-2 only need 1 RPG (VL) to make it's crew bail out, reserve the other RPG for the MI-8 or if you're good... shoot the pilot through the glass and gun down the co-pilot and cargo troops. The best way to get familiarized with the game's mechanics is in SP, the Campaign; look arround very often and don't stay too much hanged on the scope, always look for hard cover and stay down, move only when you're sure that there is no NMEs arround or you're not at the sight. The AI is a bit better on Expert than in Beginner. And from spanish to spanish... switch your game's language to English, because the spanish translation is as bad as if it were made by Belén Esteban on Jaco. Let's C ya
  18. wipman

    CH M1Abrams Pack

    Hi, i was meaning a Signed Replacement made by Matek, so we can use it (with luck...) in MP without problems. I haven't any PBO maker tool or any ArmA/ArmA2 related tool because im no more on the addons making in any way, but thanks for your effort PvPscene. Let's C ya
  19. Hi, a small one. - Post Processing High: The glow arround the red dot appears behind the units or objects (trees and such) that you're aiming at; the unit on that screenshot is at 75m, and this are the rest of the settings but with the PP set now to High: Let's C ya
  20. Hi, other bug that i almost forgot. - Swap to sidearm while walking: Is impossible. You can reload main weapons and RPGs while jogging, walking or walking slowly; but you can't swap to your side weapon nor walking slow, nor walking and also nor jogging. Let's C ya
  21. wipman

    Player moves like a drunken sailor.

    Hi, what you're talking about, is the VBS2 (1802$ x DVD) so... there must be "some difference". The fact that you've to walk up the stairs looking front or walking backwards to go up the stairs unables you to turn on yourself while walking on the stairs, something mandatory for walk up or down any stair on a CQB excersice; with the current (bad made) weapon sway... you better have the NME at between 3 to 4m or you've a high provability of miss and die. When you rush on a house or in building's flat... you've a high chance of miss and die because of this. No matter how you put it... the weapon sway is 200% unrealistic and unables you to do common infantry tasks as for example: return deadly fire (= shoot to kill) at less than 100m, unables you to do any efective CQB (ingame) exercise. Said in silver... they this the Aiming Down the Sight animation with the ass. What i don't know is if they did it on pourpouse... they did it because of lazyness... was for incompetence or leak of professionality... or by mistake. But is clearly wrong; anyone who have held an assault riffle can see it clear as the sun light. The only questions that we (at least i) will like to know is: "they gonna fix it?" and: "when?". The fan boys, "defenders of the crown", and the rest of this kind should recognize that this is wrong too, as a improvement on the ADS will benefit us all, so they're hurting the game, the game's name, the BIS comercial interests, us... and 'emselves denying the ovbious. I want the game to get better on it's possibilies; and i know that for a (even small) developers team, is possible to make this 'lil specific thing better. Let's C ya
  22. wipman

    CH M1Abrams Pack

    Hi, any chance of get an ArmA2 replacement pack that replaces the BIS M1A1 for the M1A1 HC on this über pimp M1s pack?, i'll love to have this M1s instead the vanila ones. Let's C ya
  23. Hi, another one, this one was fixed in the OFP v1.96, appeared again on the ArmA... and is on the ArmA2 too. - The AI killed Kennedy: When you're in multiplayer, is very common to see NME AIs facing to one direction (not looking at you) but their fire is directed at you; use to happen more commonly with the Machinegunners and Autoriflemen, but happens with any soldier beyond the 300 or 350m. Let's C ya
  24. Hi, other one... - The Menus: The text of the chat box or any in game message of any kind appears on top the menu that's displayed when you hit ESC. Let's C ya
  25. Hi, another bug. - Languages in MP: The command orders and replyes received from other players don't get translated to the language that you've choosen, it uses the language of the person that's giving you the orders or replying to 'em; this is a problem if your commander or units at your command use russian or czech as their choosen language and same goes for other languages that you may not know. I think that the orders given by other players aswell the reply to your orders should be translate to the language that you've choosen on the game's settings. Let's C ya
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