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Everything posted by wipman
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F/A-18 Super Hornet and Su-35S Flanker E
wipman replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, would be possible to make the F-18E/F glass to be slightly golden tinted instead transparent?, at least from the external view?; i think that it'll look better. Let's C ya -
ARMA 3 Addon Request Thread
wipman replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
- CV90120 instead Leo2A7 Plus for the AAF. - CV90 Family for the AAF in CTRG camo. -
Hi, this reminds me to the JAM, back on the OFP's times, with the High Dispersion magazines etc, was a great project and really improved the game and it's gameplay; if this initiative gonna include models... i would recommend to make 'em stand alone but that go into the same Mod folder, so you (as user or server admin) can choose which to use and which models don't. IMO isn't good to install 1.4Gb of Mod to use just 80Mb of it, is a waste of resources in my eyes. Let's C ya
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To speak the truth... once that i depleet the GL ammo i would like to remove it, even drop it; i don't find it as useful and easy to aim as the ArmA2 M203, so i'll preffer to remove it from the AR if this would mean a weapon behaviour change. Remove the GL and place an Angled Grip or a Vertical Grip to have less recoil in Single Shot and better recoil management or control in Burst Fire or Fun Auto is better for me that the extra weight of the GL, as compensator is not that good and substracts some reaction time. In conclusión... do what you want man, it isn't that important but is alot more work; so do want.
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ARMA 3 Addon Request Thread
wipman replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
- A USMC Mod, current and 2035. -
Hi, do you gonna allow (on the addon version not the replacements) to deattach the UGL to drop it, put it on a backpack or swap it for a Vertical Grip or an Angled Grip?; i find weird (and bad) that you can't remove the GL from the MX (aswell on the OPFOR & AAF weapons) to have a lighter weapon, to swap it for a fore grip or just to store it on the backpack; and i think that will be interesting and good. Let's C ya
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Great!.
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ArmA 2 C-130J and MV-22 Redux
wipman replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, will both the MV & the C-130 have vapor condensation effects?, aside of the wing tips trail i mean. I agree that the Nam era colours of the C-130 are pimp, are almost the same colours of the spanish air force C-130s but our ones have the belly in clear grey, almost sky blue but whiter. NATO Green versions of booth could serve for the AAF, i don't see the C-130 fitting on the OPFOR, i think that an AN-70 will fit better to 'em. Let's C ya -
Hi, are they a whole or we can choose which island or islands we install and which don't?. Let's C ya
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With the 1.08 Update can you shoot beyond ~ 1100m!?!?
wipman replied to TheBigOne_014's topic in ARMA 3 - TROUBLESHOOTING
Hi, on the ArmA2 the tracer rounds dissapeared beyond the 600m, an engine thing... with the View Distance set to 3000 (for ground units on the ArmA2) the visual effects as dust etc dissapeared (like the bushes and other objects) at 2500m, this could be the thing... you've gave few information for do an accurate guess or info. Let's C ya -
Hi, the point of the campaign as always... it's to show the game's engine news and the units and game's stuff, aside of familiarize you with the game's mechanics as preparation for the MP. Let's C ya
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They also say that the Mk 310 Mod 0 improves the bullet's flying path, so it haves less fall over distance; but is not "the official USMC round", that's the M855.
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Yep.. this man, this WWII hero; did a lot to improve the world. RIP Sir Mikhail Kalashnikov.
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Attaching explosives to a vehicle
wipman replied to NeoArmageddon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, is it a script for mission makers or an addon, for everyone?; would be great to use the game's satchels as you show on the 1St post's videos. Let's C ya -
The USMC uses hollow point bullets on A-Stan, because they're more accurate when shooting through cars glasses and are more harmful to unarmored human targets; they're called Mk 318 Mod 0 IRC.
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ARMA 3 Addon Request Thread
wipman replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
- Cheek rest memory point. An additional memory point on the weapons for the cheek rest that make the unit's head look like as if they were looking through the sights of the weapons instead as looking to the ground as rightnow; shouldn't be that hard to do for BIS. -
Hi, do you gonna do a BTR-T like this one from Sebastian Muller (aka Psycho Cowboy) or just the island?: Those BTR-Ts fitted pretty well with the TSFs and the whole Tonal concept. Let's C ya
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Hi, on the screenshots they look great, the textures look better to me than how they'd look on the ArmA2:OA, and that thing about a replacement pack for the uggly MX... ohh man.. that's really pimp!. Do you gonna do/add black versions too?, for replace the black MX on the game; some wear & tear on booth will be very welcome by me, ain't like the "too new" shape of the game's weapons, they don't look like combat weapons in a war to me, just pieces of a weapons exhibition on Paris or Las Vegas. Good luck with the proyect. Let's C ya
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ArmA 2 C-130J and MV-22 Redux
wipman replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That sounds great; just how i would spect an addon to be. -
IRC... the UKF wanted to replace all their SUSAT scopes (on the L85A2s) for Elcan Specter DR daylight optics instead, so they can be used with the current NVGs almost at the same ranges; aside that they're less expensive. That's the theory... . That Specter DR look really good, but it's glass texture don't convince me.
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ArmA 2 C-130J and MV-22 Redux
wipman replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fine for me; it was just an idea, your addon... our joy!. That's all what i have to say about it -
ArmA 2 C-130J and MV-22 Redux
wipman replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, i wouldn't had go for the 34 passengers version, i would have go for the 24 passengers version and would have put a couple of ammo and special weapons crates on the middle of the cargo area; if there isn't something that 24 well armed Marines can deal with... then only God can. 24 passengers will be enough IMO as the MV-22B gonna be used for combat missions in game and the 36 passengers version is just for deployments from base to base, not really for combat missions; allow it to transport a couple of quads, artillery shells crates that you'll pull of by the ramp or something like that will be more useful (and hard to do) IMO, but better for combat and support missions; maybe a Med-Evac version would be viable too... . Keep us informed man. Let's C ya -
Hi, where do you gonna take the custom trees models?, you know... those fat ones that were on the SW swampy corner of Tonal, if im not mistaken. And the palm trees and all that, the ArmA palm threes could serve?; MikeBart had interesting foliage, rocks and trees for the ArmA2, it'd looked great IMO bayme it could serve for some parts of Tonal... , to get things like this: Mikebart Island: That yellowish foliage could fit into the sabanah part of Tonal, i think. Anyway, will be great to have Tonal back; was an amazing island, maybe the best of the OFP's history. Let's C ya
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ARMA 3 Addon Request Thread
wipman replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No no, i know that as NATO camo, not Euro Camo; this is what i know as Euro Camo: - NATO Clear Grey. - NATO Green. - NATO Black. IMO the game's "Stealth Hawk" and the RAH will look great in that scheme, i just don't want to have to install all the tools and begin with the nightmare again; im too tired for do it myself. -
ArmA 2 C-130J and MV-22 Redux
wipman replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, do you gonna add it the green tinted glasses on top of the cockpit or you gonna leave it with the default glass colour?, i don't know why BIS never do those top glasses green on the choppers or on the MV-22B in this case, just as they're in reality; like this: I think that will be an improvement. Let's C ya