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Everything posted by wipman
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This are all the versions of this M4's that i was working on; the classnames should had been the names that can see in the O2 screenshot.
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This are all the versions of this M4's that i was working on; the classnames should had been the names that can see in the O2 screenshot.
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Hi, don't look so bad, the brown dirts on the pattern look like rusty areas, i guess that u know it... but in MP the CAF USMC LAV25-III have a weird bug that makes that from the gunner sight, u see the driver as seated over the hull facing 12:00 o'clock & that could mean dead in MP if you are spotted by a BTR-T and don't have the time to deploy the units on the cargo, to let 'em engage the BTR-T with the Javelin or the SMAW's. Anyway... im working in retexture the HYK Soldier model 1.0 to make it look like as a Marine in woodland Marpat; im doing it for my own use ad for fun. Will be great if the HYK Soldiers use that AAO back pack that u posted on the right back side of the LAV-25. GRUNT:
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MAAM: Mutually Accepted Ammo & Magazines addon
wipman replied to theavonlady's topic in ADDONS & MODS: COMPLETE
Hi, excuse me for my insistance in this point; but if u want to make or set up a new standard, better than JAM_Mag2 (that shouldn't be so hard, in reffer to the sound) i think, that will be much easy for the players, to have access to a version of the MAAM that don't require of a 3th program/installer like the AMORE; and for updates... just once that a new version, inproved, tested in SP and in MP gets the final aprovation of the developers of this idea, are ready to release... If what we want it's the MAAM, why we're obligated to download a 3th program?, with a final version of each update released in common OFP related sites, all we (the players) will have a better and easyer access to the laste, "official" and updated version of the MAAM. That's what i think, and i think that at least someother players that i know, agree on this. Think about in we too from time to time, we can be lazys... but we're OFP players too. Let's cu. -
Hi, thanks for the offer Mr. Burns, but i think that that will not help; the problem it's not with the .jpg textures, it's with the .paa textures. But thanks again. Let's cu.
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Hi, thanks for the offer Mr. Burns, but i think that that will not help; the problem it's not with the .jpg textures, it's with the .paa textures. But thanks again. Let's cu.
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Many thanks Raptor, we'r in debt wiz u man. let's cu. >>;-)
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Many thanks Raptor, we'r in debt wiz u man. let's cu. >>;-)
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Hi, well... i still without any offer of help to remap the aimpoint textures of this M4's; without that fixed this project's dead. So if someone of those who'll like to see this M4's in the hands of they'r LSR Delta/Rangers or in they'r HYK_Soldiers 1.52 can help & want to help... it's up to ya. WIP_G36's K: (to the man who asked me to release 'em) well man, i sent 'em to various sites; to ofp base, to ofp.info and to operation flashpoint files. So, if they'r not released, blame those sites; not me. If they don't release the wip_g36k pack v1.0 in 2 or 3 days... then mail me & i'll send 'em to u & u'll decide what to do with 'em.
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Hi, well... i still without any offer of help to remap the aimpoint textures of this M4's; without that fixed this project's dead. So if someone of those who'll like to see this M4's in the hands of they'r LSR Delta/Rangers or in they'r HYK_Soldiers 1.52 can help & want to help... it's up to ya. WIP_G36's K: (to the man who asked me to release 'em) well man, i sent 'em to various sites; to ofp base, to ofp.info and to operation flashpoint files. So, if they'r not released, blame those sites; not me. If they don't release the wip_g36k pack v1.0 in 2 or 3 days... then mail me & i'll send 'em to u & u'll decide what to do with 'em.
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Hi, WOW MAN!!!, God save the queer!!! eemmhh.. God shave the queen!!! i mean.
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Hi, yes; .jpg to .tga & then converted to .paa with the feer PaaTool 1.1 & yes orson, all 'em have alpha channel; the problem it's that afther repath the texture of the aimpoint it appears like moved; it don't fits well over the aimpoint model.
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Hi, yes; .jpg to .tga & then converted to .paa with the feer PaaTool 1.1 & yes orson, all 'em have alpha channel; the problem it's that afther repath the texture of the aimpoint it appears like moved; it don't fits well over the aimpoint model.
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Hi, i've found a problem that i can't solve by myself and that needs of a urgent solution; it's with the M68 Aimpoint mapping of the .paa and could ruin the entire weapons pack. I've transformed the .jpg that im working over to .paa, afther done this to check the look like of the texture... looks like that it's wrong mapped (this don't happens with the original .jpg texture) i need that someone remap this texture (the .paa) to make it fit well over the model, otherwise it'll look very very wrong mapped. Hope that someone out there wanna help me to solve this. Let's cu.
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Hi, i've found a problem that i can't solve by myself and that needs of a urgent solution; it's with the M68 Aimpoint mapping of the .paa and could ruin the entire weapons pack. I've transformed the .jpg that im working over to .paa, afther done this to check the look like of the texture... looks like that it's wrong mapped (this don't happens with the original .jpg texture) i need that someone remap this texture (the .paa) to make it fit well over the model, otherwise it'll look very very wrong mapped. Hope that someone out there wanna help me to solve this. Let's cu.
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Hi, this island looks by the screenshots, as a good place where make missions; i like the idea. The only help that i can i offer it's offer some ground and surface textures that could be expanded in variety, using layers and transparency in the photoshop; to extend the range of surfaces that could be achived with a good use. The TwighLight 2000, Shadowrun, Cyberpunk and some other RPG's it's an idea that could be well brought to the OFP. P.D: Use 1.75 trees, the 1.10 trees suxxx; some mapfact or F3WX V.1.1 objects could help to recreate a much detailed wasteland idea. Let's cu.
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Hi, i don't know if someone of u have try the CAF USMC LAV25-III in MP... but if u haven't; looks like that when u'r aiming from the gunners optic, u can see over the hull of the LAV for some reason... the driver & like we use to say, the donkey meat isn't transparent. The fun this days, it's MP; coops, ctf's or whatever. But MP it's much more fucn than SP. Those LAV's (CAF USMC LAV25-III) have that bug between other weird things that i'll call 'em bugs. Let's cu.
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Hi, i was looking for some USMC helos photos when i spotted this page, there'r real squad logos for flying vehicles aswell as for land vehicles; & i thinked that this may serve you, fishkopp, for something; maybe. Let's cu. http://www.glasstattoo.net/USMCSq.htm
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Hi, i made a custom IFV sight for the CAF LAV-25III that i use in some reworked missions to play 'em with the E&S USMC Addon 1.0, i done it from a screenshot that i took when i was playin' to the AAO; i like it. Do u think that with other (a realistic) aim cross it could serve to your LAV's, fischkopp?. Let's cu. IFV Sight: Better than that black edges in the tank sights
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Hi, i've ended the uper grip textures of the iron sighted M4A1 in woodland camo; so... "soon" i could have the toy textures ready: M68 aimpoint sight, Acog sight, M203, Mk, LAM & QDD sound suppressor. There goes a pic. P.D: I don't need help with those custom units, thanks to Donnervogel; but well... a single shot & they'r history, so mayB i should take a look at those uparmoured HYK_Soldiers config to make 'em stand 4 shots of the 5.56mm in the chest. The eliminator vest works so well?. Let's cu.
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Hi, i've ended the uper grip textures of the iron sighted M4A1 in woodland camo; so... "soon" i could have the toy textures ready: M68 aimpoint sight, Acog sight, M203, Mk, LAM & QDD sound suppressor. There goes a pic. P.D: I don't need help with those custom units, thanks to Donnervogel; but well... a single shot & they'r history, so mayB i should take a look at those uparmoured HYK_Soldiers config to make 'em stand 4 shots of the 5.56mm in the chest. The eliminator vest works so well?. Let's cu.
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Hi, i think that will be better to put each config in it's own .pbo, i mean.. a unit with it's config inside the .pbo; so all the addons will work by themselves. This will help too the players, to choose what units/vehicles they need or just wich ones they like. And now... a few questions; what's up with the USMC Addon Studio?, why so many threads about the same? it's hard to follow the progress when you have 5 threads related to the same thing. There's any plan about make: AH1's W, AH1's Y, UH1's N or UH1's Y? . If i can help in something to speed up a bit the release of things, just let me know. Let's cu.
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USMC Coop (1-12) Dieselfire
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Hi, ok... we gonna use the black clip instead the woodland camoed clip. Now i gonna do another request, this time i request the help of a units config writter for a unit that i've retextured; using the BAS_Inf_Kit & the Suchei USMC3Beta addon boot textures. I'll like that this unit had the next features: -Use JAM_Mag2 Smoke Effects (smoke nade, RPG, AA). -Use the E&S Weapon Smoke Effects (extra smoke when fire C8X weapons & BIS weapons). -If it's possible... make it use the ORCS_Effects Script (the grenade script) that can be found here: ORCS_Effects & maybe in the future, when i'd found a weapons maker & a weapons config writter for this M4's; arm this unit/s with the black & woodland versions of this M4's and the Colt .45 that King Homer borrowed me. wip_man: Let's cu.