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wipman

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Everything posted by wipman

  1. wipman

    Blackblood's desert grunts

    Hi, this desert grunts look great by the screenshots; if we succed with our wip_m4a1 pack, and once it be ended, or the teaser with the desert camoed variants... if you wanna include it in future revisions of this great looking units, Blackblood... i think that i speak by all the ppl that made something, big or small for the weapons that i still working on; we'll feel honoured. P.D: For Cpt. Frostbite... check this out: "Creada la Infantería de Armada por Carlos I en 1537". this means: "created the Marine Infantry (spanish Marine Infantry) by Charles I, in 1537. "Sorry", but WE were the 1St ones, kisses... let's cu >>;-)
  2. wipman

    Usmc uh-1n

    Hi, to me it don't look so closer to the real UH1-N, those green glasses are not present, the front window it' s to tall and the angle isn't the same angle; maybe because the nose it's too short... the tail don't have the same union point with the body as in the real UH1-N, and the door windows are placed too high. It's the best UH1-N that we've; that's a fact. But it's also a fact, that's the only one that we've. Months ago, in the USMC Mod page they had some in game screenshots of the E&S USMC units boarding a CH46-E Sea Knight & a UH1-N while a UH1-N Rescue was landing closer to the UH1-N in the 2 grey tones camo scheme adopted by the USN and USMC aircrafts from the 91' or the 93' (im not sure on this); that grey CH46-E and UH1-N wasn't unfinished, i think that they were been made by NXZShadows, but i can't remember rightnow. They looked great to me, and then... Shadows went to the CBT team & the USMC Mod died once more; so... as the CBT team it's focused on the U.S. army... the resoult, it's that we've lost not only the most promising CH-46E Sea Knight and UH1-N Twin Huey that we could have had... we loose too the chance of have the great AH1-W Super Cobra that Shadows was working on. My conclusion of this boring exposure of the facts is; that this moded UH1-N isn't a so closer model to the real UH1-N as it could. Im not a modeler and i couldn't even map the textures over a model, so this model look great to me and i ask for the pardon of the modeler; but this is just my fucking opinion, so sorry if i offend you man. This is what i think. Let's cu.
  3. wipman

    Usmc uh-1n

    Hi, this UH1-N it's something that we need; there's not enought USMC related addons like choppers, armoured or wheeled vehicles. Will be possible in the future to modify the current UH1-N model and make it closer to how the real UH1-N look like?. BLACK USMC UH1-N
  4. wipman

    M4A1 Pack

    Hi, we've a new M68 Aimpoint model; we could have soon (maybe the next week) a teaser of this M4A1 Pack; only by now on the desert camoed versions, all in the final variant. Feel free to come here and tell us, what do you think about it once that we have something that show to all of you (OFP Players). wip_m4dm68: P.D: All the people that deserve to be named in the readme, gonna be named, don't worry... credits freaks. Even people that shouldn't be named gonna be named. So i hope that u like this weapons pack. Let's cu.
  5. wipman

    M4A1 Pack

    Hi, we've a new M68 Aimpoint model; we could have soon (maybe the next week) a teaser of this M4A1 Pack; only by now on the desert camoed versions, all in the final variant. Feel free to come here and tell us, what do you think about it once that we have something that show to all of you (OFP Players). wip_m4dm68: P.D: All the people that deserve to be named in the readme, gonna be named, don't worry... credits freaks. Even people that shouldn't be named gonna be named. So i hope that u like this weapons pack. Let's cu.
  6. wipman

    USMC Addon studio

    Hi, im not active part of this promissing mod; they asked me that if i could do the helmet textures and the camelback textures, i've try to make the textures; and i've made also the textures for the body. As no one have told me nothing from that day... i asume, that they don't need me. So this is the progress in a USMC grunt that i'm training to make for my own use using the HYK Soldier model. So... as im not part of this mod and no1 on it have told me nothing, i can't say nothing. It's this a reply?, i don't know... no one has told me nothing... >>;-)
  7. wipman

    M925 Pack v1.2

    Hi, a version of this great looking M925 trucks that uses the USMC Addon 1.0 will be great; that's something that we haven't yet and maybe some mission makers are missing in they'r missions/campaings. Let's cu.
  8. wipman

    Addon cd from ebay

    Hi, if that's illegal; then the responsables of the delictive act, are both the seller and the buyer. So, if some one gonna sue the ass of the seller... better find a lawyer 'couse your ass gonna be next. P.D: If u want addons, then spent time looking over the net in the official OFP related sites and u'll aboid to rape any law and u'll have a place where do rejects and complains; but well... enjoy your CD & if any of those addons don't work, then, go there: http://ofp.gamezone.cz/
  9. wipman

    Semper Fidelis

    Hi, u mean Frostbite, that the right place where i should go to cry it's the CBT Addons tread or directly to NZXShadows?, anyway... when i said "texturer place well covered" what i was meaning was; that FK has textured those MH53's, the LAV's and the Hummers, so well... that i couldn't get to make anything closer. They look great, they'r great.
  10. wipman

    Semper Fidelis

    Hi, im not a modeler FK... if don't i'll be very glad of help u; im a texturer/re-texturer but looks like that that place it's well covered for what we could seen in the screenshots. I'll wait, but what i seen months ago looked great even when they wasn't unfinished, almost... ready for a Beta >>;-) . But true, ground forces 1St, that's the focus of the OFP, foot units. P.D: I loved to check the 3 screenshots of that UH1-N & the CH46-D they looked great. Let's cu.
  11. wipman

    Semper Fidelis

    Hi, i hope that the work goes well FK, a few time ago a man released a UH1-N; there's some intention by the USMC Addon Studio of make a UH1-N or UH1-Y?, and/or a CH46-D Sea Kinght?, and/or a AH1-W/AH1-X? u know... in the current 2 grey tones scheme or in the 1991 Euro Camo pattern?. Im tired of fly in the BAS HH60's and i'll preffer to do it in UH1's N. And will be very very good to have the UH1-N and CH46-D that we could seen months ago in the USMC Mod site; in the screenshots section. Sorry if i insist too much in this question. Let's cu.
  12. wipman

    M4A1 Pack

    Hi Smith, thanks for your help & time; the lenses of the M68 & most of the texture it self are wrong mapped, as moved or something; if u look closely to the front lens texture, u gonna notice how it's displaced to the rigth. The entire sight model have lot's of bugs, moved parts and weird things; in the uncamoed version isn't as easy to spot as in the woodland or desert verions, where sing like Motserrat Caballé. over all in the woodland version, there goes 3 screenshot of what i say, check those screenshots and u'll notice how in the original INQ M4 Construction pack they'r already there.
  13. wipman

    M4A1 Pack

    Hi Smith, thanks for your help & time; the lenses of the M68 & most of the texture it self are wrong mapped, as moved or something; if u look closely to the front lens texture, u gonna notice how it's displaced to the rigth. The entire sight model have lot's of bugs, moved parts and weird things; in the uncamoed version isn't as easy to spot as in the woodland or desert verions, where sing like Motserrat Caballé. over all in the woodland version, there goes 3 screenshot of what i say, check those screenshots and u'll notice how in the original INQ M4 Construction pack they'r already there.
  14. wipman

    M4A1 Pack

    Hi, im glad to anounce to those who follow the really slow progress in this weapons pack that i've received 2 help offers; one to make the distance Lods and the config (only the desert version by now) and another offer to take a look to the M68 Aimpoint model sight. So if the man who's trying to fix the model of that sight and remap the textures success in his effort for help us, i'll continue texturing the woodland camoed versions and i'll begin with the uncamoed versions. I don't know when i gonna have a report by 'em... but stay stoned. What do u think OFP players; will be better to have all the variants, desert, woodland and uncamoed versions in the same .pbo file?; or make 'em separated weapon packs of each camo/uncamoed variants that share the same magazine classes?. Let's cu.
  15. wipman

    M4A1 Pack

    Hi, im glad to anounce to those who follow the really slow progress in this weapons pack that i've received 2 help offers; one to make the distance Lods and the config (only the desert version by now) and another offer to take a look to the M68 Aimpoint model sight. So if the man who's trying to fix the model of that sight and remap the textures success in his effort for help us, i'll continue texturing the woodland camoed versions and i'll begin with the uncamoed versions. I don't know when i gonna have a report by 'em... but stay stoned. What do u think OFP players; will be better to have all the variants, desert, woodland and uncamoed versions in the same .pbo file?; or make 'em separated weapon packs of each camo/uncamoed variants that share the same magazine classes?. Let's cu.
  16. Hi, i remind the people that i still needing: - A modeller: To end the distance Lods. - A config whriter: To make the config and add to this weapons pack extra smoke effects like in the USMC Addon 1.0 (by Earl & Suchey) weapons. - Help to correct the bugs on M68 Aimpoint sight model that i'm using. Early Beta version of the desert camoed M4 version in game:
  17. wipman

    M4A1 Pack

    Hi, well Shadow, in game they look much better 'couse u can see all the details and scratches that they've; in the hands of other units, if u don't use the binoculars or a scoped weapon, u only see a dirt with the form of a M4A1. So that means... that, "the camo work"; if i can get the help that i need to solve/correct/remap the wrong mapped aimpoint .paa texture over the model, i'll continue working on the woodland textures and once i'll end 'em... then begin with the uncamoed versions. All the same variants that u see in desert camo, but in woodland and in black wasted metal full of scratches too. For those who asked how they'll look in game: wip_m4dm68sd in the hands of a LSR_Delta Operator: No, the only M4's with the stock folded, are only those; the wip_m4dshort, wip_m4wshort & wip_m4short.
  18. wipman

    M4A1 Pack

    Hi, well Shadow, in game they look much better 'couse u can see all the details and scratches that they've; in the hands of other units, if u don't use the binoculars or a scoped weapon, u only see a dirt with the form of a M4A1. So that means... that, "the camo work"; if i can get the help that i need to solve/correct/remap the wrong mapped aimpoint .paa texture over the model, i'll continue working on the woodland textures and once i'll end 'em... then begin with the uncamoed versions. All the same variants that u see in desert camo, but in woodland and in black wasted metal full of scratches too. For those who asked how they'll look in game: wip_m4dm68sd in the hands of a LSR_Delta Operator: No, the only M4's with the stock folded, are only those; the wip_m4dshort, wip_m4wshort & wip_m4short.
  19. wipman

    M4A1 Pack

    Hi, i don't know what's that Smith, im not a modeler, paste parts from the excellent INQ M4 Construction Pack it's something that a monkey could do, that's what i done; what will be hard to learn for a monkey... will be to to texture (re-texture) this great models brought to us by the Weapons Master Inquisitor. This are the woodland versions that i've made until i spotted the mapping bug in the M68 Aimpoint sight model afther convert it from: .jpg > .tga > .paa . The names on the O2 screenshots should had been they'r classnames too. Let's cu, im glad of know that they like to some other OFP players.
  20. wipman

    M4A1 Pack

    Hi, i don't know what's that Smith, im not a modeler, paste parts from the excellent INQ M4 Construction Pack it's something that a monkey could do, that's what i done; what will be hard to learn for a monkey... will be to to texture (re-texture) this great models brought to us by the Weapons Master Inquisitor. This are the woodland versions that i've made until i spotted the mapping bug in the M68 Aimpoint sight model afther convert it from: .jpg > .tga > .paa . The names on the O2 screenshots should had been they'r classnames too. Let's cu, im glad of know that they like to some other OFP players.
  21. wipman

    M4A1 Pack

    the last ones. The original idea was to make Desert, Woodland and uncamoed versions of all those variants; with scratches as if they were weapons that be or had been in combat. The ppl that play in winter enviroments... could use the uncamoed versions. But; without any offer by any modeler to end the distance Lods, a config whriter to make the config (incompatible with the JAM_Mag2) (but maybe compatible with the USMC Addon 1.0 weapons), and some one, maybe a modeler that could remap the .paa of the M68 Aimpoint sight model to make it fit on the model... this project it's dead and the OFP players never gonna have this weapons pack to rearm they'r HYK Soldiers, LSR units or even the B ASs units. If i find help, i'll continue working on end the woodland camoed versions and begin with the not camoed versions; if don't, no. Let's cu.
  22. wipman

    M4A1 Pack

    the last ones. The original idea was to make Desert, Woodland and uncamoed versions of all those variants; with scratches as if they were weapons that be or had been in combat. The ppl that play in winter enviroments... could use the uncamoed versions. But; without any offer by any modeler to end the distance Lods, a config whriter to make the config (incompatible with the JAM_Mag2) (but maybe compatible with the USMC Addon 1.0 weapons), and some one, maybe a modeler that could remap the .paa of the M68 Aimpoint sight model to make it fit on the model... this project it's dead and the OFP players never gonna have this weapons pack to rearm they'r HYK Soldiers, LSR units or even the B ASs units. If i find help, i'll continue working on end the woodland camoed versions and begin with the not camoed versions; if don't, no. Let's cu.
  23. wipman

    M4A1 Pack

    i continue...
  24. wipman

    M4A1 Pack

    i continue...
  25. wipman

    M4A1 Pack

    more...
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