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Everything posted by wipman
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Hi, what lense texture do you, OFP players, preffer that the wip_m4scope use?, blue, dark red, bright red, purple or the one with the teen feeding something?; there goes the pics to help you decide: wich one we gonna use for the front lens of the tasco scope?.
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Hi, what lense texture do you, OFP players, preffer that the wip_m4scope use?, blue, dark red, bright red, purple or the one with the teen feeding something?; there goes the pics to help you decide: wich one we gonna use for the front lens of the tasco scope?.
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Hi, no voodzia, go back in the pages of this post, there's a complete list of the variants of M4A1 that this pack gonna have; not PSV-1 or 94, not Elcan & not Elcan M145, not full stock and only 1 single version gonna have the sure fire hadgrip; the M4 LMG Aimpoint SD = a M4 with a suppressor, a M68 Mil-Spec Aimpoint sight, a C-mag (100 bullets in 2 x2 50rnds drums) and the SureFire Hand Grip to make it look nice; the OFP don't support that kind of extra toys and don't even have animations for make the hands of the units hold the weapons per different places. Let's cu. P.D: i never seen a OFP M4 or CAR-15 equiped with that scope, i guess that's 'couse the OFP can't simulate the NV in rifle scopes or IR or UV sights.
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Hi, no voodzia, go back in the pages of this post, there's a complete list of the variants of M4A1 that this pack gonna have; not PSV-1 or 94, not Elcan & not Elcan M145, not full stock and only 1 single version gonna have the sure fire hadgrip; the M4 LMG Aimpoint SD = a M4 with a suppressor, a M68 Mil-Spec Aimpoint sight, a C-mag (100 bullets in 2 x2 50rnds drums) and the SureFire Hand Grip to make it look nice; the OFP don't support that kind of extra toys and don't even have animations for make the hands of the units hold the weapons per different places. Let's cu. P.D: i never seen a OFP M4 or CAR-15 equiped with that scope, i guess that's 'couse the OFP can't simulate the NV in rifle scopes or IR or UV sights.
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Hi, im glad to be able of say that... only remain 3 textures to do of the woodland camoed M4's to begin with the uncamoed M4 versions; full of scratches and like if they were weapons used in combat, not new shiny weapons recently taken out from the fabric & cleaden every day to put 'em in a "vitrina". Let's cu.
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Hi, im glad to be able of say that... only remain 3 textures to do of the woodland camoed M4's to begin with the uncamoed M4 versions; full of scratches and like if they were weapons used in combat, not new shiny weapons recently taken out from the fabric & cleaden every day to put 'em in a "vitrina". Let's cu.
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Hi, progress in the woodland ACOG sighted M4; i could have soon ended the woodland camo textures and begin then with the uncamoed M4's. Let's cu. WIP_M4WACOG:
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Hi, progress in the woodland ACOG sighted M4; i could have soon ended the woodland camo textures and begin then with the uncamoed M4's. Let's cu. WIP_M4WACOG:
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Hi, yes Kyle, i gonna make not only the camoed versions, also a uncamoed version of each variant (those that if u go back in the pages of this threat u can see) for rearm not SF units; and i prettend to make 'em with scratches for make 'em look like used weapons, not shiny weapons recently taken out from the fabric. And about the woodland camo... i seen pics of Rangers with M4's camoed (painted) in woodland camo; but i began to make 'em because a man asked if some could make some camoed weapons, i tryed... they don't looked bad to me... & here we are. Let's cu.
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Hi, yes Kyle, i gonna make not only the camoed versions, also a uncamoed version of each variant (those that if u go back in the pages of this threat u can see) for rearm not SF units; and i prettend to make 'em with scratches for make 'em look like used weapons, not shiny weapons recently taken out from the fabric. And about the woodland camo... i seen pics of Rangers with M4's camoed (painted) in woodland camo; but i began to make 'em because a man asked if some could make some camoed weapons, i tryed... they don't looked bad to me... & here we are. Let's cu.
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Hi, well... sniper & Kyle... u win, 3 M4's without clipped mags; the short versions. I only have two of 'em yet; the thing with the clipped mag is, that many more ppl like the clipped mags than ppl that dislike it; having the basic version (non sighted) of the M4's could help to make that the ppl use the iron sighted versions instead use ever the ACOG, M68 or scoped versions. There go pics of how the non clipped mags M4's look like. Let's cu. WIP_M4DSHORT: WIP_M4WSHORT:
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Hi, well... sniper & Kyle... u win, 3 M4's without clipped mags; the short versions. I only have two of 'em yet; the thing with the clipped mag is, that many more ppl like the clipped mags than ppl that dislike it; having the basic version (non sighted) of the M4's could help to make that the ppl use the iron sighted versions instead use ever the ACOG, M68 or scoped versions. There go pics of how the non clipped mags M4's look like. Let's cu. WIP_M4DSHORT: WIP_M4WSHORT:
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Hi, look good those CAR-15, SV5000; & don't worry about that "hijack", it's very closer to this threat. I like that metalic colour of those CAR-15, i don't know how to make for stretch the front hand grip to make that the hole close to the AR body in the lower part of the grip dissapears; but thanks to you, those who want a CAR-15 for they'r 80's units, now gonna have it. & Kyle... Kyle.. Kyle.. Kyle... it's not my blame that the OFP engine (like the restof the game engines) don't recon a tapped/clipped magazine model as a magazine & only do it as part of the static weapon model; i like the clipped mags, they look fanzy to me; i'm very proud of this M4's, and for prove it... there goes the prove... . Let's cu. PUNK'S NOT DEAD.
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Hi, look good those CAR-15, SV5000; & don't worry about that "hijack", it's very closer to this threat. I like that metalic colour of those CAR-15, i don't know how to make for stretch the front hand grip to make that the hole close to the AR body in the lower part of the grip dissapears; but thanks to you, those who want a CAR-15 for they'r 80's units, now gonna have it. & Kyle... Kyle.. Kyle.. Kyle... it's not my blame that the OFP engine (like the restof the game engines) don't recon a tapped/clipped magazine model as a magazine & only do it as part of the static weapon model; i like the clipped mags, they look fanzy to me; i'm very proud of this M4's, and for prove it... there goes the prove... . Let's cu. PUNK'S NOT DEAD.
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Hi, im working on a USMC Recon (non realistic) units using the great LSR Delta Operator model, i haven't finished the textures and haven't began with the wound textures, i'll need help with the config; and they'll use c8x weapons + Dan M14 Pack + wip 45. Let's cu. wip_recon:
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Hi, i've almost ended the ACOG sight textures on the woodland camoed version of this M4's; i could have much soon than what i belived the rest of the woodland textures ended. So... i could begin to work in the black scratched version, that version for not SF units. WIP_M4WACOG:
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Hi, i've almost ended the ACOG sight textures on the woodland camoed version of this M4's; i could have much soon than what i belived the rest of the woodland textures ended. So... i could begin to work in the black scratched version, that version for not SF units. WIP_M4WACOG:
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Hi, sorry... but looks like that's impossible to make a basic CAR-15 without modify the front grip model; and i never seen a camoed weapon in the 80's, paited; i mean. All what i can do it's the CAR-15+M203, i never thinked in the 80's units, i ever thinked in the current units or the mid 90's units; but anyway... as i've said, in pack should contain not only woodland & deser camoed weapons; it should contain not camoed M4's too, for arm common units, not only SF kind of units. But i haven't begin those yet, i still making the woodland textures, they'r a f*****' pain in the ass; that's why it takes me so long, that; & the 2.3 release of the AAO. Sorry, let's cu.
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Hi, sorry... but looks like that's impossible to make a basic CAR-15 without modify the front grip model; and i never seen a camoed weapon in the 80's, paited; i mean. All what i can do it's the CAR-15+M203, i never thinked in the 80's units, i ever thinked in the current units or the mid 90's units; but anyway... as i've said, in pack should contain not only woodland & deser camoed weapons; it should contain not camoed M4's too, for arm common units, not only SF kind of units. But i haven't begin those yet, i still making the woodland textures, they'r a f*****' pain in the ass; that's why it takes me so long, that; & the 2.3 release of the AAO. Sorry, let's cu.
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Hi, well nickless... im not a modeller, so there are things that i can't do; i do all what i can; and i try to do it as well as i can. This is all what i can do in the M4's+M203. WIP_M4DM203: WIP_M4WM203: WIP_M4WM203: But there's ano thing that worrys me, what the people, the players in general will preffer... the CAR15+M203, or the M4A1+M203?, this weapons should go to the players, to make the other OFP players like us, have a M4's pack that cover all they'r needs and likes. I hate too the M4's; over all now that im with they'r textures, but the players deserve this effort; and i do this for all the OFP players, so... what they'll like more? CAR15+M203 or M4A1+M203?. Let's cu.
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Hi, well nickless... im not a modeller, so there are things that i can't do; i do all what i can; and i try to do it as well as i can. This is all what i can do in the M4's+M203. WIP_M4DM203: WIP_M4WM203: WIP_M4WM203: But there's ano thing that worrys me, what the people, the players in general will preffer... the CAR15+M203, or the M4A1+M203?, this weapons should go to the players, to make the other OFP players like us, have a M4's pack that cover all they'r needs and likes. I hate too the M4's; over all now that im with they'r textures, but the players deserve this effort; and i do this for all the OFP players, so... what they'll like more? CAR15+M203 or M4A1+M203?. Let's cu.
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Hi, u mean this, nickless?: WIP_M4DM203 (Provisional): About the SureFire handgrips... i just don't like 'em, and the OFP can't reflect the pressence of 'em in a weapon, no anims made for this kind of weapon accesorys & no possibility of make 'em have an effect in game as they've in the real life; making the weapon more stable in single shot as burst fire or full auto; so... no surefire hand grips, i thinked in add 'em to the ACOG-SD sighted versions, or the M68-SD sighted versions... but i just don't like it, maybe i'll add just 1, not 2; 1. Just, 1. But i don't know; let's cu. I forget it... WIP_M4LMGM68SD (the aimpoint it's the aimpoint sight on the latest O2 screenshots): That's the only extra handgrip that u could find in this M4's if they ever get to see the light; let's cu.
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Hi, u mean this, nickless?: WIP_M4DM203 (Provisional): About the SureFire handgrips... i just don't like 'em, and the OFP can't reflect the pressence of 'em in a weapon, no anims made for this kind of weapon accesorys & no possibility of make 'em have an effect in game as they've in the real life; making the weapon more stable in single shot as burst fire or full auto; so... no surefire hand grips, i thinked in add 'em to the ACOG-SD sighted versions, or the M68-SD sighted versions... but i just don't like it, maybe i'll add just 1, not 2; 1. Just, 1. But i don't know; let's cu. I forget it... WIP_M4LMGM68SD (the aimpoint it's the aimpoint sight on the latest O2 screenshots): That's the only extra handgrip that u could find in this M4's if they ever get to see the light; let's cu.
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Hi, i've changed the M68 Mil-Spec Aimpoint sight lens texture for a red glass instead the blue lens that we had before; this is how it looks like: WIP_M4DM68: WIP_M4WM68: WIP_M4WM68: I think that yes, it looks better... hope that you agree. Let's cu.
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Hi, i've changed the M68 Mil-Spec Aimpoint sight lens texture for a red glass instead the blue lens that we had before; this is how it looks like: WIP_M4DM68: WIP_M4WM68: WIP_M4WM68: I think that yes, it looks better... hope that you agree. Let's cu.