Jump to content

wipman

Member
  • Content Count

    3382
  • Joined

  • Last visited

  • Medals

Everything posted by wipman

  1. wipman

    M4A1 Pack

    Hi, nah man... forget it, the O2 SUXXX; don't work in that way too. Maybe it's because my Bulldozer it's in a DIR called "O2_viewer", but as it uses the same settings than the SJB_Jackal326... it should work!!. But the fuckt is that don't do it, thanks again; forget it, i'll talk with our modeler in over 3 weeks once he pass his exams & then i'll ask him. Let's cu
  2. wipman

    M4A1 Pack

    Hi, nah man... forget it, the O2 SUXXX; don't work in that way too. Maybe it's because my Bulldozer it's in a DIR called "O2_viewer", but as it uses the same settings than the SJB_Jackal326... it should work!!. But the fuckt is that don't do it, thanks again; forget it, i'll talk with our modeler in over 3 weeks once he pass his exams & then i'll ask him. Let's cu
  3. wipman

    M4A1 Pack

    Hi, thanks Messiah, but seems that what's hard it's the O2; i don't get to make the texture appear afther click on "Load Texture", that box stills empty, but many thanks for your help. Let's cu
  4. wipman

    M4A1 Pack

    Hi, thanks Messiah, but seems that what's hard it's the O2; i don't get to make the texture appear afther click on "Load Texture", that box stills empty, but many thanks for your help. Let's cu
  5. wipman

    M4A1 Pack

    Hi, could some one tell me how to map a texture over a model in the O2?, im thinking in remap the back lense of the M68 aimpoint for a not red glass texture; but i don't know how. & Not all what i do it's great; but im spanish... "im over the average..." >>;-). Let's cu
  6. wipman

    M4A1 Pack

    Hi, could some one tell me how to map a texture over a model in the O2?, im thinking in remap the back lense of the M68 aimpoint for a not red glass texture; but i don't know how. & Not all what i do it's great; but im spanish... "im over the average..." >>;-). Let's cu
  7. wipman

    What is your favorite island?

    Hi, this are some of the best islands that i've tryed: Legus 1.1 by Iguana Asahmi 0.75 by Mr. Bean Salang Island (updated) Mapfact Nogova v1.22 & any of the Jake Rod/Bloody Days Mod island; but i liked much more the Beta of Ivanski than the final version; the beta (that seems unavailable in any place; but i've it in the HD) was damn great. And it still having a lot of empty terrain, if i were a island maker & i had permisson... i'll change the textures for some terrain textures that i've (100% High-Res, all quality), i'll make (TJO!, stole) some buildings & i'll remap the textures for more High-Res textures that i've... & BOOM, the perfect island; weed plantations... coke plantations... nightclubs... houses of foxes everywhere... 1 or 2 police stations to assault... & a mapfact made airport; from where take off with the AH1's W, the UH1's N & the A4 Skyhawks. To don't let more than ashes of those police stations... & then go PARTEEEEE!!!! to some (or all) those night klubbs. Let's cu >>;-)
  8. wipman

    Wipman's USMC Beta 3

    Hi, no; that sign it's the Alternative Tentacles (a punk records label, wich owner it's Jello Biafra; ex-Dead Kennedys singer ). That's not O2 made, that's photoshop made, that original .jpg takes 664'7 Kb and have 11 times more quality than that one. Let's cu
  9. wipman

    M-1008 technical

    Hi, i also think that that Chevy looks good, the model + photos of a Blazer or Trail Blazer or whatever that that 78' iron be; that'll put it at the side of the SIGMA-Pick Up. Fanzy anims for the ppl in the cargo (like as in the INQ HTTV) will be good; and instead West & East side... i think that will be better West, Resistance & Civilian. I think that a DSHK, will be good for the Resistance side; for the west i'll preffer it with the C8X_M249's (iron sighted and M145 Elcan), instead a M2 a M240B will look better for me. Let's cu
  10. wipman

    Decisive Killing Machines

    Hi, the C-130 looks great; as good as the Col. Klink AV8-A, his A4 Skyhawk or the Tornados by ColorChanger; great work, the best looking plane. There gonna be any USMC C-130?, 2 grey tones, the markings in grey too & the belly in white?. The new DKM Mod site also have good shape. Let's cu
  11. wipman

    Accuracy and Realism

    Hi, no gandalf; that's not what i want. But fucks me a bit see those MFD's, alert radar, needle clocks & other things not working; even if the working MFD's were just 2 or 3 textures to show the cargo stores, the dammage levels or the remaining ammo; the alert radar will be harder to simulate in a infantry (ground forces) FPS tactical simulator as is the OFP & i think that the OFP2 don't gonna lost that feature. But, i know a lot of helos that have IR sensors, like planes & all the tanks; that "lantern" over the barrel of the INQ_M60A1...?! that shit it's a museum piece; it's not a simple light, it's an IR reflector, u could see a 4Km/6Km beam going from the tank to the "infinite", it's ovbious... that the source of that IR light beam (the rusty iron) will be: a M41, a M47, a M48 or a M60; i don't know if the east tanks use that kind of reflectors to enlight targets; but anyway... IR googles, IR scopes, IR sensors... will be needed in a 2010 battlefield based game. The helicopters have more fire power than the infatry units?!, YES; that's why they'r an advantage. The tanks have IR sensors to spot infantry units vehind bushes, soft cover, or inside buildings?, YES; even the M60's A1 or M48's A3 or A4 i don't remember now... but damn; all this systems that the real vehicles or some weapons have, will help to simulate the actual battlefield tactics; the war between armys or small forces with modern equipment, require some modern tactics; this is not vietnam. Over all in the yankee side, if u remove 'em all they'r fanzy toys, the logistics & all that tax payer "pressents" to the department of defence... they'll be as inutile as a broken arm; i'll like that at least the OFP2 refects some of those features, keep in mind that in the OFP we can shoot with the main gun, the coax MG, adquire objectives as commander using our eyes (no other help than the zoom) & drive 'em; that's all. I'll like something more, and as closer to the reality as possible, i love the OFP & i trust in BIS, but damn; i want the best of the best. P.D: I'll like that the BIS crew listen to the model changes that Maa sugered to 'em, i agre with Maa in that. We already gonna have the best of the best from a begining; the U.S.M.C. from the begining; THANX BIS. Let's cu
  12. wipman

    M4A1 Pack

    Hi, well Gordy, u could have pointed that before, the 1St time that u seen the desert version of the M4's; now is late. And btfw... looks like that i gonna have to rework from 0.3 that scratched texture; it's displaced. But i'll let that pain for tomorrow, im tired of paint pixel by pixel. Let's cu
  13. wipman

    M4A1 Pack

    Hi, well Gordy, u could have pointed that before, the 1St time that u seen the desert version of the M4's; now is late. And btfw... looks like that i gonna have to rework from 0.3 that scratched texture; it's displaced. But i'll let that pain for tomorrow, im tired of paint pixel by pixel. Let's cu
  14. Hi, that mech at the side of the M1 looks like as if were closer to a Locust than to a Klans mech; an Archer will be fanzy, and... a hot-hammer will be funny; i laughted like a donkey to the face of many ppl that wanted to "proff" that u can fire all the flamethrowers in a hot-hammer & don't blow off the reactor. Damn, i laughted a lot; but great mech, looks good. Let's cu
  15. wipman

    M4A1 Pack

    Hi, i think that's ready; this is how it looks like now & how the scoped M4 looks like in the desert version: Scratched M68 Aimpoint: M4 Scope(D): Let's cu
  16. wipman

    M4A1 Pack

    Hi, i think that's ready; this is how it looks like now & how the scoped M4 looks like in the desert version: Scratched M68 Aimpoint: M4 Scope(D): Let's cu
  17. wipman

    Semper Fidelis

    Hi, great news, that gonna be the best looking M1A1 and i trust in that it gonna work as well as it looks like. Let's cu
  18. wipman

    M4A1 Pack

    Hi, i hope to end at least the M68 Aimpoint texture this night & then will only remain (apart of the CAR-15's textures) the Mk, the LAM, the Harris & the Tasco scope; i gonna change the M4 with that scope and make it use the x20 rdns mag & use the Harris bipod; i think that could be better no?, and look better for me. M4M68: Let's cu
  19. wipman

    M4A1 Pack

    Hi, i hope to end at least the M68 Aimpoint texture this night & then will only remain (apart of the CAR-15's textures) the Mk, the LAM, the Harris & the Tasco scope; i gonna change the M4 with that scope and make it use the x20 rdns mag & use the Harris bipod; i think that could be better no?, and look better for me. M4M68: Let's cu
  20. wipman

    Texture PSDs

    Hi, i think that that'll be a good idea; that'll help in many ways. Beginning for the addon makers, they'll have a good source from where download the textures that they could need; that also will help to almost make a kind of standard (in the look like) of the units, no more 4000 diferent Marpat,woodland, desert camo patterns for uniforms; same with helmets texture, ammo pouches or any other thing that the addon units may need. Those soldiers & reservists that have uniforms in home could take they'r digital cameras, wait for the good day time and then take some photos of they'r equipment in a way that that texture could be easy resized and afther that... map it over a unit model. That'll be a good idea; but the people it's too greedy. Let's cu
  21. wipman

    M4A1 Pack

    Hi, well SGTeversman... another loating M4, a CAR-15 this time; i hate 'em, the M4's or the CAR-15's; as weapons they'r bad & ugly. Maybe with the new HK made M4's this may be different; but they still be ugly for me. We haven't any reflex sight model or textures; and... the CAR-15's gonna use only iron sights, we want to make 'em with x20 rdns mag & with x30; what we'r not sure yet, is if do the x30 version with 1 single mag or with 2 clipped mags, i'll preffer 'em with 2 clipped mags (all the CAR-15's also in Desert, Woodland & scratched) but not scoped versions or even M203, that's why u've there all those M4A1+M203, they'r there for use. Let's cu
  22. wipman

    M4A1 Pack

    Hi, well SGTeversman... another loating M4, a CAR-15 this time; i hate 'em, the M4's or the CAR-15's; as weapons they'r bad & ugly. Maybe with the new HK made M4's this may be different; but they still be ugly for me. We haven't any reflex sight model or textures; and... the CAR-15's gonna use only iron sights, we want to make 'em with x20 rdns mag & with x30; what we'r not sure yet, is if do the x30 version with 1 single mag or with 2 clipped mags, i'll preffer 'em with 2 clipped mags (all the CAR-15's also in Desert, Woodland & scratched) but not scoped versions or even M203, that's why u've there all those M4A1+M203, they'r there for use. Let's cu
  23. wipman

    new americas army is out

    Hi, there's a clan server that use to play alot to the SF Courtyard mission, they use the CNR (a TS kinda program) that server it's from poland and runs very well, with no lag; the clan it's the ChickenFarm & the clan page is chickenfarm.pl . If anyone want to try the CNR (Combat Net Radio) it's a 1Mb download and it's the best thing that i ever heard by internet in real time; no lag 95% of sound clearness & it's specialy made for use it by the AAO players; but i think that it could serve too for the OFP. I'll like to try it with some OFP players in some coop; but anyway... the CNR I.P. of that server is: 69.25.22.79 and the ports are: 3488 & 3489, try that program in that server with some fella or with someone from that clan, they'r good ppl. Let's cu
  24. wipman

    Salang Island by TWM Mod

    Hi, afther fly arround with some choppers & planes, drive arround with tanks, cars, pickups & buggys plus walk some metters and do some quick fire fights againist RNI & EDGE Guerrilla units, i've discovered some bugs; the tipical shit... some roads don't fit at the 100%, some buildings clip through walls or are a bit out of place, that of that the ladders of the buildings are not climbable; that u can't park your UH1-N in most of the roofs without that it begins to jump side by side until explode or destroy 1St the building and afther a while of clip through the remains, then; your helo explodes sending all those lazys in the cargo to the hell with famous personalityes like... Ronald MC Reagan, Kennedy, Musolini, Hitler and "THAT" kind of scum... but; all the roofs are walkable. I've also found (this is the "important" part) that there'r some bad placed, texture bugs, mismapped, bad mapped or what ******' ever textures that are noticeable using the tactical view, driving, flying or in some case; walking. They'r in the next coodinates: JD72 FE95 AA86 JD40 EC68 AA87 GI38 BJ43 (WOW!!! BJ 43!!! WOOOW!!!) tjo...! i continue... & AA40. I haven't seen or found anyother bug or whatever that don't B those; the rest i think that's great. Let's cu
  25. wipman

    What are your favorite addons?

    Hi, i only play with addons; this means that as i play with addons selected by me i can't play with ppl that don't have the same addons that some of 'em are hard to find or just old. One of the things that i always loved of the OFP apart of it's frrdom of movement, the enviroment and all that... was the possibily of "create" your own Operation Flashpoint Resistance by choosing and dowloading the addons that u like most; that died when the big mods came and made a standard for certain ppl. People with big PC's, or of a certain nationality. But well... this is the names list and DL's plus the size (of the download) of the addons; i should update that list; there'r some new addons/addon islands/choppers/whatever that are certainly that thing called: "a must have". Defaults:
×