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Everything posted by wipman
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Hi, i should check out the SJB_Weapons 1.1 and if i find some sound better than "our" sounds, then ask him for permission to use 'em; not any addition like CAR-15's, M16's A2,A3 or A4. At least not yet, there's no plan of add nothing more than clean the remaining bugs; but we can't dischart at least some CAR-15 variants, the classic ones; M203, SD's, non SD's, woodland, normal scratched & desert. I may even do 'em better this time and in a more realistic way (the wasted camo paint or scratches) but as i've said... there's no plans of add more models to the pack; even if i'll like to add some EOTech sighted M4 versions; but i should contact Jackal & DSA Drill Sargeant for do that, and INQ for make or add some M16's A2. Let's C ya
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Hi, i should check out the SJB_Weapons 1.1 and if i find some sound better than "our" sounds, then ask him for permission to use 'em; not any addition like CAR-15's, M16's A2,A3 or A4. At least not yet, there's no plan of add nothing more than clean the remaining bugs; but we can't dischart at least some CAR-15 variants, the classic ones; M203, SD's, non SD's, woodland, normal scratched & desert. I may even do 'em better this time and in a more realistic way (the wasted camo paint or scratches) but as i've said... there's no plans of add more models to the pack; even if i'll like to add some EOTech sighted M4 versions; but i should contact Jackal & DSA Drill Sargeant for do that, and INQ for make or add some M16's A2. Let's C ya
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Hi, one of the things that i'll like to see in the OFP2 (by BIS) it's repressent things like the MFD's in helicopters or any other vehicle; will help a lot the players to have working MFD's, HUD's, Radar screens inside the vehicles; where they should be placed and working as they'll do it in the real vehicle (or closer; this is a game). If the pilots or Drivers could switch the MFD modes by pressing the "Alt. fire" key, then we could think in use only the info given to us by the sensors inside the cockpits and play only in 1St person view without loose vital info for our own suvival plus the units in the cargo. Also IR systems like googles, scopes, & the MFD's plus those "holo-visors" used by the AH64 or AH1-W pilots (and many others) will help the players to feel the capavilities of the machine that they'r using; instead think that they'r in a green or grey coffing, useless and defenceless in the middle of a battlefield where there's no civilian units (population), animals or any other thing that don't be: Friendly, Enemy, Neutral AI units scripted or just there to make it look better. Anyway... i'll like to see working MFD's and systems in the OFP2, i don't like to just seat inside a cartoon box with a fanzy look like and think... "mmhhh the target area is at 1400m, i could park in the peak behind the AO, leave the vehicle and then enter on foot". I'll like something good, not just that. Let's cu
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Hi, DSA Drill sargeant has completed enought of the models & made a config that works very well, some bugs still there; but u can play with the M4's. The link's are down there: opflashpoint.org: wip_m4a1 pack v0.8 ----------------------------------------------------------------------------------------- ofp.gamezone.cz: OFP.info (mirror1): OFP.info (mirror2):
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Hi, i've remind a great island that's really small & old but have textures as good as the 1St CatShitOne Afganistan map; the island it's called Zafana, and it's in ofp.info, flashpoint.org and many other sites; take 15'2Mb once in the HD. That island (half sand, half grass) may be a good training area for several kind of ops, assaults, reduced naval assults, practice covert ops (saboutages, retrive documents, spying etc.. etc..) the island have over 17 or 20 buildings if we count the ruins, few of those aren enterable, 4 or 5, a old factory is one of those; many guard towers, different heights, some roads, a church and RES style vegetation (unless that Berghoff wanna update the island...); that island is lag free & deserves a try. If some one it's able of make a number of coops there, using as player side the BlackBlood Grunts, the USMC 1.0, the USMCBeta3, the LSR Deltas 1.2 or the De/Ra 2.0 & even the HYK units will fit into that island. Just take a look at that island, mission makers; and then think in all the big posibilies that that island have. Let's cu *EDIT: Download 10Mb for try how something looks like is not something that i like; so i guess that the same happens to others, for save the rest of my dear OFP players that don't already know how's that island... there go some screenshots of the ******' island: Silessian T55 on Zafana: Royal Marine T.L in Zafana: Delta Force T.L in Zafana: UH1-N over Zafana: UH1-N over Zafana: Almost the whole Zafana island: DRB Zafana Island (10'4Mb)
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Hi, if it's true that the OFP players gonna loose you BlackBlood; then our preyers go wiz u man; if u gonna go to swede... then shake 5 bucks in the air & if u see a good loolking teen running to ya... that's the Ktotte 'lil sistah; u know what to do >>;-) that will rise your "moral". Many thanks for your time and impressive work; u rule. *To CanadianTerror... look man, one thing it's that u PM me messin' wiz me 'couse my fuckin' disrespect to the crippled sons of the bitch and other thing it's that; in a report of bugs to the maker of an addon u begin to BITCH about it; it's just a fuckin' bugs report, mutha fucka; wizout this fuckin' shit; may bugs in other addons will still there if don't were thanks 2 jobless lazy sons of the bith like me that take they'r time into put & look at X addons wiz a fuckin' microscope. U take it, joe?; k... next time that u wanna mess wiz me like a dumb asshole mutha fucka; plz... do it by PM like the last time: "I been in punk bars while u don't had even drink a beer yet". I inform u, son of the bitch... that i'm 28yo &... i made many more things that u could guess, much more soon than retarded asshole sons of the bitch wizout fuckin' humor sense, like you; son of the bitch. >>;-) if u think that u've to bitch wiz me, then do it BY PM, but don't make me/us this "live wiz it or fuck u"; asshole, i was thinkin' that i wuz helpin', mutha fucka. Bye bye
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Hi, now that the BlackBlood (D) Grunts are out & i gonna have IN other 15 days... could PLZ, some one end those "small" things of this G36's K pack based on the Inquisitor G36A (replacement) addon; that i don't know/can not to do?, like... make 4 or 5 Distance LODs?, the only thing that i can do; it's redo the inventroy pics & make 'em don't suck so much; i could also try to make 1 more G36 but I'LL NEED permision from the PUKF or FatJoe, to take the L86A2/AG36 grenade launcher; i also could take the rail at the rigth of it and put it on the sides & dowside of our G36's K that i & CassieG worked on with so much "love" on; so... some one?, some one wanna help us/me? i could try to make a desert version (no camo, just a single desert tone) and a "woodland" version (more tiger stripe, black stripes over green background); all for the OFP players & this time... the BlackBlood Grunts. Plz; let's cu.
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Hi, i've found some very very small and almost unnoticeable bugs in the RMC models; i don't know if they'r present in the other unit models... but as i've said, they'r almost unnoticeable; they'r marked with a red line in the next screenshot: Royal Marine Commando: In the elbow there's a 2pixels separation line between the forearm sleeve part and the sleeve piece of the arm; if u look from below to the inside of the RMC's jacket u can see a hole in it (it's ONLY, noticeable in this way, never in game/playing) in the standing possition, when u haven'ta weapon on the back, u can see if u observate slowly, as a cut in the left wrist (thanks TigerShark for make me remind that word) but well, i never throw my weapon in the OFP; i die before do it... & if i had "StrokeGun" then i could wait in a corner (not for wachar thinkin'...) and then, get a gut "troglodite "style"". And is not a bug, but in the reflection in the DXDLL 1.0 water... the face mask looks weird and u can only see a part, not all; also the UKFP L86's A2/L87 are "vampire weapons" they haven't reflection in the water. Let's cu *EDIT: It's a bad idea to use at least my weapons until they'r not V1.0; once they be... i'll make (or try it) a config for using the wip_m4's, the wip_g36's K & the sypP226 or a P99, im not sure... but's a very BAD idea to make this beautyfull units (the BEST ones ever made for the OFP, depend on a damn 45mb of M4's pack). LEt's cu
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Hi, in that "possible weird way of hold the pistols" screensshots, the handgun (left down corner/hands view) are the default BIS anims; and the anims that that LSR Delta & BLB RMC(DMP) are the DMA Anims 1.0 (the pack that Sancturay released afther his Anims Pack 1.7 . Let's cu
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Hi, to me the rigth arm it's ok, the left arm it's below the height of the left arm in that anim, with the left elbow doubled; that may make it look a bit bigger in 1St person, but afther look around the units in the TACview, i don't see nothing wrong or bad in the models or the sleeves 'emself. I think that everything (at least in SP) it's perfect; another big thriumph of the "free world". Let's cu
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Hi, looks like that i was almost worng, the only hand gun that i've try that the units hold (in 1St person view) a bit weird (as with the stock/downside of the grip 15ÅŸ inclinated to the rigth) is the default SIG-P226 that they come with; that don't lags, hit on target & works, but i'll preffered the Syphboys SIG-P226 v1.1 (wizout the flashlight). There goes a pic showing how the units hold the default side weapon plus some other Addon side weapons: Check the inclination: I've also confirmed that my wip_m1911 v1.1b it's oversized in relation to other pitols of closer size. I don't seem to be able of patch the units .pbo with the SCRIPTS folder and the CONFIG outside it, but i think that's because i don't understand the way that the WINpbo 1.0 works. Let's cu
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Hi, problem with the units under the player command don't responding to the given orders, "fixed". Just look at the unit that u wanna mod his gear... and the commands (6-1) menu will work plus the "6-1/6-whatever" to change his gear or shape; i'll call that: "a minor fuck" in comparison with how-GREAT-this units are; BlackBlood is God. Let's cu
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Hi, i think that i've found a pair of bugs, but im not sure; i've made a Mod folder with all the UK shit that i've found, FLK_Harrier, G8 Mod UK Tornado 1.2, UKFP addons things like that; i've also putted on that Mod folder Tonal. With the Royal Marine - LSW(DPM) & the Royal Marine - LAW80(DPM) beeing leader, tell 'em "open the menu" (6-1) don't worked in a begining; it don't showed up any change in the commands menu (the orders menu) but i told 'em to throw the M249 Minimi PARA and take one of my G36's K & then... BoOoOoOnNnNgG..!! the orders menu worked again, showed the changes (put the goggles, put the helmet, gimme 5 bucks...) same with the Marine (Royal, Marine); i'd to order him to throw the LAW-80 and take a M4A1 to be able of change his gear shape by commands (6-1, 6-whatever). The problem is that with the LSW carryer, once i was able of see the orders related to his gear, they don't changed in the orders menu, but they had an effect 'couse i'd the unit infront. Those are the only bugs that i've found + the way that the SAS hold the SIG. With the Royal Marines and the orders... it maybe Tonal1, i'd 7fps with the fog setted up to: 0 setfog 1.3 . And something was making a permanent check each X certain time, because it frozen by a second each certain time. Anyway... BlackBlood is my new hero. GUNG HO 4 BlackBlood!!!!. Let's cu
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Hi, ho-ho-ho... "hey LOOK... an indian..." ho-ho-ho P.D: Don't ban me for laught of a moderator, plz, i've made it in english >>;-)
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Hi, Stanley, should be BlackBlood who should make that; if you or i make a config of this units, using our (yours, mine and everyone else) M4's, some ppl may disagree with the weaponry, will claim that's not reallystic bla, bla, bla... & God knows what more... ; plus. That our M4's are not final, v0.8, remember; and some classnames gonna change like some other things in the config of our weapons & also some things may change in the models, in some LODs (maybe) so that will not be a good idea at this point; in the v0.9 or in the final v1.0 then... could be a great idea (same for the LSR_Delta 1.2) and if someone could end the LODs that my (INQ G36A, based) wip_g36k pack... then the BlackBlood UK grunts could only be beaten by the Marines; that we could beat Any-corp-in-the-world. Let's cu P.D: The UK Marines will have serious problems to find Gibraltar in the map; "thanks to God", that they'r wrecked nuke submarines can find it..!! yee.. two times... >>;-) .
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Hi, as i haven't heard nothing about... i guess that those damn anims will stay, am i right?.
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Hi, the only "bug" or weird thing that i've found it's the way that they hold the P-226, but i haven't try with my wip_45, any SJB_Jackal326 handgun or the Spywhaever FN 5-7; all what i can say is this: Let's cu
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Hi, si tio, no sólo hablo espaÅ„ol sino ke... hasta soy despuÅ„a!! y si killo, ya se ke dependiendo de donde pollas sea cada uno (mexicano, argentino, chileno, colombiano o putorikeÅ„o...) el puto espaÅ„ol difiere; es más... si me preguntas... te diria ke no rajais kristiano, ke lo ke hablais deviera ser considerado argentino; un idoma poco relacionado con el kristiano, a estas alturas. But anyway, i just found really funny that sentence... "me eyecto!! me eyecto!!!" was the most funny thing that i've seen in the mod and maybe in the entire OFP; but well, the units & everything look very good. Let's cu *EDIT: Ostia tio.. ke no leà a kien cojones te referÃas, joder... kepaleto soy... bueh, ahora es tarde... ahh.. noh vemoh illou.
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Hi, we don't made a scoped + sd model of any variant because the SD bullets don't fly so far, so... the ACOG sighted should serve for that task; all the models in the pack are all the models that we made and we don't gonna make more models. But anyway... if someone think that we forget some M4A1 version... open the pack, take the model that u want, as base; take the textures that u need... & make your own using the magazines in our (all the OFP players) M4's or make a different config, with it's own magazines & maybe adding units to it; for example recall the LSR_Delta 1.2 units making your own unit class; only dependency... wip_m4a1 & lsr_delta, lsr_weap, bis_resistance & bis_weapon pack. That was just an idea. Let's cu
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Hi, i'll like to begin saying that the demo looks very well; the units look fanzy, most of the vehicles look fdanzy, most of the flaying things also look fanzy & i like that zebra style LCU. Now the bugs: - most of the units don't have mapped the inside of the mouth - u can't see the head model on most of the units using the glasses addon. - the glasses addon don't works in some units - most of the units hang weird or bad the weapons, over all the pistols - call the single shot fire mode "Repetición" will cost you some teeth in the spanish armed forces. - the pants side pockets in all the units argentinians/UK are over sized (they get out from the pants edges) - The Instalanza launcher of the argentinians have a hole in the left side of the beret; it also have a hole in the union with the pants and the rigth boot. - why there's an argentinian unit model with a flashbang right where he should have the dick? - the pukara pilot have the googles strap cutted in 3, in the back side. - all the vehicles with 2 muzzle flashes have spit smoke only for 1 of the barrels/MG's/whatever - why the M925 lights are green? - the pukaras have over 6 M16 muzzleflashes inside the nose while u shoot with the MG's? - chinook: "sound RampActuator not found" - in the pukara pilot if u turn ON the nvg's, u'll see 'em pasted at yar face at 1cm, in 1st person view (aiming this don't happen) - at the left of the LVPT7 commander (where u can't turn more the neck) there's a unmapped zone, like the MG. - as driver of the LVPT7 u can see in front u some metalic parts of the LVPT7 not attached to anywhere - the left barrel in that AA gun that have something green to aim, have some holes in that barrel - i think that are the UK Marines, some of 'em have something clipping through the folded hood - and... well... he-he-he when u try to land with the GR. Mk3 it do it in the middle of the land; spitting u on the ejection seat, as the plane is dead it shows the dead/crashed anim; but the pilot is alive. *EDIT Instead "mi dios, me eyecto me eyecto..." the spanish (even the argentinians) will say: "Dios Mio, eyeción!!, eyeción!!!". Said as it's showed in the pic looks like that's saying: "Dios miiiiiiooooooohhh ME COOORRROOOO ME COOOORRROOOOO AAHHHHH" but said: mi dios?! no one will say that; even if he/she never went to school. Let's cu
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Hi, i think that that's been already fixed by DSA Drill Sargeant, like some config issues, now there'r the wip_flares & wip_flaresbox i think; and the wip_m433vest now takes only 2 slots, so, the grenadier, could use a wip_flaresbox (15 flares), a M433 nades vest (24 nades) and still having place to carry 7 mags, or 5 mags + all that + 2 hand nades, or a satchel, or 2 smoke nades or a LAW or an AT-4; giving the unit the multy role & a good range of options, helping to enforce the idea of "i can do whatever i want". I think that that'll be good for some SF's kind of units, Marines, airborne, rangers, deltas, green berets & even seals. All 'em high tryned units that have a lot of resources to frag you. Let's cu
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Hi, in ofpc some time ago there was a release of a very Beta AV8B-II here's the DL: OFPC.DE AV8B-II the model needs textures, scripts, sounds and take down the size; but was very promising. Let's cu
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Hi, well, i think that's ovbious that "if u don't like something, no one tells u to use it"; so... forgeting about those anims... (this is for EDGE) there's not desert units in the pack (yet), no one have thinked in take the EDGE Retextured Guerrillas and using that same models base, make 2 or 3 more models that use the MAF .82 Airborne Division textures?. They were great, and will serve perfect for those models; then, the desert field will be covered or at least ocuplied. I think that that'll be a good idea. Let's cu
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Hi, thanks for the help sanctuary, even if u think that im an asshole, that's not totally wrong... but anyway; in my opinion those anims are bad, really bad. U can't walk standing, the AI's can; u can't walk standing while u've the sight in "stand by", so u've to stop to be able of aim... the sight it's looking to God knows where & u can't make covert fire, that's THE WORST part. U advance much more slow with those anims, almost as much as if u where crawling like a rat; u can't also hold straight the gun when u walk standing & i mean the most upper possition ("de pie") so forget about to use the sight to spot targets, hiden ppl while u walk; u must stop & then look arround. All this is bad, makes that a walk of 200m be a 2mins walk in wich u can't check the 65ÅŸ of your front fire sector while u walk, letting alone... hit in the target... . So, in my opinion, those anims suck; they'r fucking my gameplay until levels that i say "buah... man... this sucks..." ; i don't use to say that with any OFP addons, but this anims make the CSLA mod inplayable. Let's cu P.D: I've to say sorry (for don't be banned) to any person that have,had or knows that could have a person sick of this diseases in home, an hospital or the morgue; sorry (it's lie, if i don't know u, i can't feel anything for u), i hope that you feel better afther my excuses, wasn't my intention to offend anyone, just to point how painfull and bad are those anims for the gameplay. Let's cu *EDIT: I don't know CanadianTerror, im spanish & punk; there's something wrong with that!?, or it's that i can laught and look at bad things with much humor sense (black, but much more) than some other ppl?, i don't know... what's wrong with me?. Let's cu
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Hi, some ppl could had taken me wrong, over all the makers of this mod; no one asked me... but i hate those anims, that's my common way of make comparations, 3 words and u get the idea clear like the glass. But as seems that i haven't said clearly enought what anims i was talking about, there goes some pics; how can i get rid of those anims ilustrated in the two next pictures?: Christopher Reeve: Michael J. Fox: A Person: That last one, it's how the units (using the DSA Anims 1.0) look like when it walks crouched but with the sight in "Stand By", to walk in that way without the sight in "stand by" the unit will walk faster, with the weapon holded under the rigth arm and in a much better way, for advance. Can i get rid of those CSLA default anims?. Let's cu