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waffendennis

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Everything posted by waffendennis

  1. waffendennis

    Aia mod died !

    R.I.P Dear AIA Mod.... you will be missed with your great work
  2. waffendennis

    Some animations for replacing original ones

    who is this guy then? And What so new about those anims? HUNTER haves the same
  3. waffendennis

    School shooting

    Well my coneleances to the family of the one that died. Now at my school ( I am from the netherlands to ) they are rigging up the security and they are gonna check your lockers evry day...Hmm I dont want that...But neither do i want that some nut guy can walk in school with a gun.
  4. waffendennis

    Help needed on anims

    Hello. I Need some help with my config on a anim. I made a new driver anim for Frandsen his spjeder jeep with M3, but now I want to use them in game: As far as what i have made is: The {; things arent right here but in the config they are. ( just a forum problem ) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class SpejderGD1 { units[] = {SpejderGD1}; weapons[] = {}; requiredVersion = 1.30; }; class mg62 { units[] = {mg62}; requiredVersion = 1.01; }; }; class CfgModels { class Default {}; class Car: default {}; class jeep: Car {}; class JeepMG: Jeep {}; class SpejderGD1: JeepMG {}; }; class CfgAmmo { class Default {}; class BulletSingle : Default {}; class mg62Ammo: BulletSingle { hit=12;indirectHit=0.1;indirectHitRange=0.1; minRange=20;minRangeProbab=0.80; midRange=500;midRangeProbab=0.95; maxRange=3000;maxRangeProbab=0.05; cost=30; }; }; class CfgWeapons { class Default{}; class MGun: Default{}; class MachineGun7_6: MGun{}; class MachineGun12_7: MachineGun7_6{}; class Browning: MachineGun12_7{}; class mg62: Browning {  ammo=mg62Ammo;  displayName="mg62";  displayNameMagazine="mg62";  shortNameMagazine="mg62";  count=1000;  initSpeed=600;  reloadTime=0.100000;  dispersion=0.0015;  sound[]={"\SpejderGD1\mg62\mg62.wav",db0,1};          soundContinuous=0;  maxLeadSpeed=865; aiRateOfFire=0.001; // delay between shots at given distance aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep : Car {}; class SpejderGD1: Jeep { displayName="Spejder GD"; model=\SpejderGD1\SpejderGD1.p3d; vehicleclass="Danish Army - Car"; picture="\SpejderGD1\Icons\inIcon"; icon="\SpejderGD1\Icons\icon.paa"; sensitivity=3.00; maxSpeed=118; side=TWest; accuracy=0.50; transportSoldier = 2; armor=20; // total armor armorStructural=6.0; // very low structural dammage armorEngine=1.6 class IndicatorSpeed { selection = "ukaz_rychlo"; axis = "osa_rychlo"; angle = 188; min = 0; max = 40; }; cost=30000; fuelCapacity=50; Crew="SoldierW"; cargoAction[]={"ManActjeepcodriverback","ManActjeepcodriverback"}; class TransportWeapons       {         class SGDWP2_WP1         {         Weapon="CarlGustavLauncher";         count=1;         };         class SGDWP2_WP2         {         Weapon="Binocular";         count=1;         };         class SGDWP2_WP3         {         Weapon="LAWLauncher";         count=1;         };       }; class TransportMagazines       {               class SGDWP2_AM1          {          magazine="CarlGustavLauncher";          count=4;          };           class SGDWP2_AM2          {          magazine="LAWLauncher";          count=2;          };          class SGDWP2_AM4          {          magazine="M4";          count=6;          };          class SGDWP2_AM5          {          magazine="Pipebomb";          count=4;          };          class SGDWP2_AM7          {          magazine="GrenadeLauncher";          count=10;          };          class SGDWP2_AM8          {          magazine="SmokeShellRed";          count=5;          };      class SGDWP2_AM9          {          magazine="SmokeShellGreen";          count=5;          }; }; gunnerAction="ManActJeepCoDriver";         driverAction = ManActGDDriver; hasGunner=1; castGunnerShadow=1; castDriverShadow=1; driverIsCommander=1; scope=2; weapons[]={"MG62"}; magazines[]={"MG62"}; gunnerOpticsModel="optika_empty"; class Turret { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-12; maxElev=40; minTurn=-36; maxTurn=36; body="OtocVez"; gun="OtocHlaven"; }; class ViewGunner { initAngleX=5; minAngleX=-30; maxAngleX=30; initAngleY=0; minAngleY=0; maxAngleY=0; initFov=0.700000; minFov=0.420000; maxFov=0.850000; }; class WeaponCloudsGun { cloudletDuration=0.300000; cloudletAnimPeriod=1.000000; cloudletSize=1.000000; cloudletAlpha=1.000000; cloudletGrowUp=1; cloudletFadeIn=0.010000; cloudletFadeOut=1; cloudletAccY=0.400000; cloudletMinYSpeed=0.200000; cloudletMaxYSpeed=0.800000; cloudletShape="cl_basic"; cloudletColor[]={1,1,1,0}; interval=0.050000; size=3; sourceSize=0.500000; timeToLive=0; initT=0; deltaT=0; class Table { class T0 { maxT=0; color[]={1,1,1,0}; }; }; }; class WeaponCloudsMGun: WeaponCloudsGun { cloudletGrowUp=0.050000; cloudletFadeIn=0; cloudletFadeOut=0.100000; cloudletDuration=0.050000; cloudletAlpha=0.300000; cloudletAccY=0; cloudletMinYSpeed=-100; cloudletMaxYSpeed=100; interval=0.020000; size=0.300000; sourceSize=0.020000; }; class MGunClouds: WeaponCloudsMGun { }; }; class CfgVehicleActions { Driver="GDDriver"; }; class CfgMovesMC { class Default {}; class DefaultDie: Default {};     class StandBase: Default {};     class States     { class GDDriver : Default { actions = CfgVehicleActions; file = \SpejderGD1\Anim\.rtm; speed = -0.00; // negative - time is given looped = false; soundEnabled = false; disableWeapons = false; interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1}; }; }; }; Well the problem now is: The anim doesnt works, the player just floats in mid air ( the normal standing anim ) So could any one help me on fixing it? Thnxs
  5. waffendennis

    Boat, where is my boat ?!

    no... go to OFP info and select your launges...The go to Addons>Boats> and you are there.
  6. waffendennis

    Ask a mod

    RTM button? Besides, why close that thread he request it...So wy not?
  7. waffendennis

    Wing commander ships

    Sorry But i only gave him a tip
  8. waffendennis

    Ask a mod

    I mean that Shadow but: many people dont know that you can close it self handed.... Like this one: Look here
  9. waffendennis

    American tanks

    Verry nice abrams... I really like them these are pwn.
  10. waffendennis

    Ask a mod

    a nother request: The close this Topic button more visible because now: Many people dont know that if you started the topic you can close it...So maybe make the button more visible? And: The option for evry member to delete his own post: So what was spammed could be removed.
  11. waffendennis

    Wing commander ships

    hey max...I like your work but.... Could you please make 1 topic with all your addons.... Becsause now this is spamming... Evry time you have some thing new you open a new topc... So on request: Make 1 topic for all your addons. Thnxs. PS: Keep up the good work.
  12. waffendennis

    Looking for some british addons

    A "Pinky"? All loaded up with gear? That would be so nice... It was a topic about British addons no long ago. I did say about the Argentinian "Conflicto de Malvinas Mod". It would be good if we could get our hands on them addons. I meen to edit them, I have them in my HD, and they are not bad at all, but the latest UK choppers released by them could do with a paint job. The problem with all this units is that they are on the "East" side for the editor. So a cuple of changes could be done to them. An update of pre-resistance addons would be nice. Some unit addons are of good quality just needing updated configurations. @CERO. I think WaffenDennis is doing an American RSOV, but have no fear I'm working on Land Rover's for UKF and there will be a fair few of them  I am working on a USA RSOV.... But I started on the british pinky to ( I wont place pictures or release it till i got permission from Delitmon: Cause it's his Landrover 110 model....
  13. waffendennis

    Ask a mod

    The system works Just tested it with a misplaced Topic... Thnxs for working out my Request Placebo
  14. waffendennis

    Ask a mod

    Thats nice to hear because now: you need to shearch if a mod is online and then PM him and that takes longer then simply push a button named: Report this Post ( or topic ) to a moderator.
  15. waffendennis

    Ask a mod

    Hey I like to ask for a request: A Report option to make it easyer to Report people who are being Abusive to other forum members or who are braking ther rules. The system is easy: It sends the report to a online MOD or if there are no mod's online the message will be sended to the HEAD mod.
  16. waffendennis

    Eurofighter typhoon screens

    This plane is: Wunderbar
  17. waffendennis

    I like the rain

    hmm....Let me get in contact with a mod... BTW: not the right place to talk about your fetis stuff here....
  18. waffendennis

    Bas pavehawks

    I think they arent black on the pavehawks cause: The Pavehawks arent in black collor only other one's ( check BAS home page and read about it ) its a graphical glitch - tail rotor and assemby are completely colourless. they don't even looked textured - just completly black - i have no idea how to fix this There is a texture...If there was no texture then it was total white... But I see the problem.
  19. waffendennis

    Bas pavehawks

    I think they arent black on the pavehawks cause: The Pavehawks arent in black collor only other one's ( check BAS home page and read about it )
  20. waffendennis

    Martins dc-3 is ready to download!

    Yes I wansered you... I told: I am still waiting for the MLOD model... And Il release thr MLOD to public ( unless some one has problems with that )
  21. waffendennis

    Martins dc-3 is ready to download!

    I like to comment the kid who started with the stealing from FS2004....But I dont know if it's needed or if I may do it. SO can I comment him and say my feeling's about that guy? Or do I just need to STFU and laydown.?
  22. waffendennis

    Martins dc-3 is ready to download!

    Well I am gonna take my hands on it...And edit it to a C47... And some more versions off it. I am still waiting on the MLOD format model.
  23. waffendennis

    Martins dc-3 is ready to download!

    I am a moderator? MfG Lee No but yuo have the option to close it: because: you made this topic and you can close it by clicking the Close this topic link all way down this page.
  24. waffendennis

    Martins dc-3 is ready to download!

    You will be missed martin but... Plz close this topic...
  25. waffendennis

    Martins dc-3 is ready to download!

    To stop on spamming: Lee H Oswald or any onther moderator: Close this topic before bad things happen.
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