waffendennis
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Everything posted by waffendennis
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R.I.P Dear AIA Mod.... you will be missed with your great work
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Some animations for replacing original ones
waffendennis replied to Dreamy Knight's topic in ADDONS & MODS: COMPLETE
who is this guy then? And What so new about those anims? HUNTER haves the same -
Well my coneleances to the family of the one that died. Now at my school ( I am from the netherlands to ) they are rigging up the security and they are gonna check your lockers evry day...Hmm I dont want that...But neither do i want that some nut guy can walk in school with a gun.
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Hello. I Need some help with my config on a anim. I made a new driver anim for Frandsen his spjeder jeep with M3, but now I want to use them in game: As far as what i have made is: The {; things arent right here but in the config they are. ( just a forum problem ) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class SpejderGD1 { units[] = {SpejderGD1}; weapons[] = {}; requiredVersion = 1.30; }; class mg62 { units[] = {mg62}; requiredVersion = 1.01; }; }; class CfgModels { class Default {}; class Car: default {}; class jeep: Car {}; class JeepMG: Jeep {}; class SpejderGD1: JeepMG {}; }; class CfgAmmo { class Default {}; class BulletSingle : Default {}; class mg62Ammo: BulletSingle { hit=12;indirectHit=0.1;indirectHitRange=0.1; minRange=20;minRangeProbab=0.80; midRange=500;midRangeProbab=0.95; maxRange=3000;maxRangeProbab=0.05; cost=30; }; }; class CfgWeapons { class Default{}; class MGun: Default{}; class MachineGun7_6: MGun{}; class MachineGun12_7: MachineGun7_6{}; class Browning: MachineGun12_7{}; class mg62: Browning {  ammo=mg62Ammo;  displayName="mg62";  displayNameMagazine="mg62";  shortNameMagazine="mg62";  count=1000;  initSpeed=600;  reloadTime=0.100000;  dispersion=0.0015;  sound[]={"\SpejderGD1\mg62\mg62.wav",db0,1};          soundContinuous=0;  maxLeadSpeed=865; aiRateOfFire=0.001; // delay between shots at given distance aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep : Car {}; class SpejderGD1: Jeep { displayName="Spejder GD"; model=\SpejderGD1\SpejderGD1.p3d; vehicleclass="Danish Army - Car"; picture="\SpejderGD1\Icons\inIcon"; icon="\SpejderGD1\Icons\icon.paa"; sensitivity=3.00; maxSpeed=118; side=TWest; accuracy=0.50; transportSoldier = 2; armor=20; // total armor armorStructural=6.0; // very low structural dammage armorEngine=1.6 class IndicatorSpeed { selection = "ukaz_rychlo"; axis = "osa_rychlo"; angle = 188; min = 0; max = 40; }; cost=30000; fuelCapacity=50; Crew="SoldierW"; cargoAction[]={"ManActjeepcodriverback","ManActjeepcodriverback"}; class TransportWeapons       {         class SGDWP2_WP1         {         Weapon="CarlGustavLauncher";         count=1;         };         class SGDWP2_WP2         {         Weapon="Binocular";         count=1;         };         class SGDWP2_WP3         {         Weapon="LAWLauncher";         count=1;         };       }; class TransportMagazines       {               class SGDWP2_AM1          {          magazine="CarlGustavLauncher";          count=4;          };           class SGDWP2_AM2          {          magazine="LAWLauncher";          count=2;          };          class SGDWP2_AM4          {          magazine="M4";          count=6;          };          class SGDWP2_AM5          {          magazine="Pipebomb";          count=4;          };          class SGDWP2_AM7          {          magazine="GrenadeLauncher";          count=10;          };          class SGDWP2_AM8          {          magazine="SmokeShellRed";          count=5;          };      class SGDWP2_AM9          {          magazine="SmokeShellGreen";          count=5;          }; }; gunnerAction="ManActJeepCoDriver";         driverAction = ManActGDDriver; hasGunner=1; castGunnerShadow=1; castDriverShadow=1; driverIsCommander=1; scope=2; weapons[]={"MG62"}; magazines[]={"MG62"}; gunnerOpticsModel="optika_empty"; class Turret { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-12; maxElev=40; minTurn=-36; maxTurn=36; body="OtocVez"; gun="OtocHlaven"; }; class ViewGunner { initAngleX=5; minAngleX=-30; maxAngleX=30; initAngleY=0; minAngleY=0; maxAngleY=0; initFov=0.700000; minFov=0.420000; maxFov=0.850000; }; class WeaponCloudsGun { cloudletDuration=0.300000; cloudletAnimPeriod=1.000000; cloudletSize=1.000000; cloudletAlpha=1.000000; cloudletGrowUp=1; cloudletFadeIn=0.010000; cloudletFadeOut=1; cloudletAccY=0.400000; cloudletMinYSpeed=0.200000; cloudletMaxYSpeed=0.800000; cloudletShape="cl_basic"; cloudletColor[]={1,1,1,0}; interval=0.050000; size=3; sourceSize=0.500000; timeToLive=0; initT=0; deltaT=0; class Table { class T0 { maxT=0; color[]={1,1,1,0}; }; }; }; class WeaponCloudsMGun: WeaponCloudsGun { cloudletGrowUp=0.050000; cloudletFadeIn=0; cloudletFadeOut=0.100000; cloudletDuration=0.050000; cloudletAlpha=0.300000; cloudletAccY=0; cloudletMinYSpeed=-100; cloudletMaxYSpeed=100; interval=0.020000; size=0.300000; sourceSize=0.020000; }; class MGunClouds: WeaponCloudsMGun { }; }; class CfgVehicleActions { Driver="GDDriver"; }; class CfgMovesMC { class Default {}; class DefaultDie: Default {};     class StandBase: Default {};     class States     { class GDDriver : Default { actions = CfgVehicleActions; file = \SpejderGD1\Anim\.rtm; speed = -0.00; // negative - time is given looped = false; soundEnabled = false; disableWeapons = false; interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1}; }; }; }; Well the problem now is: The anim doesnt works, the player just floats in mid air ( the normal standing anim ) So could any one help me on fixing it? Thnxs
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no... go to OFP info and select your launges...The go to Addons>Boats> and you are there.
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RTM button? Besides, why close that thread he request it...So wy not?
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Sorry But i only gave him a tip
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I mean that Shadow but: many people dont know that you can close it self handed.... Like this one: Look here
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Verry nice abrams... I really like them these are pwn.
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a nother request: The close this Topic button more visible because now: Many people dont know that if you started the topic you can close it...So maybe make the button more visible? And: The option for evry member to delete his own post: So what was spammed could be removed.
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hey max...I like your work but.... Could you please make 1 topic with all your addons.... Becsause now this is spamming... Evry time you have some thing new you open a new topc... So on request: Make 1 topic for all your addons. Thnxs. PS: Keep up the good work.
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Looking for some british addons
waffendennis replied to Acecombat's topic in ADDONS & MODS: DISCUSSION
A "Pinky"? All loaded up with gear? That would be so nice... It was a topic about British addons no long ago. I did say about the Argentinian "Conflicto de Malvinas Mod". It would be good if we could get our hands on them addons. I meen to edit them, I have them in my HD, and they are not bad at all, but the latest UK choppers released by them could do with a paint job. The problem with all this units is that they are on the "East" side for the editor. So a cuple of changes could be done to them. An update of pre-resistance addons would be nice. Some unit addons are of good quality just needing updated configurations. @CERO. I think WaffenDennis is doing an American RSOV, but have no fear I'm working on Land Rover's for UKF and there will be a fair few of them  I am working on a USA RSOV.... But I started on the british pinky to ( I wont place pictures or release it till i got permission from Delitmon: Cause it's his Landrover 110 model.... -
The system works Just tested it with a misplaced Topic... Thnxs for working out my Request Placebo
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Thats nice to hear because now: you need to shearch if a mod is online and then PM him and that takes longer then simply push a button named: Report this Post ( or topic ) to a moderator.
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Hey I like to ask for a request: A Report option to make it easyer to Report people who are being Abusive to other forum members or who are braking ther rules. The system is easy: It sends the report to a online MOD or if there are no mod's online the message will be sended to the HEAD mod.
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This plane is: Wunderbar
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hmm....Let me get in contact with a mod... BTW: not the right place to talk about your fetis stuff here....
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I think they arent black on the pavehawks cause: The Pavehawks arent in black collor only other one's ( check BAS home page and read about it ) its a graphical glitch - tail rotor and assemby are completely colourless. they don't even looked textured - just completly black - i have no idea how to fix this There is a texture...If there was no texture then it was total white... But I see the problem.
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I think they arent black on the pavehawks cause: The Pavehawks arent in black collor only other one's ( check BAS home page and read about it )
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Martins dc-3 is ready to download!
waffendennis replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
Yes I wansered you... I told: I am still waiting for the MLOD model... And Il release thr MLOD to public ( unless some one has problems with that ) -
Martins dc-3 is ready to download!
waffendennis replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
I like to comment the kid who started with the stealing from FS2004....But I dont know if it's needed or if I may do it. SO can I comment him and say my feeling's about that guy? Or do I just need to STFU and laydown.? -
Martins dc-3 is ready to download!
waffendennis replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
Well I am gonna take my hands on it...And edit it to a C47... And some more versions off it. I am still waiting on the MLOD format model. -
Martins dc-3 is ready to download!
waffendennis replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
I am a moderator? MfG Lee No but yuo have the option to close it: because: you made this topic and you can close it by clicking the Close this topic link all way down this page. -
Martins dc-3 is ready to download!
waffendennis replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
You will be missed martin but... Plz close this topic... -
Martins dc-3 is ready to download!
waffendennis replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
To stop on spamming: Lee H Oswald or any onther moderator: Close this topic before bad things happen.