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vengeance1

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Everything posted by vengeance1

  1. vengeance1

    SQF revive script

    I'll give it a try Norrin, by the way I saw that Follow the Leader issue last night testing with Disabled AI. Â All of a sudden my (Recruited) soldiers would not Fall Into Formation any more. Â Wierd OK CONFUSED? Your descriptions says try for AI Enabled but file folder in download says AI Disabled??
  2. vengeance1

    SQF revive script

    Hi Norrin, Thanks for all the help, you rock dude! Latest version of Disabled runs great! Vengeance.
  3. vengeance1

    SQF revive script

    I've just spent two hours playing your mission and I got the error message once, no matter what I  did to try and replicate the error it did not reappear so I'm not sure what's causing it so if you have some insight into the combination of factors that may be causing it  please let me know.  Anyway, the error message I got and the one you're seeing is related to one of the dynamic variables "name_a" and as the unnamed units have spaces in their names it keeps throwing up an error (I wish BIS hadn't named the AI units like this).  I've been back through the revive code and I'm hoping the revive_player.sqf I posted above will fix the problem but as I'm having difficulty replicating the error I'm not 100% sure. So all I can recommend is you try using the new revive_player.sqf which you can get from here: version 0.19b Sorry I can't be more help m8. norrin No problem Norrin, I will narrow it down, I did load the new file but still saw NULL error again last night during testing. I will narrow it down and see if I can repeat it. Thanks
  4. vengeance1

    SQF revive script

    Norrin, Yes I am using 19. I will send map. No AddOns needed anymore. Vengeance
  5. vengeance1

    SQF revive script

    Simple answer is no as far as I can tell the issue with unit names is also fixed in the AI enabled script so it should work fine with the recruit script That being said the spawned/recruited non-playable AI recruits will not revive other players (as we'd need to create an instance of the script for each spawned unit) nor will they fall unconscious and be revivable as they don't respawn. Hi Norrin, Seems I am seeing the same error. I sent you and email of that captured the error. Thanks for the help! Vengeance
  6. vengeance1

    Airlift v1.51b

    Well done TJ, so far just a short time testing. Couple of SMALL comments: 1. one helo is etranspt06 in West, needs to be wtranspt06 2. only 1 pilot for west, need 3 (as you know) for Turrets like I said small stuff, the Tracking is perfect, very nice. More testing
  7. vengeance1

    Airlift v1.51b

    Well Done TJ, i will rework all my missions this week and release. Thanks
  8. vengeance1

    Airlift v1.51b

    All your hard work is really appreciates but us mappers. Then we can get your script out to the masses. Having this feature really makes the game play more enjoyable. Thanks
  9. vengeance1

    SQF revive script

    Hi Norrin, question, if I use the Recruit Script with AI - Enable will I be seeing the same issue we had with Disable? (before you fixed it) Vengeance
  10. vengeance1

    SQF revive script

    Outstanding, can't wait to try the water script.
  11. vengeance1

    Airlift v1.51b

    TJ, Â Still having issues on Multiplayer with Airlift option disappearing, also not getting text update as Helo is in route?? Seems to work fine until respawn a few times then disappears? Using with Revive Script from Norrin. Is script still being updated?
  12. vengeance1

    SQF revive script

    Great Norrin, Thanks! Â I'll get right on it! Vengeance
  13. vengeance1

    SQF revive script

    EDIT: @vengeance1 Â - Looks like I've found a simple fix for the unconscious camera script so that you don't have to name all the friendly units and therefore it should work with the recruit script. I just want to do a little more testing and I'll hopefully get it posted a bit later today. OUTSTANDING Norrin, my latest version of Under Siege is ready for Public Release, we are testing final at Globalalien.com but I had to take out the Revive, I really want to put it back in. Â I have two maps that use the Revive Script already, they are being played on the GA Arma Server called JAAF (that's me) Returning Home and JAAF Southern Storm. Â I will check back later, thanks for all the help! Vengeance
  14. vengeance1

    SQF revive script

    Hi, the link above is his latest version and it includes a mission example. Very complete. Vengeance
  15. vengeance1

    SQF revive script

    Hi Norrin, Hey I combined your Revive Script with a Recruitt Script for bots (adds bots to group during game play) but as you know they come in with no tag name so I get error. Â Any way to work around this?
  16. vengeance1

    SQF revive script

    Hi Norrin, Great Success with your Script. Speaking for all of us that post your doing us all a great service, so thanks. I updated my map with 1,0f from 1.0d and came accross a error of Camera Follow something after I was killed. All my AI's are named now as we spoke about. It was there for a short time so I will try and screen capture it but it did only happen when a player or a Airlift (which I named pilots too) was in the area.
  17. vengeance1

    Airlift v1.51b

    Here is an interesting thing I found, we know we don't get the comments from Airlift in MP but if you have a Group and you issue a command to one of them during calling Airlift al the comments show up??? Not sure if this helps but interesting. Airlift is working fine so far with many scripts now, Dynamic Weather SATCAM Revive Hitch/Tow Vehicle Team Status Mykes Group Spawn Just down to comments from Airlift. Nice Work TJ.
  18. vengeance1

    Airlift v1.51b

    TJ, I know your working on Messages in MP but I did notice that the message "Click on Map to reset LZ" does work in MP. How this helps.
  19. vengeance1

    SQF revive script

    If it helps I use the Revive Script with FDF Soundpack, no issues.
  20. vengeance1

    Airlift v1.51b

    Hi TJ well I have tried removing script to isolate and found wierd results, in Preview if I remove the following code  KilJoy's Dynamic Weather Script below, it will run fine without error in Preview but in Multiplayer it returns. Sorry I am not able to isolate more // Dynamic Weather - by KilJoy [sFG] // // I offer these scripts to anyone who wants to use them, credit free. // // This script is run automatically when the mission starts // It sets up the weather system on the client and server. // NOTE: // Other settings to take note of is to set the forecast in the mission to fair // and to set current weather to fair. And like wise for fog and forecast fog. // Where ever you place the triggers is where the weather is at mission start. // All markers will fall into place automatically. // You MUST place a Game Logic called server in your mission or it will not work!! setterraingrid 25; //medium grass setViewDistance 1200; //default mp viewdistance _pos = [0,0,0]; // defining pos out of a closed statement. if(local server) then // only game logics are local to the server. This is how we prevent clients running server scripts. { _weath = [] execVM "scripts\weathergen.sqf"; }; if (local player) then // player is only local to the client. This is how we prevent the server running client scripts. { _rainmarkt = createMarkerLocal ["rainmarkt", _pos]; _rainmarkt setMarkerTypeLocal "DOT"; _rainmarkt setMarkerColorLocal "ColorBlack"; _rainmarkt setMarkerTextLocal "R A I N"; _rainmarkt setMarkerSizeLocal [0, 0]; _rainmarkt = createMarkerLocal ["rainmarkt2", _pos]; _rainmarkt setMarkerTypeLocal "DOT"; _rainmarkt setMarkerColorLocal "ColorBlack"; _rainmarkt setMarkerTextLocal "R A I N"; _rainmarkt setMarkerSizeLocal [0, 0]; _rainmarkt = createMarkerLocal ["rainmarkt3", _pos]; _rainmarkt setMarkerTypeLocal "DOT"; _rainmarkt setMarkerColorLocal "ColorBlack"; _rainmarkt setMarkerTextLocal "R A I N"; _rainmarkt setMarkerSizeLocal [0, 0]; _rainmarkt = createMarkerLocal ["fogmarkt", _pos]; _rainmarkt setMarkerTypeLocal "DOT"; _rainmarkt setMarkerColorLocal "ColorBlack"; _rainmarkt setMarkerTextLocal "F O G"; _rainmarkt setMarkerSizeLocal [0, 0]; _rainmarkt = createMarkerLocal ["rainmarkt4", _pos]; _rainmarkt setMarkerTypeLocal "DOT"; _rainmarkt setMarkerColorLocal "ColorBlack"; _rainmarkt setMarkerTextLocal "R A I N"; _rainmarkt setMarkerSizeLocal [0, 0]; _wrec = [] execVM "scripts\weatherrec.sqf"; _fog = [] execVM "scripts\fog.sqf"; _rain = [] execVM "scripts\rain.sqf"; }; Ok did more testing, and found that if I leave above in and play on MP Standalone Server I get error but after respawning it corrects itself. So it only happens on game start, not sure about join yet. However I did find if player aborts and rejoins game with different Team Lead Airlift goes away all together.
  21. vengeance1

    Airlift v1.51b

    TJ ok I have figured out the error, it is Norrins Revive Versions 1.0f, had to backup to 1.0d. to make it go away. I still have one error with Airlift in Preview, MP Local and MP Server using latest vesion. I am still getting double Airlift Calls, once called I get Abort and still have Call for Airlift. Gets very confusing which one to pick after a while. ??
  22. vengeance1

    SQF revive script

    Hi Norrin, ok I have nailed it down to a version change, lot of testing but finally discovered in V1.0f it gives that error whenever I approach a dead group of West Soldiers. In V1.0d I do not get the error. Wish I could tell you why but that is the extent of my knowledge. How can I help? Not sure differences between 1.0f and 1.0d
  23. vengeance1

    SQF revive script

    Norrin, as you may remember I am using your script with TJ72's new Airlift. i am getting the following error but not sure if it is related to yours or his? Any Idea? 3. I am getting an error every once and a while although does not seem to affect operation " '!10783|#|c00#638123:us_soldier_teamlead.p3d_a' Error Missing; "
  24. vengeance1

    Airlift v1.51b

    TJ, what about the error below I keep getting with new version? Any Idea? 3. I am getting an error every once and a while although does not seem to affect operation " '!10783|#|c00#638123:us_soldier_teamlead.p3d_a' Error Missing;
  25. vengeance1

    Airlift v1.51b

    Hey TJ72 been working with your script in MP a lot and found a few things I could use some help with please: 1. When call Airlift and in route you get two calls availible, one that says Abort and another new "Call Airlift", if you use advance #1 and call #2 then #2 arrives at LZ and locks there. 2. Spelling Error "LZ has ben reached" ben = been, also "Airlift has ben Destroyed" I believe the are in the Move_SVR file. 3. I am getting an error every once and a while although does not seem to affect operation " '!10783|#|c00#638123:us_soldier_teamlead.p3d_a' Error Missing; Hope this helps, otherwise it is working well, I am using several other scripts with it. Dynamic Weather - KilJoy TeamStatus - Dr. Eyeball Revive - Norrin BAS f - Debug Mode - Fer BAS f - Local Variables - Fer BAS f - Automatic Body Remover - Fer IED - Jeevz SatCam
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