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vengeance1

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Everything posted by vengeance1

  1. vengeance1

    SQF revive script

    Hi, Norrin this is exactly the error over Water I was talking about, nice to see it isn't just me  ,  I thought it was the SupportV2 causing it.  Can I try your above fix for Mobile Respawn code? Also is this the same fix for the V1.09 code? Vengeance
  2. Thanks Silola, I will give that a try on the Save Vehicles when closing a Zone. Much appreciated Vengeance
  3. vengeance1

    Airlift v1.51b

    Nice Job TJ, I will look into including it in my New Mission. Especially with the Boat Routine, I used it alot last time. Might have to change those boats to RH1B's if there are too many SHARK-ATTACKS. I am using DAC and REVIVE scripts now so we'll see how compatible we are. Thanks Vengeance
  4. Hi Silola, Second question please, while I really need some Arti Code I would also like to know if there is a way to DeActive a Zone but not DELETE the Enemy Air or Vehicles? Just enemy soldiers? Tested New Mission "Alien Abduction" with multiple Test Players at Global Aliens Clan and got outstanding comments on DAC. Nice Job! Thanks Vengeance
  5. vengeance1

    Airlift v1.51b

    Hi TJ, good to see you posting and actively working on scripts, if you need any help just let me know. Vengeance
  6. Silola, Do you have a Simple Arti Call Script for calling an Arti and then removing Action for period of time before you can do it again that we can all use for DAC Players? Â Only one I see is onMapSingleClick "_pos exec ""CallArti.sqs"""; unfortunately this interfers with directing AI on map. Much Appreciated. Vengeance
  7. I have found the same type of issue, I moved the start location and it seems to work again?? Hope that helps.
  8. Question? Is this Script develoment still active? Haven't seen any responses for some time? Thanks
  9. Using SupportV2 in my current Mission, great stuff it does. i have noticed a few things happening I would like to share. 1. If Player has Troops and is Leader then leaves game but comes back you get "1. Where are you" for 5 min? Happens until I find old Troop and shoot him. Also if Troop Helo gets shot down Troops Eject but do not assign to Player. 2. The AV8B2 seems to destroy itself regardless of where you place it after a while, think it may have to do with spawning Helo's. 3. Radio Commands disappear after a while (hour or so) also after leaving and rejoining, not consistent. I have it set to Leader and believe that could have something to do with it. 4. AddActions don't always appear and have to cycle them, this could be caused by other scripts I am running? 5. Helo Attack gets script errors depending on where you target it. This comes and goes. I have it running well other than the above with DAC2, Norrin Revive w/Mobile Respawn, Norrin Capture Script, Mando Heli-route, Xeno Cargo and Lift Script. Vengeance
  10. I have really tested the change. For me it runs like it should be. Please, check your marker settings over again. This picture shows that the units on side GUER are not indicated any more, after I have done the change. Only the waypoint marker are visible. Hello, Perhaps I am misunderstanding the use of this option: _setShowUnit = [0,0,1,0]; Players are GUER, I am trying to display ONLY the GUER icons for troops both AI and Players, no others or vehicles. The setting you have is the opposite of what I am trying to do. Sorry for the confusion. Vengeance
  11. Hi Silola, Not sure if this is related to my earlier post but I got this error last night during testing in file DAC_UnitMarker.sqf case 3: { _s = _side find format["%1",side ((crew _unit) select 0)]; _ma setMarkerColorlocal (_color select _s); _mtyp = 2;_wait = 0; }; Default {}; Error Zero divisor I was approaching Mission End and all Zones were DeActivated at the time. Closed ARMA Server with Windows Report Error Dialog Vengeance
  12. change to: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _MSides  = ["EAST","WEST","GUER","CIVILIAN"];_MUSide = []; sorry  silola Hi Silola, Didn't make a difference sorry!
  13. @vengeance1: ------------------ sorry, I thought, I would have checked this variation. OK, I will check it once more. Hi Silola, Any progress on this error? Can't seem to make these markers work correctly? I sent you an email with somemore details hope you recieved it? Thanks
  14. vengeance1

    SQF revive script

    Hi Norrin, Great to see the update. Will this vesion work on 1.08v? Vengeance
  15. Been programming with DAC now for weeks, ran across some final challenges, seems the following line will not just display Guer Unit Markers Only, it displays OPFOR and Vehicles. _setShowUnit = [0,0,1,0]; I have tired all combinations. I can't seem to display only Guer Units??? Vengeance
  16. vengeance1

    SQF revive script

    Great News on Enabled. Very nice to have in small missions with objectives and not a lot of players. Vengeance
  17. vengeance1

    SQF revive script

    Good Decision Norrin, while everyone should be helping others for the betterment of the community we shouldn't have lost sight that a Script belongs to the Creator. Vengeance
  18. Well done on DAC, is there a demo mission someone has created that allows AI (Enemy) to call Arti? I see the Player one and I have no problem with that but I can not get AI to call Arti successfully and I don't want to take up your forum asking a lot of code questions? A simple demo mission OPFOR calls Arti from another Zone against Guer? Thanks Vengeance
  19. vengeance1

    Dsf's unofficial stargate simulator

    Very Nice work, I am working on an Alien Mission for Global Alien.com now and would like to use it. Just one comment, i am seeing a huge lag when gate is working, graphics slow way down until Gate quits. Is this something you are seeing as well? Or just my machine? Thanks, very nice work. Vengeance
  20. vengeance1

    SQF revive script

    Norrin, I think your being a little hard on yourself, writing script is no easy task expecially one as complicated as this one. As a mission maker I fully understand your decision, the time we all spend on doing this is incredible and consuming. Â In speaking for Global Alien's Site I want to thank you for all the great help you not only gave us on your script but the many times you gave us help on ours. Â Please join us anytime in gaming. Â Take Care! Vengeance (JAAF)
  21. vengeance1

    SQF revive script

    Norrin, Your dedication to making gaming scripts is really appreciated by all of us that create missions. Nice Work! Vengeance(aka JAAF)
  22. vengeance1

    Get PoW's in a vehicle?

    Just a note, Norrin (Revive Script) is working on this and we have been discussing it, it is a problem that can be solved. Vengeance
  23. It was recommended that I post this mission here also.  This mission has some great Scripts that has taken hours to put together.  Big Thanks to Norrin and TJ72.  Enjoy! Description: Finally we have a Stronghold in the City of Cayo in Sahrani. Peace negotiations have begun and there is a feeling that the War is finally over. UH60’s are loading up to take us home. Unfortunately while Enemy Forces sit at the Peace Table they are also planning a “Massive Attack†on our Base near Cayo and then the Rahmadi Airport intent on driving US Forces out of Sahrani. We are “Under Siege†General Objective is to defend our Base at Cayo, Vengeance is ours and we need to cut off the Enemies Supplies and finally hunt down the Enemy Leaders. We are going to END THIS WAR. Features: Medics can Revive Players Recruit AI Soldiers FARP, MASH and Field Bases can be built SAT CAM Satellite Camera Manage Squad, players can join other players Repair/Rearm Locations for all Vehicles Dynamic Weather Aircraft Bombing IED Bomb AirLift Version: V3 - ADDED AIRLIFT by TJ72 - Fixed SATCAM for all players - Fixed Medic Revive in AI Enabled version only Credits: See Mission Briefing Download Links: FileFront: Under Siege (AI-Disabled) Under Siege (AI-Enabled) Armaholic: Under Siege (AI-Enabled) Under Siege (AI-Disabled)
  24. vengeance1

    SQF revive script

    Norrin, you have been out standing and helpful in every way, my new missions Under Siege are posted for all at Armaholic. Revive works fine both in AI Disabled and AI Enabled adding a level of gameplay not availible in ARMA. Combining them with other scripts is very complicated at times but as you can see from my missions I have combined them (with your huge support) with many scripts. Well Done and I am sorry to read posting from people like Christian but I guess it is a public forum.
  25. vengeance1

    SQF revive script

    Thanks Norrin, I will put it in my map for AI. Yes the Rejoin Formation errors in AI Disabled, tells them to follow All or some other member. You have to command one at a time. Vengeance Out!
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