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vengeance1

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Everything posted by vengeance1

  1. vengeance1

    Carrier Domination West AI (LHD As Base :) )

    Download isn't working says No Service. Happy to test or make suggestions as I said I don't make public releases just for myself, just don't have the time but be happy to Test and make suggestions. I am not a script writer more a modifier to get what I want.
  2. vengeance1

    US Marines HQ - NO MISSION, but template

    WOW nicely done I love it! Joey, got this error when loading in Editor: Animation Source TakeWeapon_hide not found in Config MAP_Gunrack2. Well done though a lot of work!
  3. vengeance1

    Carrier Domination West AI (LHD As Base :) )

    Alexei, For what it's worth, I had already modified Domination mission with the following and found it worked smooth, not as nice as your mission but some suggestions to consider. Of course I didn't have the WorldtoModel approach but it worked. 1. Left AI Spawn back to main base due to LHD issues (wish I could use Devestation Man Overboard respawn to Deck) and changed AI Spawn Building to Warefare Deployed HQ. 2. Used 1/2 of all Xeno Vehicles using Xeno Modded-Respawn on LHD and added Air LHD with ILS and Airport with ILS. Easier to land on LHD with ILS and F16. 3. Changed planes on LHD to F16's 4. Changed Ch3 on LHD to V22 with script to pack engines and wings like ARMA2 into. 5. Put Rearm/Repair trigger on right half of end of LHD deck (plane can easily turn over there and get off deck) and removed look for destroyed Repair Building (LHD Only). 6. Did same as above for Helos but moved to Elevator Platform. 7. Removed SurfaceIsWater detection for MRR2 (on LHD) for Teleporting back to LHD. But really need Flag Base added to Teleport. 8. Added Eddy D's Shelters to Airport for some protection and added script to close automatically when enemy approaches (with Alarm and Warning) and open when clear. Player can open manually. 9. Added additional Defense Forces to Airport (wish I understood how XENO does that with the Radar). TO DO; 1. Add TWO Flags one for each base and a choice to respawn. (waiting for XENO TT so can make Navy (LHD) and Marines Airport. 2. Add animation for Deck Crew when Plane lands on LHD. 3. Need Eddy D's AmmoCarts for Rearm/Repair Areas Anyway I only do missions for my family on private server don't release to public but for what its worth yours has HUGE potential. Keep it Up!
  4. Nope that doesn't work, I removed vops_c_fixedwing vops_s_fixedwing actually caused some other sound errors.
  5. vengeance1

    Devastation: mission pack. Team vs Team.

    Totally awesome work but I would agree it would be a shame if it was only PVP. Coop would be great: Maybe a bug, not sure: Vehicle Request ended up in Water, every time it respawned it was destroyed and penalty was given.
  6. Mark, if I use this with the new VOP 2.1 will there be a conflict or should I remove the Aiplane sounds from VOP 2.1? :confused: Really like your A10 sounds!
  7. vengeance1

    VopSound 2.1

    Thanks, look forward to the update as others said it still runs fine.
  8. vengeance1

    VopSound 2.1

    Not sure if others are getting this Dedi Server Error but when I join my server now I get "Can't play/edit dependent on vops_c_guns". I downloaded twice and reloaded sound but still get error, did not get it in VOP 2.0. :confused:
  9. vengeance1

    Revive Script

    You have to have respawn points, as least 1 to spawn somewhere. Start by using NORRIN's spawn points and get it working then reduce as needed.
  10. vengeance1

    RAF Chinook

    Really would like to see the Black Version back. No Insignia , they exist I have seen them.
  11. :confused: v1.03? First page show v1.0 is there another download somewhere?
  12. vengeance1

    RAF Chinook

    Awesome guys! Great to see the positive teamwork! BONUS! Nice update as well.
  13. vengeance1

    CRCTI Warfare ( cti ) MP

    So where can we download v0.6?
  14. vengeance1

    Revive Script

    If you don't do this then you're going to get dialog errors and the game may crash to desktop. Hmmm, that would explain a good many things!:) I see the 0.2h Description.ext has eliminated the previous "No Revive" Option???? Ver 0.2h textsParam2[] = {"Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; Ver 0.2e textsParam2[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"};
  15. vengeance1

    RAF Chinook

    WLD427 has been a huge contributor to ARMA, I am uninstalling until this is worked out! :(
  16. vengeance1

    Revive Script

    Hopefully we can use it to spawn on the LHD as well.:)
  17. vengeance1

    Revive Script

    Thanks NORRIN, will integrate it into some missions for testing.
  18. vengeance1

    Carrier Domination West AI (LHD As Base :) )

    Well done, I have also added the LHD to Domination but you have done a nice job with the vehicles under the deck. I have been waiting for Xeno to get TT done then it will be easier to have two AI Spawn points and Flag Teleports allowing use of TWO US Teams Navy and USMC. Nice work!
  19. vengeance1

    AAN - ArmA Naval Units

    Nice recap! I am really looking forward to Gnats ships in ARMA 2.
  20. Tired it in Domination and I thought it worked well.
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