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Everything posted by vengeance1
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co20 =RTY= Eve of destruction
vengeance1 replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
Shark, NORRIN has 0.02O out with a lot of fixes I saw in your mission, you may want to include it in your next release. Thanks -
co20 =RTY= Eve of destruction
vengeance1 replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
Hey Shark, can't wait to try your updated mission. Are you waiting for NORRIN next release? -
OH-58 Kiowa Warrior comes to Arma2
vengeance1 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Eble, can we get a config fix only so we can use the Kiowa on a Dedi Server without errors? Or is it a deeper issue than that, love to use this in my BlackOps missions. -
ww2 warships addon for arma2 released
vengeance1 replied to gachopin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Finally some Ships for ARMA2! Very Nice Surprise got to get this on Armaholic Front Page! -
WOW, I didn't know you could use DAC in ARMA2? You must have modified it a great deal? What kind of Error Rpt do you get if you run the NORRIN Test Mission?
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I am using Extreme 3D Pro and some things didn't work either, they have added several new functions and I had to remap some of my buttons.
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Have you tried using this Option in the Revive_init.sqf? _mission_end_function = 0; //array no.0 - mission ends when all players are unconscious Explained on page 3 of the pdf.
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WOW, good to hear your ok Norrin! Get Well Soon!
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co20 =RTY= Eve of destruction
vengeance1 replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
Shark, If someone has already reported my apoligize. 1. Gun_1 soldier at OP does not MoveinGunner because wrong gun defined. 2. I cleared OP and called ReInforcements but "Could Not Get There" until I said Disembark then they went 5000m west to shore. Wierd. 3. One of the Reinforcements got killed and did not respawn??? Was he suppose to? Vengeance -
ONS - Operation Northstar WIP
vengeance1 replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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ONS - Operation Northstar WIP
vengeance1 replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh RATS! was hoping for Black oh well. ERROR: I get this error when loading ONS Troops: (Download from your website) no entry bin\config.bin/CfgVehicles/SoldierWG.scope ??? -
ONS - Operation Northstar WIP
vengeance1 replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Does it include the Black Chinook? Or is that a later addition? -
Thanks for taking the time to answer my question, I don't have them talent so ......
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I totally agree and quite frankly it not something I want my kids listening to or playing. Make it selectable at the very least. Turning off Radio is not the Answer.
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Mando Bombs and Mando Air Support Console
vengeance1 replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Awesome we could really use your talented Scripts! :bounce3: -
Simple Vehicle Respawn Script
vengeance1 replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fantastic Script! Really covers all the bases. ;) Thanks -
Example scripts that use the attachTo command
vengeance1 replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the follow up, I'll give it some work. ;) -
Has anyone made an All Black Chinook to go with the BlackOps Mod? If not then what do I need to make one? Thanks
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Example scripts that use the attachTo command
vengeance1 replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Could you post the script you used to do this? Way Cool! :) -
Community Made Addon: Mi-28
vengeance1 replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's a great start Eric, nice addon to have. Thanks! -
Fake Flir script for Arma 2?
vengeance1 replied to p75's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Much Appreicated! Thanks. By the way I find this works much better for multiple vehicles. Run this in Init.sqf call compile preprocessFileLineNumbers "script\FLIR_function.sqf"; Run this in each vehicle init you want to have FLIR. nul=[this] execVM "script\FLIR_init.sqf"; Perhaps you have a better way but this works with my limited script skills:rolleyes: -
Fake Flir script for Arma 2?
vengeance1 replied to p75's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Maybe I am mistaken but if you are standing outside the Helo FLIR AddAction comes up and works even though you are NOT GUNNER? How do I code this to disable? :confused: -
OH-58 Kiowa Warrior comes to Arma2
vengeance1 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Eble, Looking forward to getting the Kiowa back in my MP Mission when Config gets updated also looking foward to using it with that new FLIR Script! -
Example scripts that use the attachTo command
vengeance1 replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried getting the Init to work like this but it errors I was able to get it to work like this? res=[this] execVM "c130cargo.sqf"; Great Script however lots of uses. -
Vehicle drop from C130
vengeance1 replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That works fine but how would you get more than one Parachute on the vehilce when it drops, 1 is not appropriate for a large vehicle. :confused: