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vengeance1

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Everything posted by vengeance1

  1. How do I script a GameLogic so I can use it as a Waypoint for a Plane or Boat to got to. Sorry if I missed the thread but could not find it.
  2. vengeance1

    CAA1 public release

    I downloaded all the files via Yoma, took forever but I must be missing something. I added your Mods CAA1 and OFP and the mission FlyLikeAnEagle but no Sara map comes up? What am I missing?
  3. vengeance1

    Revive Script

    No big deal, always looking for new features. I tested last night new version but got killed in water while in boat in EOD mission, could not Wash Ashore, had button but never happened, could not respawn, had to Abort. Could be my mission I will test again tonight to confirm.
  4. vengeance1

    AAN - ArmA Naval Units

    Gnat, I know this is a ARMA Thread and maybe you could start a ARMA2 one (couldn't find one) but I have been playing around with your Sub in ARMA2, works just have to remove the weapons. Anyway I scripted a CRRC that can be created upon surfacing and transfer to it from inside sub like you do with your ships to RH1B. Works great for my BlackOps missions. Just wanted to suggest you consider making that a AddAction option when the subs are ready for ARMA2 :).
  5. vengeance1

    Revive Script

    Thanks NORRIN, I'll give this update a try with Shark's mission (thanks Shark hope you don't mind, also improved the Chinook Drop a lot). QUESTION: I is possible to have some of your AI team respawn as normal in AI-Enabled but NOT Playable when part of your group? Example: I have say three AI in the group NON-Playable and 3 AI Playable. Thanks
  6. vengeance1

    Mando Heliroute for ArmA2

    I am getting an ERROR in MP "Mando Heliroute: Vehicle must be Local?" I don't understand works fine in the editor.
  7. vengeance1

    Mando Heliroute for ArmA2

    Awesome, look forward to that smoother approach to destination. I am using it in conjunction with the Chinook && the MH53E CRRC Drop (BlackOps insertion) and it works great except for the jerky approach to destination.
  8. vengeance1

    Carrier Domination West AI (LHD As Base :) )

    I did the updates/changes offered it to Alexei but didn't get a response, sorry it is his mission and wouldn't be right to release his work.
  9. Ok how would I put that in? I use this for a Marker this doMove (getMarkerPos "Marker1"); If I use a Trigger I would use???
  10. Because I need to write some addtional script in the GameLogic once the vehicle gets there. Like the next waypoint.
  11. Thanks SNKMAN I was thinking Editor in the GameLogic itself, I had the code once but can't find it. :(
  12. vengeance1

    Mando Heliroute for ArmA2

    Awesome Mandoble I am right in the middle of trying to make ARMA 1 Heliroute work. This should fix some issues I was having. Thanks
  13. Not sure what I am missing or maybe a conflict with another script during init but I can make this work fine in the Editor but when I run in MP on a Dedi Server it does not come up in Communications like it should? Any Ideas?
  14. vengeance1

    MH-53E addon released

    I tried doing a CRRC (Insertion) drop like we can with the Chinook but it just blows up, any workaround? It seems to fit into the Helo nicely. Thanks
  15. vengeance1

    Revive Script

    This came from Xeno: Edit: There's another bug in A2 1.03, dead AI units can't be deleted sometimes (only in MP) although the object refs get into my dead list array just fine, I noticed in Revive sometimes Dead Units did not get deleted.
  16. vengeance1

    Making AI Land on LHD

    Many Thanks I have been looking for a way to land Helo's on the LHD. Hopefully Mandoble will convert his other amazing scripts to ARMA2.
  17. vengeance1

    MH-53E addon released

    I second that! I would also suggest a method to Fold and Unfold Helo manually. Great Model, looking forward to the update.
  18. vengeance1

    Revive Script

    NORRIN I tested .03 in Sharks EOD Mission converted to AI Enabled Mode (Thanks Shark adding a Gnat Sub Insertion and Chinook CRRC Drop;)) for hours last night, worked great except for respawning in the middle of the ocean when I selected Mobile Respawn Point. Can't remember if I rejoined but looks like you addressed that in .03b. I need to do more JIP testing. I had no issues with missing files. I converted 3 missions, EOD, Russian Occupation, Special Forces Neptune. I will try this one in same mission today or tomorrow. Thanks
  19. Excellent News, very much would like to put it back in my SpecOps Mission. Thanks
  20. vengeance1

    Revive Script

    Much appreciated as always I will load it up into my missions. "please only use if you are willing to put up with any bugs the changes have introduced" Bugs? We'll Shoot`em!
  21. Ok thanks I just didn't know if I forgot or missed something.
  22. When I load it it say it is missing the Weapons AddOn?
  23. vengeance1

    co20 =RTY= Eve of destruction

    Nice job Shark, looking forward to trying it out again! ;)
  24. Subs and Frigates? To the best of my knowledge Gnat has not released these yet, damn I hope I didn't miss it?
  25. vengeance1

    Revive Script

    Thanks NORRIN, great to see this so soon. Hope all is well with the recovery!
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